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TIPOLOGI KODIFIKASI HADITH DALAM KITAB TUḤFAT AL AṢRĀF BI MA’RIFAT AL-AṬRĀF Aniqoh, Aniqoh
UNIVERSUM : Jurnal KeIslaman dan Kebudayaan Vol 11, No 1 (2017)
Publisher : IAIN Kediri

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30762/universum.v11i1.592

Abstract

book Aṭrāf is one of the book that can be used to help in studying hadith, especially if muhaddith want to conduct takhrij al-hadith that can be used as dictionary in looking for sanad hadith. It is also the hadith book that is summarized by the author to mention the previous hadith and show the next lafal hadith. The basic reason of the book written is to collect many hadith in kutūb al sittah and some of their Mulhaq easily that can be read appropriately based on the sequence of their various sanad in order to put them in one place. The author mentions previously some hadith having most widely tarjamah (meaning). As six riwayah is previously used than five riwayah; the five riwayah is used previously than the four riwayah and soon. The types of hadith book, Aṭrāf, have special thing besides their obstacles faced when they are used in takhrij hadith. Keywords: KitabTuhfat, takhrij al-hadith,Hadith
Simaksaja: visual novel game with TyranoBuilder software for Islamic moderation in elementary schools Ibda, Hamidulloh; Aniqoh, Aniqoh; Muntakhib, Ahmad; Mar’atussolichah, Mar’atussolichah; Fadhilah, Trifka Dila; Rakhmawati, Nurma Febri
International Journal of Electrical and Computer Engineering (IJECE) Vol 14, No 3: June 2024
Publisher : Institute of Advanced Engineering and Science

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.11591/ijece.v14i3.pp2955-2964

Abstract

The study aims to determine the development, feasibility, and effectiveness of the Simaksaja game. The research was conducted due to the lack of development of digital games based on religious moderation in elementary schools. This research and development refer to the analysis, design, development, implementation, and evaluation (ADDIE) type of Dick, Carey, and Carey model. Data were collected through student and teacher needs analysis, media expert and material expert validation tests, effectiveness tests, structured observation, in-depth interviews, and document study. The research subjects were 46 teachers and 46 students for the needs analysis and effectiveness test in 2 schools in the District and City of Magelang. The research findings stated that the game features character-driven material, the introduction of the characters Ning and Gus, and quizzes. Based on the feasibility test, the game expert scored 72%, the moderation material expert 88%, and the Aswaja Annahdliyah material expert 72%, and it was feasible to use. This game is effective based on the effectiveness test in two elementary schools, scoring 80% from the educators’ response and 87% from the students’ response. The novelty of the research is that the TyranoBuilder game contains religious moderation characters, Aswaja Annahdliyah, Pancasila student profile, and Rahmatan Lil Alamin student profile.