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THE EFFECT OF ORGANIZATIONAL CULTURE, MOTIVATION, AND JOB SATISFACTION ON EMPLOYEE PERFORMANCE Ihsani, Nurul; Aris Wijayanto
Dinasti International Journal of Digital Business Management Vol 1 No 4 (2020): Dinasti International Journal of Digital Business Management (June 2020)
Publisher : Dinasti Publisher

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31933/dijdbm.v1i4.350

Abstract

This study aims to identify and explain the effect organizational culture, motivation, and job satisfaction on employee performance in PT Taiyo Sinar Raya Teknik. This study is quantitative. The population of the study was all employees of PT Taiyo Sinar Raya Teknik. It applied a probability random sampling technique involving 120 respondents. The collected data were analyzed with multiple linear regression analysis. The results showed that organizational culture had a positive and significant effect on employee performance; motivation had a positive and significant effect on employee performance; and job satisfaction had a positive and significant effect on employee performance. It indicates that organizational culture, motivation, and job satisfaction simultaneously, positively, and significantly affect employee performance.
PENGEMBANGAN MINAT BACA ANAK-ANAK MELALUI PROGRAM PONDOK LITERASI DI DUSUN TANAK BETIAN Mardiana, Lina Mardiana; Pani, Rahmayatul; Ihsani, Nurul; Ridwan, Muhammad Ridwan; Samudra, Andi; Sabri, Muhammad
Jurnal Empowerment: Jurnal Pengabdian pada Masyarakat Vol 1 No 01 (2021): Maret 2021
Publisher : Pondok Jurnal-LP2M STAI Darul Kamal

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (1346.21 KB) | DOI: 10.51700/empowerment.v1i01.198

Abstract

Derasnya arus digital telah masuk ke semua dimensi kehidupan manusia. Tidak terkecuali dunia anak-anak yang mulai dicandu oleh permainan game. Di sisi lain, masa pandemi Covid-19 telah mengurangi kegiatan pembelajaran di Sekolah/Madrasah kemudian diganti dengan pendekatan e-learning. Kesemua ini memiliki pengaruh terhadap mood anak-anak belajar dan beralih ke hobi baru yaitu permainan game dengan dalih pembelajaran e-learning. Kegiatan ini bertujuan untuk mengembalikan iklim pembelajaran anak-anak yaitu minat membaca mereka atau menumbuh- kembangkan kembali minta baca mereka melalui program “pondok literacy” di Dusun Tanak Betian. Fokus kegiatan adalah penyedian referensi anak-anak, melakukan sosialisasi dan bimbingan membaca. Hasilnya adalah melalui pondok literacy bisa mengurangi perhatian anak-anak dari candu game. Ketertarikan anak-anak dalam kegiatan membaca mulai tumbuh dan bisa mengurangi beban mereka dalam memahami materi pelajaran sekolah/Madrasah selama masa pandemi Copid-19 ini.