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Pengembangan Media Video Mengajar dengan Menerapkan Model Pembelajaran Case Method dan Team-Based Project untuk Perguruan Tinggi Arnidah Arnidah; Citra Rosalyn Anwar; Dedy Aswan
Jurnal Ilmiah Wahana Pendidikan Vol 9 No 10 (2023): Jurnal Ilmiah Wahana Pendidikan
Publisher : Peneliti.net

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.5281/zenodo.8017423

Abstract

The classroom learning model's criteria must use one or a combination of case-solving learning methods (case method or project-based group learning (team-based project). Based on the Higher Education Key Performance Indicator (IKU) number seven, an application example is needed to avoid causing many perceptions. This research is expected to answer lecturers' needs for examples of the application of team-based projects and case methods. The objectives are: 1) analyze the needs of teaching video media by applying team-based project learning models and case methods, 2) design teaching video media by applying team-based project learning models and case methods, 3) Find out the level of validity and practicality of teaching video media by applying team-based project learning models and case methods. This research uses Thiagarajan 4D model development research with 4D stages adapted into 3D through the define, design, development stages. This research was conducted in the Educational Technology Study Program FIP UNM, the research subjects of seven lecturer. Data collection used interview guidelines, needs identification questionnaires, media expert validation questionnaires, content/material experts, and trial questionnaires. Data analysis methods consist of qualitative descriptive analysis and descriptive statistical analysis. The results showed that: 1) the development of teaching videos by applying the case-solving learning model (case method or project-based group learning (team-based project) is in the category of very needed. 2) product design based on content / material validation in the very good category, media validation in the very good category, trial results are in the very good category. The classroom learning model's criteria must use one or a combination of case-solving learning methods (case method or project-based group learning (team-based project). Based on the Higher Education Key Performance Indicator (IKU) number seven, an application example is needed to avoid causing many perceptions. This research is expected to answer lecturers' needs for examples of the application of team-based projects and case methods. The objectives are: 1) analyze the needs of teaching video media by applying team-based project learning models and case methods, 2) design teaching video media by applying team-based project learning models and case methods, 3) Find out the level of validity and practicality of teaching video media by applying team-based project learning models and case methods. This research uses Thiagarajan 4D model development research with 4D stages adapted into 3D through the define, design, development stages. This research was conducted in the Educational Technology Study Program FIP UNM, the research subjects of seven lecturer. Data collection used interview guidelines, needs identification questionnaires, media expert validation questionnaires, content/material experts, and trial questionnaires. Data analysis methods consist of qualitative descriptive analysis and descriptive statistical analysis. The results showed that: 1) the development of teaching videos by applying the case-solving learning model (case method or project-based group learning (team-based project) is in the category of very needed. 2) product design based on content / material validation in the very good category, media validation in the very good category, trial results are in the very good category.
PENGEMBANGAN BUKU CERITA INSPIRATIF PENGUATAN PENDIDIKAN KARAKTER BERBASIS BUDAYA LOKAL 3S (SIPAKAINGE’, SIPAKALEBBI’, SIPAKATAU) UNTUK MAHASISWA JURUSAN TP FIP UNM Darmawan Darmawan; Arnidah Arnidah; Nurhikmah H Nurhikmah H
JOURNAL OF EDUCATIONAL TECHNOLOGY, CURRICULUM, LEARNING AND COMMUNICATION Vol 1, No 4 (2021): Edisi Oktober
Publisher : Universitas Negeri Makassar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26858/jetclc.v1i4.23961

