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Pembuatan Media Tanam Hidrogel dan Gantungan Kunci Berbasis Alam untuk Meningkatkan Keterampilan Guru TKIT Al Mishbah Jombang Huda, Moch. Faizul; Sholihah, Fatikhatun Nikmatus; Putri, Rossanita Truelovin Hadi; Meishanti, Ospa Pea Yuanita; Probojati, Rasyadan Taufiq
JATIMAS : Jurnal Pertanian dan Pengabdian Masyarakat Vol. 4 No. 1 (2024): MEI
Publisher : Kadiri University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30737/jatimas.v4i1.5589

Abstract

Nature (Biotic and Abiotic) is one of the leading learning themes at TKIT Al Mishbah. This activity was carried out in one of the classes, namely the nature centre. During learning, the teacher invites students to do outdoor activities to teach them about Biotic and Abiotic components. This learning process makes it difficult for teachers because the school environment is small and requires more creative learning methods, including hydrogel planting media and key chains. This service aims to train TKIT Al Mishbah teachers to practice skills in making easy and exciting media for Kindergarten students, making it easier for teachers to explain biotic and abiotic concepts. The method used was guided training and tutorials. Providing tutorials for making hydrogel planting media and key chains. After that, the teacher will do it through a guided tutorial. The media comprises biotic materials (spider plan plants and Japanese grass) and abiotic (stones, sand, compost). Through this service, teacher skills increase due to participants' interest in hydrogel planting media and key chains becoming a business opportunity for kindergarten teachers. This service aims to solve problems faced by teachers related to biotic and abiotic themes so that students can compare theories with the natural surroundings.Tema Alam (Biotik dan Abiotik) menjadi salah satu tema utama pembelajaran di TKIT Al Mishbah. Kegiatan ini dilakukan di salah satu kelas yaitu sentra alam. Selama pembelajaran, guru mengajak siswa melakukan aktivitas di luar ruangan dengan tujuan untuk mengajarkan mereka tentang komponen Biotik dan Abiotik. Proses pembelajaran ini menyulitkan guru karena kecilnya lingkungan sekolah sehingga memerlukan metode pembelajaran yang lebih kreatif, salah satunya melalui media tanam hidrogel dan gantungan kunci. Tujuan dari pengabdian ini adalah untuk melatih para guru TKIT Al Mishbah melatih keterampilan dalam pembuatan media yang mudah dan menatik bagi siswa TK sehingga memudahkan guru dalam menjelaskan konsep biotik dan abiotik. Metode yang digunakan yaitu dalam bentuk pelatihan dan tutorial terbimbing. Pemberian tutorial pembuatan media tanam hidrogel dan gantungan kunci. Setelah itu, guru akan melakukannya melalui tutorial terbimbing. Pembuatan media tersebut terdiri dari bahan biotik (tanaman spiderplan dan rumput jepang) dan abiotik (batu-batuan, pasir, kompos). Melalui pengabdian ini, keterampilan guru meningkat karena minat peserta terhadap media tanam hidrogel dan gantungan kunci serta menjadi peluang usaha bagi guru TK. Tujuan dari pengabdian ini adalah untuk memecahkan permasalahan yang dihadapi guru terkait dengan tema biotik dan abiotik sehingga siswa dapat membandingkan teori dengan alam sekitar.
Analysis of Online Learning on Students' Morals in Diniyyah Education at SMPN 2 Tembelang Sholihah, Fatikhatun Nikmatus; Razak, Raka Ansar
APPLICATION: Applied science in Learning Research Vol. 4 No. 1 (2024): June
Publisher : LPPM Universitas KH. A. Wahab Hasbullah

