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Pengembangan Media Paralayang Mentari Terhadap Kemampuan Bercerita Siswa Kelas III Sekolah Dasar Habibah, Intan; Rahmawati, Ery; Susilo, Tri Achmad Budi
Jurnal Ilmiah Mandala Education (JIME) Vol 9, No 2 (2023): Jurnal Ilmiah Mandala Education (April)
Publisher : Lembaga Penelitian dan Pendidikan Mandala

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58258/jime.v9i2.5025

Abstract

Pendidikan merupakan alat atau media yang paling utama untuk meningkatkan kualitas sumber daya manusia. Untuk mencapai tujuan pembelajaran, kegiatan belajar yang berkualitas harus dilakukan dalam proses belajar mengajar. Penelitian ini didasari kenyataan bahwa masih kurangnya ketertarikan dan pemahaman siswa dalam kegiatan bercerita, hal itu disebabkan pembelajaran kegiatan bercerita yang dilakukan belum menggunakan media yang dapat menyajikan cerita secara kongkrit dan alur cerita yang jelas, sehingga siswa kurang mendalami isi cerita. Penelitian ini bertujuan untuk mengembangkan media Paralayang Mentari untuk meningkatkan kemampuan bercerita pada subtema Manfaat Hewan bagi Kehidupan Manusia kelas III Sekolah Dasar. Penelitian ini menggunakan metode penelitian Research and Development (R&D). Adapun hasil yang diperoleh dari validasi kelayakan media adalah dengan nilai presentase 96% dengan kategori sangat layak. Hasil dari penilaian aktivitas siswa adalah dengan rata-rata 94,67% dari 24 siswa menunjukkan bahwa kelas III aktif dalam kegiatan pembelajaran bercerita dengan menggunakan media Paralayang Mentari. Hasil uji validitas dengan SPSS menunjukkan bahwa butir aspek penilaian valid. Hasil uji reliabilitas dengan SPSS memperoleh nilai 0,801 dinyatakan reliabel. Dan hasil tes kemampuan bercerita menggunakan uji N-Gain memperoleh nilai 0,85 bahwa nilai hasil tes siswa kelas III berkategori tinggi, dan dapat dikatakan bahwa media Paralayang Mentari layak dan mampu meningkatkan kemampuan bercerita pada siswa kelas III SDN Kedungpeluk 1 Candi.
Sosialisasi Penggunaan Media Pembelajaran Berbasis WEBS Dalam Pembelajaran ESP Syakur, Abd.; Susilo, Tri Achmad Budi; Mubarok, M. Khusni; Riza, Moch. Dicky; Damyati, Akhmad Rofii
Journal of Community Development Vol. 3 No. 3 (2023): April
Publisher : Indonesian Journal Publisher

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47134/comdev.v3i3.120

Abstract

Education has many elements and dimensions that refer to learning media as a determining factor for the success of learning activities. The use of media in its implementation, of course, has the aim of helping the learning process run more optimally and structured. The media determines the success or failure of the learning process. ESP learning at Al Mujtama Pamekasan Islamic High School, needs to be developed using Website-based learning media. The implementation of this service applied the Participatory Action Research (PAR) method and model. This activity lasted for three days, namely on 4, 5 and 6 April 2022 which was carried out offline with theoretical and practical concepts to all lecturers at STAI Al Mujtama.Pamekasan. There were some activities done covering the introduction, delivery of service stages, and socialization of the use of Webs-based ESP learning media. The results obtained from this service, namely lecturers are able to convey subject matter well, lecturers are easier to convey material to students, improve the quality of learning outcomes, learning is more directed, learning is more concrete and feels better understood. Internal audits are conducted twice per semester by stakeholders affiliated with the Quality Assurance Institution (LPM). This is done as a way to control the performance of teachers at Madrasah Al Mujtama Pamekasan. It is hoped that the next service will be developed in the development of very relevant materials and outputs in the form of the English for Specific Purposes (ESP) book according to the knowledge at STAI Al Mujtama Pamekasan.
Pengaruh Media Interaktif Berbasis Power point Terhadap Hasil Belajar IPS Kelas IV Sekolah Dasar Roehmatulloh, Dwi Novela; Susilo, Tri Achmad Budi; Maqfiro, Mochammad Ludfy Hadis
JIKAP PGSD: Jurnal Ilmiah Ilmu Kependidikan Vol 8, No 2 (2024): MEI (JIKAP PGSD)
Publisher : Universitas Negeri Makassar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26858/jkp.v8i2.61188

