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Pengaruh Kualitas Sistem Informasi Terhadap Kepuasan Pengguna Pada SMA Al – Huda Cengkareng Imam Mahfuji Jaya; Jenie Sundari
Techno.Com Vol 16, No 3 (2017): Agustus 2017
Publisher : LPPM Universitas Dian Nuswantoro

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (814.864 KB) | DOI: 10.33633/tc.v16i3.1407

Abstract

Application of Information Systems becomes an absolute necessity and can provide a competitive advantage, thus becoming the highest priorities. Assessment Information System is a system studied its impact on user satisfaction in the neighborhood of Al-Huda School. In this study tested the effect of the quality of information systems against user satisfaction using the basic method of success DeLone and McLean. This study uses a quantitative approach to mapping the characteristics of the data by means of descriptive statistics. The results showed that the Quality System (X1) and quality information (X2) effect either jointly against user satisfaction (Y) Information System Assessment. T significant value to the quality of the system is smaller than the specified α (α = 0.05) is 0.000. In addition, the results of this test also showed the value of t is greater than t table (2.871> 1.686) for the quality of the information system, Based on the test results it can be concluded that H0 is accepted and Significance for 0,000 t of quality information. So the probability value 0.00 <0.005 and t value greater than t table (2.973> 1.686), so it can be decided that H1 is accepted. This means that the quality of information has positive influence on user satisfaction, the results of the study also concluded that the quality of the information system has a dominant influence on user satisfaction.
Melestarikan Aksara Sunda Dengan Aplikasi Multimedia Jenie Sundari
Evolusi : Jurnal Sains dan Manajemen Vol 4, No 2 (2016): Jurnal Evolusi 2016
Publisher : Universitas Bina Sarana Informatika

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (566.501 KB) | DOI: 10.31294/evolusi.v4i2.698

Abstract

Abstract - Sundanese letters are letter that come from sunda Land that has function to represent sundanese language in a long time ago. But with the coming of Dutch colonist, the existence of Sundanese letters are eliminated, so its presence is difficult to be known by future generations. Information technology is one way to gather and disseminate Sundanese letters to introduce and preserve Sundanese culture letters. Through multimedia, the presentation of sundanese letters knowledg is expected to attract people to learn their Sundanese characters. The method applied in this research is the Multimedia Development Life Cycle (MDLC). It is not only through picture but also with voices that make it easier to learn. Keywords: Sundanese Letters, Multimedia, MDLC. Abstrak - Huruf Sunda adalah surat yang datang dari Tanah sunda yang memiliki fungsi untuk mewakili bahasa sunda dalam waktu lama. Tetapi dengan kedatangan penjajah Belanda, keberadaan surat Sunda dieliminasi, sehingga kehadirannya sulit untuk diketahui oleh generasi mendatang. Teknologi informasi merupakan salah satu cara untuk mengumpulkan dan menyebarkan surat Sunda untuk memperkenalkan dan melestarikan huruf budaya Sunda. Melalui multimedia, presentasi huruf sunda knowledg diharapkan untuk menarik orang untuk belajar karakter Sunda mereka. Metode yang digunakan dalam penelitian ini adalah Siklus Multimedia Development Life (MDLC). Hal ini tidak hanya melalui gambar tetapi juga dengan suara yang membuatnya lebih mudah untuk belajar. Kata Kunci: Huruf Sunda, Multimedia, MDLC.
Perbandingan Metode SAW dan Profile Matching Pada Pemilihan Rumah Tinggal: Studi Kasus: Perumahan Depok Sunarti Sunarti; Jenie Sundari
INTENSIF: Jurnal Ilmiah Penelitian dan Penerapan Teknologi Sistem Informasi Vol 2 No 2 (2018): Vol. 2 No. 2 Agustus 2018
Publisher : Universitas Nusantara PGRI Kediri

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (961.758 KB) | DOI: 10.29407/intensif.v2i2.12045