Abstract

Penelitian ini bertujuan untuk mengetahui nilai-nilai dalam pengembangan Buku Cerita Inspiratif Penguatan Pendidikan Karakter Berbasis Budaya Lokal 3S, mendesain buku digital Cerita Inspiratif sebagai program penguatan pendidikan karakter berbasis budaya lokal 3S, menganalisis tingkat validitas dan kepraktisan buku Cerita Inspiratif sebagai program penguatan pendidikan karakter berbasis budaya lokal 3S (Sipakainge’, Sipakalebbi’, Sipakatau) untuk Mahasiswa Jurusan TP FIP UNM. Penelitian ini menggunakan model ADDIE. Teknik analisis data yang digunakan adalah Analisis Deskriptif Kualitatif, dan Analisis Statistik Deskriptif. Hasil penilitian menunjukkan dari analisis kebutuhan dari nilai-nilai buku cerita inspiratif 3S penguatan pendidikan karakter untuk mahasiswa, menunjukan bahwa buku digital cerita inspiratif baik untuk dikembangkan sebagai pedoman materi pelaksanaan penguatan pendidikan karakter di UNM. Dari hasil tersebut peneliti menyimpulkan bahwa buku cerita yang dikembangkan sesuai kebutuhan mahasiswa. Buku Cerita Inspiratif Penguatan Pendidikan Karakter Berbasis Budaya Lokal 3S Untuk Mahasiswa dikatakan valid dan praktis berdasarkan hasil validasi media/desain pembelajaran yang mendapat persentase dengan kualifikasi sangat baik dan dari hasil validasi isi/materi mendapatkan kualifikasi baik. Dikatakan praktis berdasarkan hasil uji coba kelompok kecil, rerata persentase buku digital cerita inspiratif berada pada kualifikasi sangat baik.
Development of Character Education digital book students class VIII SMPIT Al-Hikmah Pangkajene Sitti Arifah; A. Arnidah; Abdul Haling
Inovasi Kurikulum Vol 20, No 2 (2023): Inovasi Kurikulum, August 2023
Publisher : Himpunan Pengembang Kurikulum Indonesia (HIPKIN)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.17509/jik.v20i2.58633

Abstract

This study aims to produce digital books that will be used as learning resources for class VIII SMPIT Al-Hikmah Pangkajene because character education requires learning resources consisting of pictures, videos, and audio. This study uses Research and Development. The approach uses a 4-D model (Define, Design, Development, and Disseminate). This study aims to determine the need and design development level and describe the validity and practicality of Character Education Digital Books. Data collection uses written interviews and product creation. The study results showed that students needed character education digital books, while teachers felt that character education digital books were needed. In addition, subject teachers, through written interviews, felt that character education digital books were needed. Digital book development designs were created using the CorelDraw and Flipbook PDF Professional applications. The results of content validation are very good qualifications. Two target users conducted the practicality test, namely student responses, to obtain good qualifications. The subject teacher's response was very well-qualified. This analysis shows that the Character Education Digital Book is valid and practical. AbstrakPenelitian ini bertujuan menghasilkan sebuah buku digital untuk digunakan sebagai sumber belajar di kelas VIII SMPIT Al-Hikmah Pangkajene dikarenakan pada mata pelajaran pendidikan karakter membutuhkan sumber belajar yang terdiri dari gambar, video, dan audio. Peneliti menggunakan pendekatan Research and Development dan dikembangkan menggunakan model 4D (Define, Design, Development, Disseminate) yang bertujuan untuk mengetahui tingkat kebutuhan, desain pengembangan, serta mendeskripsikan tingkat validitas dan kepraktisan Buku Digital Pendidikan Karakter. Pengumpulan data menggunakan wawancara tertulis dan pembuatan produk. Hasil penelitian menunjukkan buku digital Pendidikan karakter sangat dibutuhkan oleh siswa, sementara bagi guru buku digital pendidikan karakter dirasa dibutuhkan, selain itu, guru mata pelajaran melalui wawancara tertulis merasa bahwa buku digital pendidikan karakter tersebut dibutuhkan. Desain pengembangan buku digital dibuat menggunakan aplikasi CorelDraw dan Flipbook PDF Professional. Adapun hasil validasi isi berada pada kualifikasi sangat baik. Uji kepraktisan dilakukan dua sasaran pengguna yaitu tanggapan siswa memperoleh kualifikasi baik. Tanggapan guru mata pelajaran mendapat kualifikasi sangat baik. Hasil analisis tersebut dapat disimpulkan bahwa Buku Digital Pendidikan Karakter telah valid dan praktis untuk digunakan.Kata Kunci: Buku digital; pendidikan karakter; sumber belajar
Implementation of the compassion-based curriculum at Lazuardi Athaillah GCS M. Muhajir; A. Arnidah; Farida Febriati
Inovasi Kurikulum Vol 21, No 2 (2024): Inovasi Kurikulum, May 2024
Publisher : Himpunan Pengembang Kurikulum Indonesia (HIPKIN)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.17509/jik.v21i2.68414

