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Isu Proses Bisnis Berbasis Artificial Intelligence untuk Menyosong Era Industri 4.0 Siregar, Herbert; Setiawan, Wawan; Dirgantari, Puspo Dewi
JURNAL BISNIS STRATEGI Vol 29, No 2 (2020): Desember
Publisher : Magister Manajemen, Fakultas Ekonomika dan Bisnis Undip

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.14710/jbs.29.2.89-100

Abstract

Changes in business processes that are running very fast in the industrial era 4.0 have positive and negative impacts on the business world. For those who want to continue to progress and develop, then these changes become a necessity. This study aims to uncover various types of business process models that are currently developing. We conduct investigations from various international journal articles and classify articles according to the field of study. The results of the investigation can provide an overview of the issues that are currently developing in the international world and become one of the references for those engaged in the business world and academia.
The Effect of Using Web-Based Interactive Learning Media for Vocational High School Students to Understanding of Looping: Qualitative Approach Al Husaeni, Dwi Fitria; Budisantoso, Enrico Nabil Qois; Urwah, Mushfani Ainul; Azizah, Nissa Nur; Dinata, Putri Zukhruf; Apriliany, Shandini; Siregar, Herbert
Journal of Science Learning Vol 5, No 1 (2022): Journal of Science Learning
Publisher : Universitas Pendidikan Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.17509/jsl.v5i1.35534

Abstract

This study aims to evaluate the effect of the use and development of interactive and visual learning media in learning looping by utilizing a web-based digital platform called Loopers. The research design used a qualitative descriptive with case study approach in-depth interview technique. The subjects of this research are five students of the State Vocational School Pekerjaan Umum, Bandung, Indonesia. We use three phases in conducting research through 1) problem and needs analysis, 2) web design, and 3) implementation and testing. Loopers was developed using the waterfall method. Loopers can demonstrate the implementation of a productive learning process and measure the effectiveness of interactive and visualized learning media. The findings show that Loopers can effectively facilitate experimental demonstrations and written modules. Respondents think this learning media is effective and can increase their interest, motivation, and interest in learning looping material. The next research is to enrich the Loopers feature and conduct trials with larger respondents.