Claim Missing Document
Check
Articles

Found 11 Documents
Search

Analisis Perancangan Sistem Penerimaan Siswa Baru Menggunakan Framework Zachman Aji, Ranggi Praharaningtyas; Hidayah, Debby Ummul
JSINBIS (Jurnal Sistem Informasi Bisnis) Vol 9, No 2 (2019): Volume 9 Nomor 2 Tahun 2019
Publisher : Universitas Diponegoro

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (70.776 KB) | DOI: 10.21456/vol9iss2pp236-243

Abstract

The zoning system is a new perspective that has been established by the government in supporting the acceptance of new students. However, the system turned out to be one of the obstacles in education. Because it was still not standardized and the school found it difficult to explain to the community. Seeing the existing problems, researchers try to provide a solution to combat the problems in the acceptance of new students. the solution is to make an online zoning system design. The method used in this research is the Zachman framework. The results obtained defines the entity to the system to be built, including student entities, register entities, UN entities, account entities and school entities. Furthermore, several processes that become the main processes in the online registration application include account creation, registration, announcement, registration validation, account management, and reports. Whereas in network analysis there is a topology update to make students able to access online registration applications wherever and whenever. The results of this study hopefully can be used as a reference for similar research.
Media Pembelajaran Tentang Klasifikasi Binatang Berbasis Video Animasi 3 Dimensi di SMP Negeri 2 Wangon Debby Ummul Hidayah; Pungkas Subarkah
MATRIK : Jurnal Manajemen, Teknik Informatika dan Rekayasa Komputer Vol 19 No 1 (2019)
Publisher : LPPM Universitas Bumigora

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (720.019 KB) | DOI: 10.30812/matrik.v19i1.492

Abstract

The media is one of the supporting factors that can influence success in education. An education system that only gives lectures tends to make students get bored quickly. Even students are often sleepy when the teacher explains. As a result, the knowledge delivered by the teacher is not optimally absorbed. This proves that students tend to be interested in explanations in the form of visual images. It is hoped that the existence of a 3-dimensional animated video-based media to explain material about animal classification, especially in SMP Negeri 2 Wangon. Media itself is a component that can stimulate a person's mind so they have the desire to learn. The method in making 3-dimensional video animation, through the pre-production, production and post-production stages. In making 3-dimensional video, it explains the classification of animals consisting of pisces, amphibians, reptiles, aves, and mammals. Each is briefly explained and there are examples of each. The final results in the implementation of 3-dimensional video at SMP Negeri 2 Wangon have been successful and enthusiastic students and teachers, hoping that there will be improvements in making 3-dimensional animated videos, especially in animal modeling.
Perancangan Tutorial Teknik-Teknik Dasar Merajut Berbasis Website Dias Ayu Budi Utami; Debby Ummul Hidayah
Jurnal SIFO Mikroskil Vol 20, No 2 (2019): JSM Volume 20 Nomor 2 Tahun 2019
Publisher : Lembaga Penelitian & Pengabdian pada Masyarakat (LPPM) Mikroskil

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (390.445 KB) | DOI: 10.55601/jsm.v20i2.709

Abstract

Merajut adalah seni tradisional mengaitkan benang dengan pola-pola rajut sehingga menghasilkan hasil karya yang bukan lagi sekedar menjadi hobi, tetapi sudah mulai dijadikan lahan bisnis yang sangat menjanjikan. Untuk dapat membuat hasil karya dari rajutan, harus memiliki kemampuan teknik-teknik dasar dalam merajut. Fungsi website diantaranya sebagai media promosi, media pemasaran, media informasi, media pendidikan, media komunikasi. Metode pengembangan sistem yang digunakan dalam pembuatan website tutorial merajut ini menggunakan metode waterfall yang meliputi : analisis, desain, pengkodingan dan pengujian. Pembuatan tutorial merajut berbasis website diharapkan dapat mempermudah belajar merajut khususnya bagi para pemula.
Pemanfaatan Limbah Plastik Menjadi Kerajinan Tangan Menggunakan Video Tutorial Bagi Ibu-Ibu PKK Desa Rabak, Kecamatan Kalimanah, Kabupaten Purbalingga Hidayah, Debby Ummul; Budi Utami, Dias Ayu; Tripustikasari, Eka Tripustikasari; Sholikhatin, Siti Alvi; Subarkah, Pungkas; Dwi Putra, Ruly Niko
JPMB : Jurnal Pemberdayaan Masyarakat Berkarakter Vol 3 No 1 (2020): Januari-Juli
Publisher : Pusat Penelitian dan Pengembangan Rekarta Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36765/jpmb.v3i1.165