Abstract

The compassion-based curriculum in this study refers to a systematically planned learning experience as well as hidden curriculum practices aimed at transmitting compassionate values to students. It can take the form of standalone subjects, integration into the school's curriculum and programs, or through informal learning experiences via social interactions in school. The purpose of this research is to understand the implementation of a compassion-based curriculum at Lazuardi Athaillah Global Compassionate School (GCS) to assess its urgency in fostering students' love, sympathy, empathy, altruism, and anti-violence (non-aggression) attitudes. The research method used is qualitative with a phenomenological approach. Deep interview transcripts are analyzed using interpretative phenomenological analysis (IPA). The research results indicate that the implementation of the compassion-based curriculum at Lazuardi Athaillah is carried out by teaching 20 compassionate characters named Lazuardi 20 through character-building subjects, integrated into the Cambridge Curriculum and the National Curriculum, trained through special school programs and hidden curriculum practices. Overall, the implementation of the compassion-based curriculum is going well. Through the implementation of the compassion-based curriculum, students are taught to always love God, others, and themselves. They are also taught to be tolerant, help alleviate others' suffering, care for the environment, and reject violence. AbstrakKurikulum berbasis welas asih dalam penelitian ini mengacu pada pengalaman belajar yang direncanakan secara sistematis maupun melalui praktik kurikulum tersembunyi yang bertujuan mentransmisikan nilai-nilai welas asih kepada peserta didik. Bentuknya bisa berupa mata pelajaran yang berdiri sendiri, integrasi ke dalam kurikulum dan program sekolah, maupun berupa pengalaman belajar yang terjadi secara informal melalui interaksi sosial di sekolah. Tujuan penelitian ini adalah untuk memahami implementasi kurikulum berbasis welas asih di Lazuardi Athaillah Global Compassionate School (GCS) guna melihat urgensinya dalam menumbuhkan rasa cinta, simpati, empati, altruisme, dan sikap anti-kekerasan (non-agresi) peserta didik. Metode penelitian menggunakan kualitatif dengan pendekatan fenomenologi. Transkrip wawancara mendalam dianalisis dengan menggunakan interpretative phenomenological analysis (IPA). Hasil penelitian menunjukkan, implementasi kurikulum berbasis welas asih Lazuardi Athaillah dilaksanakan dengan mengajarkan 20 karakter welas asih bernama Lazuardi 20 melalui mata pelajaran character building, diintegrasikan ke dalam Kurikulum Cambridge dan Kurikulum Nasional, dilatih melalui program khusus sekolah dan praktik kurikulum tersembunyi. Secara keseluruhan, implementasi kurikulum berbasis welas asih berjalan dengan baik. Melalui implementasi kurikulum berbasis welas asih, peserta didik diajarkan untuk selalu mencintai Tuhan, orang lain, dan dirinya sendiri. Peserta didik juga diajarkan untuk toleran, membantu mengurangi penderitaan orang lain, peduli terhadap lingkungan, dan menolak kekerasan.Kata Kunci: implementasi kurikulum; pendidikan karakter; pendidikan moral; welas asih