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32764/application.v4i1.4692

Abstract

Diniyah education is a branch of science that applies classical or modern teaching as well as an effort to instill Islam as part of the foundation of students' lives. The purpose of this study is to describe the impact of online learning on students' morale in the subject of early education at SMPN 2 Tembelang. In this study, the researcher used a qualitative descriptive research method. The data collection methods used are: 1. Observation, 2. Interview, 3. Documentation. Data analysis uses data reduction, presenting data and drawing research conclusions. The results of this study are: 1) Online learning has limitations in providing real practical experience, so teachers cannot immediately correct mistakes and improve students' understanding. The use of videos for practice is also limited and difficult to assess properly. Although the pandemic has worsened the learning situation, there is an increase in potential when learning is conducted face-to-face. 2) At the time of learning, not all students collect assignments in early education because of material difficulties such as writing Arabic pegon, interpreting Arabic, reading books, and nadloman. Children are still unfamiliar and need a lot of hands-on practice, which is difficult to do in online learning because it requires explanations and direct examples.
Development of Dioramas Using 3D Media on Class X Mangrove Forest Ecosystem Materials in MA Darul Muta'allimin Patianrowo Nganjuk Sholihah, Fatikhatun Nikmatus; Darmawan, Moh. Faridl; Hasanah, Hikmatul
APPLICATION: Applied science in Learning Research Vol. 3 No. 2 (2023): October
Publisher : LPPM Universitas KH. A. Wahab Hasbullah

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32764/application.v3i2.4836

Abstract

The development of diorama media aims to increase teachers' creativity and optimize media use skills in the learning process. The purpose of this study is to describe the results of 3D diorama media validation on mangrove forest ecosystem materials according to material experts and media experts. The method used is RnD by not carrying out the dissemination stage. This is due to limited time and cost. The instruments used are material validation questionnaires and learning media. This development research uses a combination of quantitative data analysis and qualitative data analysis techniques where the scores of validation results by material experts, media experts and response scores from students are analyzed descriptively. The results of the discussion and based on the results of the analysis, it can be concluded that the Results of the Validation of 3D Diorama Media on Mangrove Forest Ecosystem Materials from the results of the validation of material experts received very valid criteria with a percentage of 92.5% each. The results of the validation of 3D Diorama Media on Mangrove Forest Ecosystem Materials from the results of the validation of the Material Expert received very valid criteria with a percentage of 95.45%.
Development of Interactive E-Module Using Kvisoft Flipbook Maker on Qurban and Aqiqah Materials Class X at MAN 2 Jombang Hasanah, Siti Nikmatun; Sholihah, Fatikhatun Nikmatus; Meishanti, Ospa Pea Yuanita
APPLICATION: Applied science in Learning Research Vol. 3 No. 1 (2023): June
Publisher : LPPM Universitas KH. A. Wahab Hasbullah

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32764/application.v3i1.4872

Abstract

This research is based on the teaching materials available only in the form of printed books, student worksheets, and learning modules. However, the available teaching materials have not utilized today's technology. Qurban and Aqiqah materials teachers have never developed an electronic module. For this reason, teaching materials such as e-modules are needed that can be used by all students in accordance with their development so that students can easily understand the learning material. The purpose of this study is to determine the validity of e-modules using kvisoft flipbook maker on Qurban and Aqiqah materials. This type of research is research and development, the development model used is a 4D development model consisting of define, design, develop, and disseminate, but in this research it is only carried out up to the develop stage. To assess the product designed by the researcher, in this study, a validity test was carried out by media experts and material experts on the e-module using kvisoft flipbook maker. Based on the research that has been conducted, it can be known that the results of the validity of the e-module using kvisoft flipbook maker on Qurban and Aqiqah materials from media experts obtained a percentage of 92.5% with the Very Valid category. Meanwhile, the validity results from material experts obtained a percentage of 95.3% with the Very Valid category. This shows that the e-module using kvisoft flipbook maker on Qurban and Aqiqah materials is suitable for use in the learning process.
Pengembangan Instrumen Penilaian Keterampilan Proses Berbasis Discovery Learning melalui Pembelajaran Daring pada Materi Bioteknologi Konvensional Sholihah, Fatikhatun Nikmatus; Fadlilah, Laili Rizqi
Exact Papers in Compilation (EPiC) Vol 3 No 2 (2021): Mei 2021
Publisher : Lembaga Penelitian Pengabdian Masyarakat Universitas KH. A. Wahab Hasbullah

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (306.306 KB) | DOI: 10.32764/epic.v3i2.548

