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Journal : Balong International Journal of Design

Aesthetic On The “Kaulinan” Of Sundanese, Kolecer Sonson Nurusholih; Gandara Permana
Balong International Journal of Design Vol 1, No 1 (2018)
Publisher : Universitas Kuningan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.25134/balong.v1i1.1667

Abstract

In Indonesia, there are varieties of games with different cultural backgrounds, having value  and meaning contained in the game or toy. Many meanings are contained in every traditional game bounded by culture not universally. Every meaning has an aesthetic value relating to the attitudes and habits of the people where the toys are located. Likewise with the traditional game of Sundanese Kolecer, which will be made as object of the research. In this research, the author will study the aesthetics contained in Kaulinan Sunda Kolecer. The purpose of this research is to know the meaning of Kaulinan Sunda Kolecer. The study was conducted by using descriptive method with a paradoxical aesthetic approach. The results of the study found that kolecer as an artefact and kokoleceran as toy (kaulinan) of Sundanese people which have philosophical and educational values.Keywords—. Traditional Games, Kaulinan Sunda, Kolecer
"Lacerman" Comic Character Design With Morphological Forced Connection Method (Mfc) Muhammad Iskandar; Sonson Nurusholih
Balong International Journal of Design Vol 2, No 2 (2019)
Publisher : Universitas Kuningan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.25134/balong.v2i2.2422

Abstract

Character figures are vital elements in a narrative story, especially with the presence of the characters in the story. Without the presence of characters with strong characterizations, a story in a comic will not be interesting to be read. This research will focus on how to design a comic character using the morphological forced connection transformation method. The final result of the research is a form of comic characters with a combined form of humans and animals where the process of making these characters can be a foothold for illustrators who want to make a character of a kind. This research method uses a qualitative descriptive method, with data collection methods carried out through a variety of literature studies, as well as tracing documentation data. The Matrix Manga Theory from Hiroyoshi Tsukamoto was used to give personality figures, the fundamental theory of Human Drawing from Andrew Loomis as a foothold to make anatomy. The final results of the study will be (1) New characters combined figures of humans and animals (2) drawing method to create characters using the morphological forced connection method.