Claim Missing Document
Check
Articles

Found 3 Documents
Search
Journal : Indonesian Journal of Educational Studies

Psychological Well-being as a Predictor of Celebrity Worship among College Students in Makassar Humaidah, Ananda; Tetteng, Basti; Akmal, Nur
Indonesian Journal of Educational Studies Vol 26, No 1 (2023): Indonesian Journal of Educational Studies
Publisher : Universitas Negeri Makassar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26858/ijes.v26i1.47515

Abstract

Abstrak. This study aimed at determining the effect of psychological well-being on celebrity worship among the college students who are fans of Korean dramas in Makassar City. The participants of this study were 402 students who were fans of Korean dramas in Makassar City. The sampling technique used was snowball sampling. The measurement tools used were Celebrity Attitude Scale to measure celebrity worship and Ryff's Psychological Well-Being Scale to measure psychological well-being. This study used a simple linear regression analysis technique. The finding was that there was an effect of psychological well-being on two aspects of celebrity worship, namely, intense personal feelings and pathological thresholds.  Keywords: Celebrity worship, Psychological well-being 
The Effect of Little Alchemy 2 Game Duration on Figural Creativity in Adolescence Fakhri, Nurfitriany; Budi, Muhammad Anugerah; Tetteng, Basti; Buchori, Sahril
Indonesian Journal of Educational Studies Vol 26, No 1 (2023): Indonesian Journal of Educational Studies
Publisher : Universitas Negeri Makassar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26858/ijes.v26i1.46173

Abstract

There are multiple methods to cultivate creativity, including play. In current times, teenagers frequently engage in smartphone-based play, leading to the emergence of online gaming as a solution. Little Alchemy 2 is a popular game among teenagers. This study aims to determine the effectiveness of the duration of little alchemy 2 game play on adolescent figural creativity in Makassar city. This study used a one group pre-test post-test experimental design by comparing experimental group 1 with a time limit of 1 minute and experimental group 2 with a time limit of 30 minutes. The study involved 30 male students aged 18-19. The statistical tests employed in this study were the Mann Whitney Test and the Wilcoxon Test. The results of this study indicate that there is an effect of intensity in playing the game little alchemy 2 with ρ = 0.042 (ρ <0.05), and there is a difference between the intensity of experimental group 1 and experimental group 2 in playing games at p = 0.000 small than (<0.005). Engaging in Little Alchemy 2 gameplay for a duration of 15 to 30 minutes has the potential to augment the creativity of adolescents.
The Role of Fulfilling Affiliation Needs as a Mediator of the Effect of E-Learning Learning Model Experience on Student Motivation in Makassar City Tetteng, Basti; Dewi, Eva Meizara Puspita; Sulastri, Tri
Indonesian Journal of Educational Studies Vol 26, No 2 (2023): Indonesian Journal of Educational Studies
Publisher : Universitas Negeri Makassar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26858/ijes.v26i2.59147

Abstract

The purpose of this study was to determine the role of fulfilling affiliation needs as a mediator of the effect of E-Learning learning model experience on learning motivation in public high school students in Makassar City. The research sample collection technique used Multistage Cluster Random Sampling. The research data collection technique used (1) User experience questionnaire (UEQ) to measure the experience of E-Learning learning model. (2) Interpersonal orientation scale (IOS) to measure the fulfilment of students' affiliation needs. And (3) Learning Motivation Scale to measure students' learning motivation. The research data analysis technique used descriptive analysis and hypothesis testing. The results of the research data analysis showed (1) There is a very significant effect of e-learning experience on affiliation needs (β = 0.476; p < 0.001), (2) There is a very significant effect of affiliation needs on learning motivation (β = 0.336; p < 0.001), (3) There is a very significant effect of e-learning experience on learning motivation (β = 0.378; p < 0.001). (4) There is a highly significant role of affiliation needs as a mediating influence of e-learning experience on learning motivation (β = 0.160; p < 0.001).