Abstract

This study aims to determine the level of validity of the discovery learning-based process skills assessment instrument through online learning on conventional high school level biotechnology materials, namely simple cheese making practicum. This study uses the ADDIE development method. Research and development steps in the Branch model with five stages, namely Analysis, Design, Development, Implementation, and Evaluation. The data collection instrument used was the needs analysis questionnaire method and the validation questionnaire to the assessment instrument experts and material experts. Validation questionnaire was conducted to prove the validity of the developed assessment instrument. The results of the validation of the assessment instrument for the online cheese-making practicum based on the expert validation of the assessment instrument met the "very good" category with a score of 92.3 then from the biologists it met the "very good" category with a score of 89.5. This shows that the assessment instrument developed is feasible to use.
Pengembangan Instrumen Penilaian Keterampilan Proses Berbasis Sains Pada Materi Sistem Indra Sholihah, Fatikhatun Nikmatus; Wulandari, Anggun; Hidayah, Wahyu Nurul
Exact Papers in Compilation (EPiC) Vol 4 No 1 (2022): Februari 2022
Publisher : Lembaga Penelitian Pengabdian Masyarakat Universitas KH. A. Wahab Hasbullah

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32764/epic.v4i1.684

Abstract

Science based process skills are those that involve the use of tools and materials and interact in learning activities. The research was back to back by needs analysis questionnaire that science teacher and biology teacher never did a skill assessment but not yet applied a science based process skill assessment and the science teacher has applied science but hasn’t practice. The research aims to describe the feasibility of a science based process assessment instrument on the material of the sensory system developed. This development has been using the 4D model namely Define, Design, Develop, Disseminate. but at this stage of disseminate of cost limitations and time. The data collection instruments used included a questionnaire on the needs of educators, an expert validation questionnaire and an expert validation questionnaire. The results of the expert validation of the assessment instrument obtained a percentage of the feasibility of the science based process skills assessment instrument is 72.72% with feasible criteria, and the results of the material expert’s validation percentage of eligibility is 93.75% with worth it criteria. The research conclusion describes the feasibility of a science based process assessment instrument on the developed sensory system material that is worthy of use.
Keanekaragaman Makrozoobentos pada Ekosistem Air Tawar Lentik di Desa Gumulan Kecamatan Kesamben Wulandari, Anggun; Yuantina, Yurin; Wardani, Dian Kusuma; Sholihah, Fatikhatun Nikmatus
Exact Papers in Compilation (EPiC) Vol 5 No 3 (2023): Agustus 2023
Publisher : Lembaga Penelitian Pengabdian Masyarakat Universitas KH. A. Wahab Hasbullah

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32764/epic.v5i3.991

Abstract

Penelitian ini bertujuan untuk mengetahui hasil identifikasi keanekaragaman makrozoobentos, hasil pengukuran faktor abiotik dan indeks keanekaragaman makrozoobentos pada ekosistem air tawar lentik di Desa Gumulan Kecamatan Kesamben. Penelitian dengan menggunakan metode survei lokasi dengan 3 stasiun di setiap ekosistem air tawar lentik. Penentuan titik pengambilan sampel ditentukan dengan menggunakan teknik purposive sampling pada 3 stasiun dengan pengulangan sebanyak 3 kali. Total spesies yang ditemukan pada ekosistem air tawar lentik yaitu 10 spesies diantaranya Pomacea speciosa, Assasin snail, Tarabia granifera, Macrobrachium formosense, Notonectidae, Tryonia clathrata, Lymnaeidae, Rabbit snail, Dytiscus marginalis, Gerris marginatus, yang dominan adalah Filum Mollusca yaitu spesies Tarebia granifera. Faktor abiotik pada ekosistem air tawar lentik pada stasiun 1 suhu rata-rata 29,5ºC dan rata-rata pH 7,5, stasiun 2 suhu rata-rata 28,4ºC dan rata-rata pH 7,1 dan stasiun 3 suhu rata-rata 29,3ºC dan rata-rata pH 7,8. Indeks keanekaragaman (H’) makrozoobentos pada ekosistem air tawar lentik berdasarkan rumus Shannon Weinner hasil dari stasiun 1 yaitu 1,47 (sedang), hasil stasiun 2 yaitu 1,56 (sedang) dan hasil stasiun 3 yaitu 1,01 (sedang).
PENGEMBANGAN PERANGKAT PEMBELAJARAN DISCOVERY LEARNING BERBASIS PENGALAMAN MELALUI E-LEARNING PADA MATERI PLANTAE Yaqin, Ainul; Sholihah, Fatikhatun Nikmatus
JoEMS (Journal of Education and Management Studies) Vol 4 No 3 (2021): Juni
Publisher : Universitas KH. A. Wahab Hasbullah

