Rahmi, Latifa
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Pengembangan Game Edukasi Eng-Joy Menggunakan Construct2 pada Mata Pelajaran Bahasa Inggris Kelas X Rahmi, Latifa; Amilia, Winanda; Zen, Zelhendri; Anugrah, Septriyan
Indo-MathEdu Intellectuals Journal Vol. 5 No. 4 (2024): Indo-MathEdu Intellectuals Journal
Publisher : Lembaga Intelektual Muda (LIM) Maluku

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54373/imeij.v5i4.1648

Abstract

This research is motivated by the results found in the field that there are students who still have difficulty in understanding the sentences in the narrative text, especially when there are commands to connect or replace simple past and simple present tense verbs. Then during the teaching and learning process, the teacher still uses media that is not varied. So it takes media that can make students interested in participating in learning in class and one of them uses educational games. This study aims to produce educational games in English Class X subjects that are valid and practical using the type of Research and Development (R&D) research, the 4D development model consisting of define, design, development, and disseminate. At the validity test stage, it was carried out with 2 stages of validation, namely material validity, and media validity, while at the product trial stage it was carried out on 34 class X students at MAN 1 Padang City with the aim of knowing the practicality of the product developed. The results of the research conducted explained that the product developed was “Very Valid”, then the results of material validation were declared “Very Feasible”. While the results of practicality from students were declared “Very Practical”, thus this Eng-Joy educational game is practical and feasible to use in the learning process in Grade X English Subjects
The Influence of Problem-Based Learning Model on Student Learning Outcomes in the Theme of Technology Development Class III SD Negeri 101731 Kp. Lalang Rahmi, Latifa; Landong, Ahmad
Widyagogik Vol 10, No 2 (2023): Widyagogik
Publisher : Universitas Trunojoyo Madura

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21107/widyagogik.v10i2.18181

Abstract

This research aims to determine the learning outcomes on the theme of technological development for class III students who are taught using the Problem Based Learning learning model and to examine the effect of the Problem Based Learning Learning Model on student learning outcomes on the theme of technological development for class III students. The population of this study were all students of class III SD, totaling 58 people consisting of 2 classes III A and III B. This study used experimental research. The test results using the independent sample t-test formula, obtained tcount = 2.43 and ttable = 2.04. Thus tcount ttable = 2.43 2.04, the average value of the experimental class and control class, where the experimental class is 68.33 and the control class is 59.56. It can be concluded that there is an influence of the problem-based learning (PBL) learning model on student learning outcomes in thematic subjects on the theme of technological development for class III students at SD Negeri 101731 Kp. Lalang.