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The Profile of Students’ Basic Teaching Skills Through Blended Learning in Microteaching Courses During Covid-19 Pandemic Istiq'faroh, Nurul
Jurnal Basicedu Vol. 6 No. 2 (2022)
Publisher : Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/basicedu.v6i2.2420

Abstract

Due to the COVID-19 pandemic, prospective elementary school teachers must be able to teach both online and offline using a blended learning model. The purpose of this study is to examine the fundamental teaching skills of prospective elementary school teachers in the Microteaching course. This study used qualitative descriptive method. The subjects were students of the Primary School Teacher Education Study Program in University of Nahdlatul Ulama Sidoarjo who programmed Microteaching courses. The data were collected using observations with a performance assessment rubric. Observations were conducted in two stages: first, when students practiced online teaching, secondly, when they practiced offline teaching. The results showed that online teaching skills obtained an average score of 84.71, while offline teaching skills obtained an average score of 85,78. Hence, prospective elementary school teacher students in the blended learning model received an overall score of 85,24, meaning that they were categorized as very good category
Educational Games as Learning Media in the 21st Century for Elementary School Students: A Systematic Literature Review Istiq'faroh, Nurul; Kiettikunwong, Narong; Setiawan, Ricky; Muhimmah, Hitta Alfi
ELEMENTARY: Islamic Teacher Journal Vol 12, No 1 (2024): ELEMENTARY
Publisher : Program Studi Pendidikan Guru Madrasah Ibtidaiyah IAIN Kudus

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21043/elementary.v12i1.22636

Abstract

Technology in education is essential in the 21st century. Technology plays an important role in all learning methods today. Educational games can be used in all levels of education. This study presents a systematic literature review on educational games in elementary schools and offers recommendations for future research. This study identified twenty articles that focused on game-based learning in elementary schools. Article quality is assessed at the initial phase of the selection process based on specific criteria. Criteria: Articles published from 2013 to 2022, in English, from journals and proceedings, and open access. This research also explores the level of education, learning models, learning activities, types of research used, use of digital tools, and the impact of games on learning in elementary schools. Incorporating technology in the teaching and learning process can effectively develop students and educators to achieve better learning and educational outcomes. This research study found that educational games integrated with various digital tools were successfully used in elementary schools to achieve learning objectives. Examining these arguments can provide insights for increasing educational effectiveness.
METODE PEMBELAJARAN BAHASA INDONESIA YANG INOVATIF TINGKAT SEKOLAH DASAR DENGAN TEORI BELAJAR SIBERNETIKA Setiawan, Ricky; Muhimmah, Hitta Alfi; Subrata, Heru; Istiq'faroh, Nurul; Abidin, Zaenal; Noerdiana, Azizah Firdha
Jurnal Review Pendidikan Dasar : Jurnal Kajian Pendidikan dan Hasil Penelitian Vol. 9 No. 2 (2023): Vol. 9 No. 2 Mei 2023
Publisher : Universitas Negeri Surabaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26740/jrpd.v9n2.p117-122

Abstract

The purpose of writing this article is to fulfill the assignment of the learning theory course, besides that, it can also find out the method of learning Indonesian by using learning media combined with learning methods based on the learning curriculum in accordance with the innovative government based on cybernetika learning theory. some studies of events that occur in learning in the present. Efficient learning methods do not only use one method and the learning methods applied in the classroom must be in accordance with the material as well as the innovative teacher will produce student learning outcomes that are creative, productive, and well informed and correct. According to Anggit Sri, et al (2013), the learning process is a process of student interaction with learning resources in a learning environment. Learning is assistance provided by educators so that the process of acquiring knowledge and knowledge, mastering skills, and behavior, as well as forming attitudes and beliefs in students occurs. In other words, learning is a process to help learners to learn well. This innovative learning is equipped with very varied models with syntax or steps. These include direct learning, cooperative learning, problem-based learning, inquiry, or learning through discovery. Thus this paper is made with the hope that it can be one of the references for every reader in developing his ability to develop a learning process based on the principles of innovative learning.
Dissemination of Children's Literary Work to Optimize Virtual Language Laboratory at Elementary School Education Department Asri Susetyo Rukmi; Sukartiningsih, Wahyu; Subrata, Heru; Damayanti, Maryam Isnaini; Hendratno; Istiq'faroh, Nurul
Journal of Educational Technology and Instruction Vol. 2 No. 1 (2023): Journal of Educational Technology and Instruction
Publisher : Tauladan Fathimah Azzahra