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (254.144 KB) | DOI: 10.32764/joems.v4i3.464

Abstract

This research aims to produce learning tools in the form of syllabus, RPP, LKPD, and Process Skills Assessment using the Discovery Learning model. This research uses research and development (R&D) method with implementation procedure refers to the design of 4D model development research. 4D model consists of four stages, namely: define, design, develop, and disseminate, but researchers only limit the development of prison devices to development because of limited research time and costs for mass production. The eligibility instruments used are material validation questionnaires for validator 1 and learning device validation questionnaires for validator 2. Based on the results of research and discussion can be concluded that, has been produced discovery learning tools based on experience through E-Learning, as one of the learning tools that have been assessed by several validators with an average value for RPP is 77.3 with a category Worthy for validators 1 and 88 with a category Very Worthy for validator 2. The average value for LKPD is 81.25 with the category Very Eligible for validators 1 and 90 with the category Very Eligible for validator 2. The average score for a Process Skills Assessment is not much different i.e. 80 with a category Eligible for validators 1 and 91.6 with a Very Eligible category for validator 2.
PEMBUATAN ALAT PERAGA MELALUI YOUTUBE MELALUI DISCOVERYLEARNING UNTUK MENGETAHUI HASIL BELAJAR PESERTA DIDIK Febrianti, Rina Dewi; Sholihah, Fatikhatun Nikmatus
JoEMS (Journal of Education and Management Studies) Vol 4 No 2 (2021): April
Publisher : Universitas KH. A. Wahab Hasbullah

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (490.667 KB) | DOI: 10.32764/joems.v4i2.498

Abstract

This study aims to determine students' cognitive learning outcomes and products in the form of videos of making respiratory system props after applying discovery learning for class XI MIA at MA Nizhamiyah Ploso. This research is a type of pre-experimental research using the One Shot Case Study method. The subjects in this study were all students of class XI MIA MA Nizhamiyah ploso, totaling 14 students. The data collection techniques were observation, interviews, and questionnaires. while the data analysis is in the form of table diagrams. The results showed that in the learning outcomes there were students who got a value of 50, a value of 60, a value of 70, a value of 80, a value of 90. A total of 7 children were declared incomplete. While on the product results there are students who get a value of 75, a value of 79, a value of 83, a value of 88, a value of 91, a value of 96 and on the product results all students are declared complete
Pengembangan Soal Kuis Online Menggunakan Aplikasi Kahoot Pada Materi Animalia Di MA Al-Bairunny Jombang Widianti, Arina; Sholihah, Fatikhatun Nikmatus
JoEMS (Journal of Education and Management Studies) Vol 5 No 6 (2022): Desember
Publisher : Universitas KH. A. Wahab Hasbullah

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32764/joems.v5i6.807

Abstract

Tujuan penelitian pengembangan ini yaitu mendeskripsikan hasil validasi soal kuis online menggunakan aplikasi kahoot pada materi Animalia berdasarkan ahli media pembelajaran dan ahli materi pembelajaran. Metode penelitian pengembangan mengadaptasi dari model pengembangan 4D yang meliputi: Define (Definisi), Design (Desain), Development (Pengembangan) dan Disseminate (Penyebarluasan). Subjek uji coba yaitu validator ahli materi dan validator ahli media. Jenis data yang digunakan pada penelitian pengembangan ini yaitu data yang berupa kualitatif dan data kuantitatif. Instrumen pengumpulan data yang digunakan pada penelitian pengembangan ini menggunakan angket analisis kebutuhan dan lembar angket validasi ahli. Hasil dari penelitian pengembangan ini yaitu hasil validasi oleh ahli materi diperoleh nilai rata – rata persentase kelayakan ahli materi adalah 85% dan hasil rata-rata persentase kelayakan ahli media pembelajaran adalah 93%. Kata Kunci: Kuis online, Kahoot, Animalia