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PENGENALAN CARA MERANCANG VOICE IP (VOIP) PADA SISWA SISWI SMK WALI SONGO PECANGAAN Adi Sucipto; R. Hadapiningradja Kusumodestoni; Akhmad Khanif Zyen
PROSIDING SEMINAR NASIONAL & INTERNASIONAL 2015: Prosiding Bidang Teknik dan Rekayasa The 2nd University Research Colloquium
Publisher : Universitas Muhammadiyah Semarang

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Abstract

Voice over Internet Protocol, or better known as VoIP is a technology that uses the Internet Protocol to provide electronic voice communication and real-time, this technology makes the Internet media in order to make long-distance voice communications directly. Analogue voice signals, as you hear when communicating on the phone in the form of data analaog then converted into digital data and transmitted over the network in the form of data packets in real time.The use of voice over internet Procotol in a company or institution is very useful because in addition to much cheaper, using existing data networks, cabling is much more simple, more flexible and future development can be combined with the existing telephone network. Seeing the importance of the benefits of science and technology of voice over internet protocol for society in general and vocational students majoring in Computer Engineering and Networks (TKJ) in particular, one vocational school that has the Network Computer Engineering Department located in the district of Jepara regency Pecangaan is SMK Walisongo, the education and training on designing free calls using VOIP is very important to be disseminated and implemented.Keywords: VoIP, Internet Phone, Computer Networking
APLIKASI MULTIMEDIA PEMBELAJARAN TENTANG ALAT PERAGA EDUKATIF MENGGUNAKAN ADOBE FLASH R. Hadapiningradja Kusumodestoni; Akhmad Khanif Zyen; Zainul Arifin MA
Jurnal DISPROTEK Vol 6, No 2 (2015)
Publisher : Universitas Islam Nahdlatul Ulama Jepara

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.34001/jdpt.v6i2.268

Abstract

Plaything is a kind of instrument playing functionalized and used by children to form the object of intelligence brain by playing, so it can provide fun, add information, and can form the object of all aspects of development. Educational Viewer Tool is a kind of plaything that is deliberately designed and created specifically to improve the knowledge and education interests. Educational Viewer tool for this is still traditional and formless learning media. With the multimedia-based learning media is expected to help children learn early childhood or kindergarten in the form of the introduction of objects or letters quickly through an attractive visual appearance. This research was conducted by identifying problems and observations. Applications were compiled by procedures in which consists problem identification, feasibility studies, system requirements analysis, concept design, system implementation and system testing. The results are it produced a multimedia application as a brilliant learning medium with educational material props as media recognition of object and letters to students of PAUD and kindergarten of banyu putih Kalinyamatan region. Based on the experiment, it can be concluded that the application of this study can help the learning process to the students so that not only facilitating the learning process but also enhancing students' motivation to learn. Keywords: Educational Viewer tool, APE, Learning, Multimedia. Alat permainan adalah jenis alat bermain yang difungsikan dan digunakan oleh anak-anak untuk membentuk objek kecerdasan otaknya dengan cara bermain, sehingga dapat memberikan kesenangan, menambah informasi, serta dapat membentuk objek seluruh aspek pengembangannya. Alat Peraga Edukatif adalah suatu jenis alat permainan yang sengaja dirancang dan dibuat secara khusus untuk meningkatkan pengetahuan dan kepentingan pendidikan. Alat Peraga Edukatif selama ini masih bersifat tradisional dan belum berbentuk media pembelajaran. Dengan adanya media pembelajaran berbasis multimedia ini diharapkan dapat membantu anak PAUD atau TK dalam belajar pengenalan bentuk objek atau huruf dengan cepat melalui tampilan visual yang menarik. Penelitian ini dilakukan dengan cara mengidentifikasi permasalahan dan observasi. Aplikasi disusun dengan prosedur yang mencangkup identifikasi masalah, studi kelayakan, analisis kebutuhan sistem, perancangan konsep, implementasi system, dan pengujian sistem. Berdasarkan penelitian yang telah dilakukan, maka dihasilkan sebuah aplikasi multimedia sebagai media pembelajaran yang menarik dengan materi alat peraga edukatif sebagai media pengenalan bentuk objek dan huruf pada siswa siswi PAUD dan TK desa banyu putih kecamatan kalinyamatan. Berdasarkan hasil uji coba dapat disimpulkan bahwa aplikasi pembelajaran ini dapat membantu proses pembelajaran pada siswa-siswi sehingga tidak hanya memudahkan proses pembelajaran tetapi juga meningkatkan motivasi siswa dalam belajar. Kata Kunci : Alat Peraga Edukatif, APE, Pembelajaran, Multimedia.
PREDIKSI KECEPATAN ANGIN MENGGUNAKAN MODEL ARTIFICIAL NEURAL NETWORK BERBASIS ADABOOST Abdul Syukur; Catur Supriyanto; Akhmad Khanif Zyen
Jurnal Teknologi Informasi - Cyberku (JTIC) Vol 12 No 1 (2016): Jurnal Teknologi Informasi CyberKU Vol. 12, no 1
Publisher : Program Pascasarjana Magister Teknik Informatika, Universitas Dian Nuswantoro