Abstract

This study aims to improve learning outcomes by using interactive media based on power point. This type of research is a Quasi Experiment Desaign, with the Nonequivalent Pretest-Postest desaign the sample used amounted to 30 students who were divided into 2 classes, namely class IV-A as the experimental class and class IV-B as the control class. The instruments used are pretest-posttest questions and student response questionnaire sheets. There is a difference in the average learning outcomes in the control class of 63.33% and the experimental class of 88.66%. The influence of this media on learning outcomes is proven through several tests, namely validity, reliability, normality and hypothesis testing. The t test results show t (3.567) > t table (2.160) and (0.003) < (0.005) meaning that H0 is rejected and the results of student responses in interactive media get a score of 81% in the very good category. Based on the acquisition of the percentage above the effect of interactive media based on power point provides an increase in social studies learning outcomes grade IV elementary school.
Pengaruh Media Board Game Terhadap Hasil Belajar Siswa Pada Pembelajaran Matematika Kelas II Sekolah Dasar Ayu Ilmiyah, Elina; Susilo, Tri Achmad Budi; Maqfiro, Mochammad Ludfy Hadis
JIKAP PGSD: Jurnal Ilmiah Ilmu Kependidikan Vol 8, No 2 (2024): MEI (JIKAP PGSD)
Publisher : Universitas Negeri Makassar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26858/jkp.v8i2.61182

Abstract

Mathematics learning is compulsory learning at every level of eduction. The low understanding of students during mathematics learing can produce suboptimal learning outcomes. The gives significant confidence for researchers to use board game media in examining research problems. The purpose of conducting research using quantitative experimental methods that apply a Nonequivalent Control Group design aims to determine whether or not there is an influence of board game media on student learning outcomes in grade II elementary school mathematics learning. The instrument used are pretest, posttest and student response questionnaires. There is a difference in the average learning outcomes in the experimental class obtained a value of 90,66 while in the control class obtained a value of 62,66. The results of the test t (4,315) > t table (2,160) with a p-value of 0,001 < 0,05 which means H0 is rejected. Then the results of the student response questionnaire in learning using the board game media are 82%. 
PENERAPAN METODE ROLE PLAY TERHADAP KONEKSI MATEMATIS SISWA KELAS IV SEKOLAH DASAR Fadilah, Ayu Syifa Putri; Rahmawati, Ery; Susilo, Tri Achmad Budi
Jurnal Visi Ilmu Pendidikan Vol 15, No 2 (2023): Juli 2023
Publisher : Universitas Tanjungpura

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26418/jvip.v15i2.60890

Abstract

This study aims to determine the implementation of the Role Play learning method on the mathematical connection of fourth grade students at SD Pomosda Tanjunganom Nganjuk. The research method used is quantitative, specifically quasi-experimental. The quasi-experimental was chosen based on the consideration that in the implementation of this research learning took place naturally, and students did not feel experimented. The subjects of this study were 30 Pomosda fourth grade elementary school students consisting of 13 girls and 17 boys. While the instruments used are documentation sheets, observation sheets, and test sheets. From this study, it was found that there was a significant increase in the results of the pretest and posttest. In the pretest the average value is 38, while in the posttest it is 74. For the N-gain result, 0.58 is included in the medium criteria. In the learning process, the avarge result is 79,4% which is good. The conclusion of this research is the role play method can improve mathematical connection in fourth grade students of SD Pomosda in learning mathematics. The role play method has been successful in elementary schools but not necessarily successful for higher levels. For this reason, research on the implementation of role play for learning Mathematics in secondary schools needs to be carried out.