Abstract

Convenient place, strategic, cool and affordable price is the dream of every person to be home. This research is conducted on housing in Depok City area with the name of Grand Depok City, Telaga Kahuripan, Maharaja, Sawangan Permai and Pesona Kayangan by using price, location, mortgage, facility, house type and initial payment by comparing two methods Supporting system of decision namely SAW and Profile Matching. The method is a method that the end result of the formation of the calculation process. The results of the comparison of the two methods are to produce the same chosen alternative, so that both methods can be applied to assist decision making in house selection in Depok
E-MARKETPLACE DESA GERABAH UNTUK PENGRAJIN DI DESA BUMI JAYA SERANG BANTEN Jenie Sundari; Esron Rikardo Nainggolan
Journal Industrial Servicess Vol 3, No 1a (2017): Oktober 2017
Publisher : Fakultas Teknik Jurusan Teknik Industri Universitas Sultan Ageng Tirtayasa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36055/jiss.v3i1a.2064

Abstract

Desa Bumi Jaya adalah salah satu desa yang masyarakatnya merupakan pengrajin gerabah. Terdapat koperasi pengrajin, yang bertujuan untuk menyatukan para pengrajin dan kemudahan dalam pemberian modal. Namun hal ini tidak di sertai dengan pemanfaatan teknologi yang ada, salah satunya adalah teknologi di bidang internet. Seperti yang kita tahu, manfaat internet sebagai salah satu metode pemasaran yang efektif. Dengan pemasaran yang belum tersebar luas, menyebabkan produksi gerabah dan pendapatan pengrajin tidak maksimal. Serta kurangnya sarana promosi dalam memperkenalkan produk gerabah. E-Marketplace adalah bentuk pemasaran dengan pemanfaatan teknologi internet. Dimana sebagai tempat bertemunya penjual dan pembeli dalam satu situs Dengan membangun E-Marketplace memudahkan para pengrajin untuk memasarkan hasil kerajinannya. Informasi dan pemasaran yang dijangkau pun memungkinkan untuk masuk ke pasar internasional yang bertujuan untuk peningkatan penghasilan para pengrajin dan mengenalkan potensi desa gerabah Bumi Jaya. Selain untuk penjualan E-Marketplace ini bertujuan sebagai sarana koperasi dalam mengelola para pengrajin. Pembelian gerabah, pembayaran elektronik, pengolahan data pengrajin, data pembeli, alur pengiriman, laporan pendapatan, merupakan fitur yang terdapat pada E-marketplace Desa Gerabah untuk memecahkan masalah yang ada.
RANCANGAN SISTEM INFORMASI RIWAYAT PERBAIKAN RECEIVER BERBASIS WEB PADA PT MNC VISION Jenie Sundari; Abdul Azis
Jurnal Informatika Vol 19, No 1 (2019): Jurnal Informatika
Publisher : IIB Darmajaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30873/ji.v19i1.1501

Abstract

PT. MNC VISION is a company engaged in satellite tv. Problems in dealing with this company is, not the existence of the sikronisasi history of the condition of the receiver. Where the receiver is used as a means of capturing a signal for satellite tv. This receiver at pinjamkan party company to the customers. Logging with the manual for this receiver, so that in the event of damage or repairs on the receiver, the receiver does not condition history quickly note the results. This author makes issue of architecture history information system improvements to receivers using the method waterfall. With this method, the author analyzes the system requirements, designing the look of the web, designing the application and test the success of the system. The result is, in the form of web-based information system where data damage receiver can be directly input and known problems of the damage, expected to speed up the report the condition of the receiver, allowing parties to repair damage in handling receiver.  Keywords :  inventory, web, receiver, waterfall
Analisis Hubungan Media Pembelajaran Berbasis Teknologi Informasi dengan Minat Belajar Siswa Marini Nur Aina; Jenie Sundari
Jurnal Informatika Global Vol 10, No 1
Publisher : UNIVERSITAS INDO GLOBAL MANDIRI

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (277.631 KB) | DOI: 10.36982/jiig.v10i1.730