Abstract

Abstrak : Tujuan kegiatan pengabdian masyarakat ini untuk memberikan keterampilan juga kemampuan dan mewujudkan program pokok PKK dalam melestarikan lingkungan hidup khususnya limbah plastik dengan pemanfaatan teknologi informasi yaitu penggunaan video tutorial sebagai media pembelajaran. Metode yang digunakan dalam kegiatan pengabdian masyarakat ini adalah dengan berbasis kelompok sebagai media belajar dan pendampingan, perencanaan serta monitoring. Adapun jumlah peserta yang hadir dalam kegiatan pengabdian ini sebanyak 23 orang terdiri dari ibu-ibu PKK Desa Rabak. Hasil dari pengabdian ini adalah ibu-ibu PKK Desa Rabak memiliki ilmu dan kemampuan untuk mengembangkan keterampilan dalam membuat bunga hias dari sampah plastik. Abstract : The purpose of this community service activity is to provide skills as well as abilities and to realize the main PKK program in preserving the environment, especially plastic waste, by utilizing information technology, namely by video tutorials as learning media. The method used in community service activities is group-based as a medium of learning and assistance, planning and monitoring. The number of participants who attended the service was 23 consisting of PKK Rabak Village women. The result of this dedication is that PKK Rabak Village women have the knowledge and ability to develop skills in making decorative flowers from plastic waste.
Evaluasi Website Kuliah Online STMIK Amikom Purwokerto Menggunakan Metode Heuristik (Studi Kasus Mata Kuliah Enterprise Resource Management) Debby Ummul Hidayah; Ika Romadoni Yunita; Gustin Setyaningsih
MATRIK : Jurnal Manajemen, Teknik Informatika dan Rekayasa Komputer Vol 18 No 2 (2019)
Publisher : LPPM Universitas Bumigora

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (603.688 KB) | DOI: 10.30812/matrik.v18i2.360

Abstract

Online lecture is one alternative to support distance learning. STMIK Amikom Purwokerto has implemented the online lecture system. In order to support effective learning while studying online using website media, an effective web interface is needed. However, there were complaints from users when accessing web lectures online. One of them is the user does not understand the overall use of functions on the existing system. Therefore heuristic evaluation is needed to find out how useful the system is in supporting online lectures. The results show that based on the calculation results using heuristic evaluation, the severety rating with a scale of 3 means that the online learning website at STMIK Amikom Purwokerto needs to be throughly improved from both system functionality and interface design.
Pengaruh Perceived Enjoyment, Perceived Reciprocal Benefit, dan Learning Culture Terhadap Knowledge Sharing Debby Ummul Hidayah; Ika Romadoni Yunita; Masyruri Riska Maulana
Sistemasi: Jurnal Sistem Informasi Vol 10, No 3 (2021): Sistemasi: Jurnal Sistem Informasi
Publisher : Program Studi Sistem Informasi Fakultas Teknik dan Ilmu Komputer

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (676.158 KB) | DOI: 10.32520/stmsi.v10i3.1514

Abstract

AbstrakAdanya pandemik COVID-19 mengharuskan perkuliahan dilakukan secara online. Hal tersebut dialami juga oleh Universitas XYZ yang menerapkan sistem kuliah online menggunakan beberapa media seperti website kuliah online, google classroom, zoom, google meet, dan platform lainnya yang disesuaikan dengan kesepakatan antara dosen dengan mahasiswa. Namun berbagai permasalahan muncul terutama mekanisme knowledge sharing dalam perkuliahan online. Oleh sebab itu, peneliti melakukan uji dengan menggunakan variabel perceived enjoyment, perceived reciprocal benefit, dan learning culture guna mengetahui bagaimana pengaruh dari ketiga variabel independen tersebut terhadap variabel dependen. Metode penelitian yang digunakan yakni menggunakan pendekatan kuantitatif. Berdasarkan hasil sebaran kuesioner dengan jumlah sampel 160 dari mahasiswa program studi Sistem Informasi Universitas XYZ dan analisis data menggunakan SPSS 22, hasilnya menunjukkan bahwa variabel perceived enjoyment menjadi faktor utama yang berpengaruh terhadap knowledge sharing. Atau dapat dikatakan bahwa variabel perceived enjoyment berpengaruh positif terhadap variabel knowledge sharing. Kemudian variabel learning culture juga memiliki pengaruh posiftif terhadap knowledge sharing. Adapun variabel perceived reciprocal benefit tidak memiliki pengaruh yang kuat terhadap knowledge sharing.Kata kunci: Perceived enjoyment, perceived reciprocal benefit, learning culture, knowledge sharing, kuliah online AbstractThe existence of the COVID-19 pandemic requires learning to be conducted online. This is also experienced by XYZ University which implements an online learning system using several media such as online learning websites, google classroom, zoom, google meet, and other platforms that are adjusted to the agreement between lecturers and students. However, various problems arise, especially the knowledge sharing mechanism in online learning. Therefore, the researcher conducted a test using the variables perceived enjoyment, perceived reciprocal benefit, and learning culture to find out how the influence of the three independent variables on the dependent variable. The research method used is a quantitative approach. Based on the results of the distribution of the questionnaire with a sample of 160 from students of the Information Systems study program at XYZ University and data analysis using SPSS 22, the results show that the perceived enjoyment variable is the main factor that influences knowledge sharing. Or it can be said that the perceived enjoyment variable has a positive effect on the knowledge sharing variable. Then the learning culture variable also has a positive influence on knowledge sharing. The perceived reciprocal benefit variable does not have a strong influence on knowledge sharing.Keywords: Perceived enjoyment, perceived reciprocal benefit, learning culture, knowledge sharing, online learning
Peningkatan Keterampilan Bagi Nasyiatul ‘Aisyiyah Melalui Kerajinan Tangan dari Limbah Kresek dan Pemasaran Digital Debby Ummul Hidayah; Ruly Niko Dwi Putra; Ikhsan Setiawan
CARADDE: Jurnal Pengabdian Kepada Masyarakat Vol. 3 No. 2 (2020): Desember
Publisher : Ilin Institute