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.70290/jeti.v2i1.38

Abstract

The rapid development of Science and Technology (IPTEK) in the 21st century has led to changes in curriculum, media, and technology. Good learning media can make abstract concepts to be easily understood. The 21st century learning requires ICT-based learning which requires interactive media. Teachers must ensure that learning can run well and learning objectives can be achieved. Virtual laboratories can be used in learning (VLab). VLab can be utilized in class or for self-learning. Virtual lab-based learning overcomes 21st-century learning difficulties. The virtual laboratory is an interactive medium where students can observe phenomena in order to fulfill learning objectives. The results of the study show that (1) The Language VLab at http://pgsd.fip.unesa.ac.id/page/vilab-language is feasible to use. The user response test to VLab Language shows 84.5% feasibility. The results of VLab Language dissemination have been optimal that can be seen through the enthusiasm of VLab Language visitors; (2)The results of data collection showed that 50% of students, 30% of lecturers, and 20% of professors visited the Language VLab. Students frequently visit the Language VLab. While, the title of the fairy tale book that is often read and downloaded by readers is entitled "The Country of Learning".
Pelatihan Aplikasi Learning Tools untuk Peningkatan Kualitas Pembelajaran Hybrid di Sekolah Dasar Hendratno, Hendratno; Yermiandhoko, Yoyok; Wiryanto, Wiryanto; Subrata, Heru; Istiq'faroh, Nurul; Kantina, Sri
Nuansa Akademik: Jurnal Pembangunan Masyarakat Vol. 8 No. 2 (2023)
Publisher : Lembaga Dakwah dan Pembangunan Masyarakat Universitas Cokroaminoto Yogyakarta (LDPM UCY)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47200/jnajpm.v8i2.1662

Abstract

Teachers must master information and communication technology (ICT) because the lack of it will cause them to fall behind, making the teaching profession challenging. The training activity focuses on three learning tools, namely word wall, peardeck, and storyline. The steps involved in this training include: (1) Providing initial understanding of the importance of learning tool applications, (2) giving examples of how to use learning tools in teaching, (3) practicing the utilization of learning tools, (4) providing mentoring and direct practice in the use of learning tools in teaching, and (5) distributing questionnaires about the training implementation to the participants. The training program provides many benefits, such as: (1) increasing the effectiveness of teaching, (2) optimizing students' learning experience, (3) improving teachers' digital competence and creativity, (4) helping to overcome obstacles in using technology for teaching, (5) ultimately improving student learning outcomes.
The effect of ethnography-based outdoor learning methods on elementary students’ activities and learning outcomes Hendratno, Hendratno; Wiryanto, Wiryanto; Istiq'faroh, Nurul; Primaniarta, M. Gita
International Journal of Evaluation and Research in Education (IJERE) Vol 13, No 6: December 2024
Publisher : Institute of Advanced Engineering and Science

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.11591/ijere.v13i6.29256

Abstract

The cultural approach as a social studies learning resource can be carried out using ethnography-based outdoor learning methods for elementary school students. It adopts a quantitative research methodology employing experimental techniques. The population used is class V (fifth-grade) students in a sub-district. The number of students identified was 172. The sampling technique used was purposive sampling. Purposive sampling was utilized to select participants, dividing them into experimental and control groups. The quasi-experimental approach employed a posttest-only design with a nonequivalent group procedure. Hypothesis testing was selected to further examine the relationship between the independent and dependent variables. Multivariate analysis of variance (MANOVA), was employed to analyze questionnaire responses and learning results, yielding a significant value of 0.000, which is less than 0.005, thus accepting the alternative hypothesis (Ha). The findings indicate statistically significant influence of ethnography-based outdoor learning activities for both students’ engagement and academic performance in fifth-grade classrooms. These results underscore the potential of integrating indigenous knowledge-based learning innovations into elementary education.
The Profile of Students’ Basic Teaching Skills Through Blended Learning in Microteaching Courses During Covid-19 Pandemic Istiq'faroh, Nurul
Jurnal Basicedu Vol. 6 No. 2 (2022)
Publisher : Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/basicedu.v6i2.2420

Abstract

Due to the COVID-19 pandemic, prospective elementary school teachers must be able to teach both online and offline using a blended learning model. The purpose of this study is to examine the fundamental teaching skills of prospective elementary school teachers in the Microteaching course. This study used qualitative descriptive method. The subjects were students of the Primary School Teacher Education Study Program in University of Nahdlatul Ulama Sidoarjo who programmed Microteaching courses. The data were collected using observations with a performance assessment rubric. Observations were conducted in two stages: first, when students practiced online teaching, secondly, when they practiced offline teaching. The results showed that online teaching skills obtained an average score of 84.71, while offline teaching skills obtained an average score of 85,78. Hence, prospective elementary school teacher students in the blended learning model received an overall score of 85,24, meaning that they were categorized as very good category