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JARINGAN SYARAF TIRUAN UNTUK PREDIKSI PENJUALAN JAMUR MENGGUNAKAN ALGORITMA BACKROPAGATION Yuyun Dwi Lestari
Journal Information System Development Vol 2, No 1 (2017): Journal Information System Development (ISD)
Publisher : UNIVERSITAS PELITA HARAPAN

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Abstract

This study predicts sales of Jamur by applying Artificial Neural Network. Aplication using Backpropagation algorithm where input data is the amount sold, income and expenditure. Then the formed Neural Network to determine theunit of each layer. After network was formed conducted training of the data has been grouped. Experiments were performed with a network architecture that consists of input units, hidden unit, unit output and network architecture 3-3-1.  Testing is done using software Matlab.  Keywords : predict, Neural Network, sale, backpropagation
Pemodelan Underpass Tahan Banjir Menggunakan Software 3DS Max Febri Auditia; Yuyun Dwi Lestari; Arif Budiman
ALGORITMA : JURNAL ILMU KOMPUTER DAN INFORMATIKA Vol 6, No 1 (2022): April 2022
Publisher : UIN Sumatera Utara

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30829/algoritma.v6i1.11635

Abstract

The problem in this study is how to model a flood-resistant underpass with a 3-dimensional model using 3DS Max software to make it look more attractive. In this study, the author uses the reference for the Ngurah Rai Intersection underpass in Bali Province as an example of the design that the author will make. The research objective is to implement the modeling of an underpass that can withstand flooding with a 3-dimensional model into 3DS Max software with very effective and maximum functions. One way to overcome this problem is to take advantage of the development of information and communication technology that exists at this time by using the 3DS Max application which can create a simulation in the form of animation. In doing the modeling of the 3D animation flood-resistant underpass design, the author uses 2 (two) software, namely 3DS Max and Wondershare Filmora, the 3DS Max software functions for the modeling process, gives textures and makes animation, while the Wondershare Filmora software is used for the animation editing process that has been designed. and made into a video and giving sound so as to produce a very interesting animated display. Making 3D animation is done in three stages, namely modeling, texturing, animation and rendering. Completion of the research process in the flood-resistant underpass modeling process requires ideas and creativity so that a flood-resistant underpass that is designed looks attractive and looks comfortable for motorists to pass, the design of a 3D animation-based flood-resistant underpass was created using 3DS Max software and Wondershare software. Filmora. Keywords: Animation, 3D Modeling, Flood Resistant Underpass
Sistem Pendukung Keputusan Pemilihan Tempat Kegiatan Olahraga di Medan dengan Metode Distance To The Ideal Alternative (DIA) Raihansyah; Yuyun Dwi Lestari; Yessi Fitri Annisa Lubis
Jurnal Komputer Teknologi Informasi dan Sistem Informasi (JUKTISI) Vol. 1 No. 2 (2022): September 2022
Publisher : LKP KARYA PRIMA KURSUS

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Abstract

Exercise can provide a million benefits for your body. Not only for health, sports activities can also maintain fitness in carrying out daily activities in the midst of a pandemic (currently it is heading towards endemic). The advancement of the times and technology has made it easier for humans to exercise. Exercise can be done in various ways, either using tools or without using tools. Starting from expensive to no costs. Decision support system for the selection of sports venue activities in supporting users with assessments through a system that will be developed using PHP and MySQL programming languages as a database. The program was designed using the DIA method and designed the design using Flowchart, and UML. With the existence of a decision-making support system to make it easier for users to get the best sports venue according to their needs.
PENERAPAN SISTEM PENDUKUNG KEPUTUSAN TERHADAP PENENTUAN PEMINATAN PADA PROGRAM STUDI TEKNIK INFORMATIKA MENGGUNAKAN METODE ARAS Yuyun Dwi Lestari; Arief Budiman; Dedy Irwan
Jurnal Tekinkom (Teknik Informasi dan Komputer) Vol 6 No 1 (2023)
Publisher : Politeknik Bisnis Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37600/tekinkom.v6i1.885

Abstract

The selection of specialization is carried out by students of the Informatics Engineering study program while still in semester 5, namely Multimedia & Computer Vision, Network & Computer Systems, Robotics & Intelligent Systems. The selection of this specialization is carried out by students so that students focus on 1 specialization only and this specialization is carried out based on elective courses, so that students are not wrong in choosing their interests and do not follow the interests chosen by their friends. The purpose of this study is as an alternative to support students to determine the specialization in accordance with the criteria and calculate the value of each criterion to choose an interest and make a decision support for the selection of specialization to help students choose the right specialization according to the criteria quickly and precisely. Therefore, in the selection of student specialization in the Informatics Engineering study program requires a Decision Support System by applying the ARAS method. The results obtained from this study are the specialization of Network & Computer Systems in rank 1 with a value of 0.83554. Multimedia & Computer Vision ranked 2nd with a value of 0.78358. Robotics & Intelligent Systems ranked 3rd with a value of 0.77223. So that the specialization of Network & Computer Systems will be an alternative.