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31960/caradde.v3i2.609

Abstract

The goal to be achieved is to improve the skills of the members of Nasyiatul 'Aisyiyah Purbalingga Regency, as well as to fulfill activities in the economic sector. The method of implementation is carried out by lecturing as well as direct training in making hand skills from used plastic bags. Then proceed with an explanation of how to market products through digital media for example Instagram. The output of this service activity is (1) Members of Nasyiatul 'Aisyiyah have skills in processing used plastic into products that are of value to use, (2) Members of Nasyiatul' Aisyiyah can market their products through social media.
ANALISIS KNOWLEDGE MANAGEMENT SYSTEM PADA SISTEM INFORMASI PESONA WISATA BANYUMAS Pungkas Subarkah; Debby Ummul Hidayah
PROSIDING SEMINASTIKA Vol 3 No 1 (2021): 3rd SEMINASTIKA 2021
Publisher : Universitas Mulia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47002/seminastika.v3i1.243

Abstract

Perkembangan teknologi jaman sekarang semakin meningkat, sehingga kebutuhan dalam mendapatkan sebuah informasi juga semakin meningkat baik dari segi akurasi maupun segi efisiensi waktu. Oleh karena itu sebuah informasi menjadi sesuatu yang bernilai dan dibutuhkan salah satunya di bidang pariwisata. Pengetahuan sangat diperlukan ketika bepergian atau berwisata baik untuk mengetahui lokasi pada aplikasi Pesona Wisata Banyumas. Penelitian ini bertujuan untuk memberikan informasi kepada masyarakat luas dan mempromosikan tentang objek wisata dan informasi lokasi pariwisata yang ada di Kabupaten Banyumas. Pengetahuan Objek wisata saat ini menjadi peran penting baik bagi masyarakat di daerah pedesaan maupun kota. Metode yang digunakan dalam peneliian ini yaitu pengembangan sistem yang diadopsi dari Knowledge Management System Life Cycle (KMSLC) terdiri dari Evaluae Existing Infrastructure, Knowledge Capture dan Implement the KM System. Dengan adanya Knowledge Management System pada sistem informasi Pesona Wisata Banyumas, maka dapat membantu pengunjung untuk menentukan lokasi dan tujuan wisata yang tepat. Penelitian dilakukan dengan Knowledge Capture atau pemetaan pengetahuan pada aplikasi. Hasil penelitian ini, sistem informasi Pesona Wisata Banyumas sangat membantu wisatawan untuk mencari informasi mengenai wisata yang ada ada di Kabupaten Banyumas. Dari pihak pengelola wisata juga terbantu karena wisatanya lebih terekspos dan tersebar luas sehingga banyak masyarakat yang tahu tentang wisata dan datang berkunjung ke wisata tersebut.
PELATIHAN PENJUALAN ONLINE UNTUK MASYARAKAT DESA KARANGLEWAS KIDUL KABUPATEN BANYUMAS Debby Ummul Hidayah; Dias Ayu Budi Utami; Ika Romadoni Yunita; Tarwoto Tarwoto; Triana Yulistia
ABDIMAS ALTRUIS: Jurnal Pengabdian Kepada Masyarakat Vol 2, No 1 (2019): April 2019
Publisher : Universitas Sanata Dharma

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (289.037 KB) | DOI: 10.24071/aa.v2i1.2126

Abstract

Prototipe Knowledge Sharing System Kerajinan Tangan Berbasis Android Debby Ummul Hidayah
JATISI (Jurnal Teknik Informatika dan Sistem Informasi) Vol 9 No 1 (2022): JATISI (Jurnal Teknik Informatika dan Sistem Informasi)
Publisher : Lembaga Penelitian dan Pengabdian pada Masyarakat (LPPM) STMIK Global Informatika MDP

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35957/jatisi.v9i1.1467

Abstract

In the organization of NA Branch of Rabak or PCNA Rabak, the issue of sharing knowledge is one that can be said to have a high enough urgency. This is evident from the lack of organizational members to share knowledge. As in the case of handicraft training, there is no regular documentation or no modules or tutorials to assist in the sharing of craft knowledge. This is what makes researchers interested in creating innovations by designing and building a prototype knowledge sharing system based on an android application about handicrafts. The system development method used in this research is the knowledge management system life cycle method or abbreviated as KMSLC which consists of an evaluate existing infrastructure process, form the KM team, knowledge capture, design KM blueprint, verify and validate the KM system, and implement the KM system. The result of this research is that an android-based knowledge sharing system prototype has been successfully designed and built to facilitate the process of sharing handicrafts, documenting the results of handicraft practices, and assisting in the process of making handicrafts.