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DIVERSITY OF MOLLUSCS (BIVALVES AND GASTROPODS) IN KABUNG ISLAND, WEST KALIMANTAN, INDONESIA Arie Antasari Kushadiwijayanto; Shifa Helena; Warsidah; Apriansyah
Jurnal Ilmu Kelautan SPERMONDE VOLUME 7 NOMOR 2, 2021
Publisher : Hasanuddin University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20956/jiks.v7i2.14727

Abstract

Kabung Island is an island located in Bengkayang Regency, West Kalimantan, Indonesia. The characteristics of these waters are sandy, muddy and muddy sand. This type of water is compatible with the life of Gastropods and Bivalves. Both of them play an important role in an ecosystem because of their ability as a filter feeder that filters dissolved substances in the water, for a source of food for their survival. The abundance and diversity of molluscs are highly dependent on the conditions of the aquatic environment, such as substrate type, pH, turbidity, temperature, salinity and dissolved oxygen, availability of food, pollutants, predators and competitors. This study was aims to assess the diversity and abundance of molluscs on the Kabung island. The results on this research show that the highest diversity index is 1.94 which means that it is in moderate condition. The evenness index and dominance index values found to show a value of 0.88 which means high evenness so that a dominance value of 0.45 means that there are no molluscs that dominate on the Kabung island. Keywords: Abundance, Bivalves, Diversity, Gastropods, Mollusca.
PENERAPAN MODEL PEMBELAJARAN PROJECT BASED LEARNING UNTUK MENGEMBANGKAN KARAKTER PESERTA DIDIK DENGAN BERBASIS KEARIFAN LOKAL DI SMAN 1 JABIREN Tarita Aprilani Sitinjak; Ni Putu Diah Agustin Permanasuri; Tamara Apriliyana; Eko Wicaksono; Apriansyah
Steam Engineering Vol. 4 No. 1 (2022): STEAM Engineering, Vol. 4, No. 1, September 2022
Publisher : Program Studi Pendidikan Teknik Mesin, Fakultas Keguruan dan Ilmu Pendidikan, Universitas Palangka Raya

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (493.631 KB) | DOI: 10.37304/jptm.v4i1.5511

Abstract

Human resource development by applying innovative learning models so that they can develop positive characters based on local wisdom in Central Kalimantan. Apply the values ​​of huma betang (family and know each other), belum bahadat (behave politely), hapakat basara (consensus for consensus), handep (mutual cooperation), and not yet full of hinje simpei (live in harmony and peace) in the Project Based Learning learning method (PjBL). The purpose of this research is to find out how students’ character development based on local wisdom uses the Problem Based Learning model. This research is a type of field research, qualitative research. The research subjects were students of class X IPS 2 at SMAN-1 Jabiren. The instrument used in this research is the researcher himself. The results of the study stated that with the PjBL method the characteristics of tolerance, curiosity, activeness, openness to input, communication, respecting achievements and opinions of friends, accepting differences of opinion, and respecting teachers are characteristics that develop significantly. Character education in the world of education, both primary, secondary, and even higher education must be well integrated. The research implication is inovatif learning models based on local wisdom is applied.
Midnight school 3d game design Nabilla Nurhaliza; Apriansyah
International Journal Cister Vol. 1 No. 02 (2022): International Journal Cister - 01 August 2022
Publisher : Yayasan Pendidikan Rafisqy Arfadhia

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (1057.925 KB) | DOI: 10.56481/cister.v1i02.80

Abstract

The game that is a favorite among gamers is the FPS type game ( First Game).Person Shooter ) and the horror genre. This research designs game genre horror and FPS type which is a very interesting combination for developed. The author will develop this game using Blender software as an in- game terrain creation, programming language C# and uses Unity 3D 5.3 as its engine. The features of this game are:mysteries/riddles, hints, and jumpscares where players will be surprised with sound, moving objects and so on. Device design method The software used is the Extreme Programming (XP) Development Method. which has the following stages: Planning, Design, Coding and Testing. The results of the research are in the form of a game called Midnight School with see First Person Shooter Horror 3D setting. Ease of Rating the game can be concluded based on the opinion of the respondents as a whole ie this game is very easy to play.
Identification of image object based on machine learning using tensorflow Wempy Virgana Wempy; Apriansyah
International Journal Cister Vol. 1 No. 02 (2022): International Journal Cister - 01 August 2022
Publisher : Yayasan Pendidikan Rafisqy Arfadhia

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (511.904 KB) | DOI: 10.56481/cister.v1i02.108

Abstract

Image identification is one of the machine learning / artificial intelligence methods that can be used to detect an image quickly. This is one of the technological breakthroughs in science, especially in the field of computers. Object detection and recognition provides a new challenge on how to make machines detect objects automatically. Creating a machine learning model that has the function to determine the position and identify many objects in an image is still a major challenge in computer vision. Currently, many computing resources and intelligent algorithms can do this, but this feature can only be obtained by configuring a special machine to detect objects.