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INVESTIGATION OF RELIGIOUS AND MORAL VALUES IN CHILDREN IN THE DIGITAL ERA Nursiti Khodijah, Dedek Nursiti Khodijah; Saptiani, Saptiani; Santi, Nani Endri; Utama, Mohamad Maulidin Alif
Jurnal Asy-Syukriyyah Vol. 24 No. 2 (2023): Jurnal Asy-Syukriyyah
Publisher : STAI Asy-Syukriyyah

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36769/asy.v24i2.425

Abstract

The current technological advances in the digital world will of course be able to help parents and teachers instilling religious and moral values ​​in children. Therefore, the role of parents and teachers in instilling religious and moral values ​​in digital-based children is very urgent, so that digital use can be useful according to its function. The aim of this research is to describe how in the era of technology or digital attacks, parents have an important role in children's lives in instilling religious and moral values. This research is qualitative research with the Research Library research type. The results of this research are the use of digital tools and media as tools to help instill religious and moral values ​​in early childhood. Parents and teachers must be wise in directing, guiding and embracing their children to use media according to the function and purpose of digital media, so that children avoid excessive addiction and inappropriate media use.
Pengembangan Media Pembelajaran Al-Quran Berbasis Game untuk Siswa Madrasah Ibtidaiyah Raudhatun Nisa, Intan; Santi, Nani Endri; Nazliati; Saptiani; Nursiti Khodijah, Dedek
azkiya Vol 9 No 1 (2024): Al-Azkiya: Jurnal Pendidikan MI/SD
Publisher : the Study Program of Education for Islamic Elementary School Teachers (Undergraduate)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32505/azkiya.v9i1.8438

Abstract

The lack of teaching media that discusses tajweed material in schools causes students to have difficulty in understanding the material presented. Teaching media in the form of games is needed because primary school students still like to play in learning. The purpose of this study was to develop game-based learning media on the concept of mad thabi'i/ashli reading law material, mad wajib muttasil, and mad jaiz munfasil by using media feasibility testing from three teams of experts. The type of research used is R&D (research and development) using the ADDIE model (analysis, design, development, implementation, and evaluation). Media validation was conducted in three areas of experts, namely media, material, and language validation. Based on the results of the media validation test, the average score was 85%. In terms of media expert validation, this media is very feasible to use with an average value percentage of 85%. The material expert validation test stage obtained an average score of 96% with one revision, these results stated that this game-based learning media was very feasible to use. Then the language field validation stage obtained a value of 85 use in the learning process.