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Abstract

Prediction is an attempt to predict the future by examining the past. This prediction consists of the bias estimation of the magnitude of future several variables, such as sales, on the basis of knowledge of the past, present, and experience. Adaboost is one of the optimization algorithm which can improve the accuracy of a predictive value. Previous research examines the exchange rate prediction of wind speed using back propagation Artificial Neural Network algorithm. The purpose of this study is intended to improve the accuracy of prediction of wind speed previously predicted using Artificial Neural Network Backpropagation algorithm then improved the prediction accuracy using adaboost algorithm during the process of training and added back propagation Artificial Neural Network algorithm in the learning process.The results showed that the prediction accuracy of the wind speed values previously predicted using Artificial Neural Network back propagation algorithm with an accuracy of prediction error at sample time per 10 minute predictions of 0.31576596 managed to reduce the value of the accuracy of the prediction error using adaboost algorithm during training and coupled Artificial Neural Network algorithm Backpropagation learning process with an accuracy of prediction error amounting to 0.15945762.
PREDIKSI PENENTUAN PEMOHON KREDIT SEPEDA MOTOR MENGGUNAKAN ALGORITMA NAIVE BAYES Nur Aeni Widiastuti; Akhmad Khanif Zyen; Nor Safik
JURNAL DISPROTEK Vol 10, No 2 (2019)
Publisher : Universitas Islam Nahdlatul Ulama Jepara

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.34001/jdpt.v10i2.4689

Abstract

Penentuan kelayakan pengajuan kredit motor pada sebuah perusahaan Dealer adalah hal yang sangat penting, mengingat jika terjadi kesalahan pengambilan keputusan maka akan berdampak pada kerugian perusahaan yang ada pada tempat penelitian ini yaitu Dealer Muncul jaya. Perlu adanya Algoritma Klasifikasi untuk memecahkan permasalahan ini, ada salah satu Algoritma Klasifikasi yang sudah terbukti akurasi dan kecepatan yang tinggi untuk  memecahkan permasalahan tersebut yaitu Algoritma Naive Bayes. Oleh karena itu penulis menganalisis Penentuan Kelayakan Pegajuan Kredit dengan metode Naïve Bayes untuk menentukan layak tidaknya sebuah pengajuan kredit motor. Penulis membuat perhitungan metode Naïve Bayes secara manual menggunakan Excel dan menggunakan aplikasi pendukung Rapidminer 5.3 untuk pengujian akurasi terhadap sistem yang buat. Pengujian dilakukan dengan menyiapkan data training sebanyak 180 data dan data testing sebanyak 33 data yang dipilih secara random. Didapat Hasil pengujian akurasi dengan Metode Naïve Bayes cukup tinggi yaitu sebesar 93,94% dengan persentase eror 6,06%. Jadi, dapat disimpulkan bahwa aplikasi yang dibuat dapat mendukung pengambilan keputusan penentuan kelayakan kredit motor.