Abstract

ABSTRACTThe sophistication of information technology now be utilized for various aspects, among them educational aspects. Where this technology is used for teachers and students. Which aims to provide other methods of learning, so that students are expected to be more interested in receiving learning materials. The purpose of this study is to analyze whether there is a relationship between the mediaof information technology-based learning with student interest by respondent teachers and students. This study is a research type of explanation, because this research is intended to explain the variables by testing the hypothesis that has been formulated previously. The study population was all teachers and students of class VI of the 75 teachers and 184 students, with the sample used by 43 teachers and 65 students. Data were analyzed using correlation analysis. The research proves the results of the partial test between the variables of Information Technology Based Learning Media (X) with Student Interests (Y) are as follows: partial results for the respondent teachers thitung  of (0.020)> ttable  (0.05) and the value probability equal to 0.353. The conclusion that media information technology-based learning is positively related to the weak student interest by respondent teachers, partial results thitung  for student respondents was (0.020)> ttable (0.05)  and  a  probability  value  of  0.288.  The  conclusion  that  media  information technology-based learning is positively related to the weak interest in student learning based onstudent respondent.Keywords : Media Information, Information Technology , Interest Learning.ABSTRAKKecanggihan teknologi informasi sekarang dapat dimanfaatkan untuk berbagai aspek, di antaranya aspek pendidikan. Dimana teknologi ini digunakan untuk guru dan siswa. Yang bertujuan untuk memberikan metode lain dalam belajar, sehingga diharapkan siswa lebih tertarik menerima materi belajar. Tujuan Penelitian ini adalah untuk menganalisis apakah terdapat hubungan antara media pembelajaran berbasis teknologi informasi dengan minat belajar siswa berdasarkan responden guru dan siswa. Penelitian ini merupakan tipe penelitian penjelasan, karena penelitian ini bermaksud menjelaskan variabel-variabel melalui pengujian hipotesis yang telah dirumuskan sebelumnya. Populasi penelitian ini adalah semua guru dan siswa kelas VI yang berjumlah 75 guru dan 184 siswa, dengan sampel yang digunakan sebanyak 43 guru dan 65 siswa. Data di analisa dengan menggunakan analisa korelasi. Hasil penelitian membuktikan  hasil  uji  secara  parsial  antara  variabel-variabel  Media  Pembelajaran Berbasis  Teknologi  Informasi  (X)  dengan  Minat  Belajar  Siswa  (Y)  adalah  sebagai berikut: secara parsial hasil thitung untuk responden guru sebesar (0,035) < ttabel (1,683) dan nilai probabilitas sebesar 0,322. Kesimpulannya bahwa media pembelajaran berbasis teknologi informasi mempunyai hubunganyang cukup dengan minat belajar siswa berdasarkan responden guru, secara parsial hasil thitung  untuk responden siswa sebesar (0,120) < ttabel (1,6694) dan nilai probabilitas sebesar 0,195. Kesimpulannya bahwa media pembelajaran berbasis teknologi informasi mempunyai hubungan yang lemah dengan minat belajar siswa berdasarkan responden siswa.Kata kunci : media pembelajaran, teknologi informasi, minat belajar
Analisa dan perancangan Knowledge Management System pada SMA Negeri Ragunan Jakarta Selatan Sita Anggraeni; Sunarti Sunarti; Jenie Sundari
Journal of Applied Informatics and Computing Vol 2 No 2 (2018): Desember 2018
Publisher : Politeknik Negeri Batam

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (1005.633 KB) | DOI: 10.30871/jaic.v2i2.1000

Abstract

As one of the public high schools intended for student athletes and sportsmen in the Ragunan area of ​​South Jakarta, Ragunan State Senior High Schools not only want to improve their students 'sports achievements but want to improve their students' academic performance. This research proposes to the need for a Knowledge Management System. The Knowledge Management concept tries to combine two major strengths namely Knowledge and Management by managing all the resources (resources) that are in the company so that it is easy to store, recover, and distributed to the right people quickly according to needs. By designing a web-based knowledge management system at Ragunan State High School, it becomes one of the learning media and information related specifically between teachers and students. The website is one of the media in many ways in delivering information, through education websites, the teachers and students can exchange information and even conduct learning activities. System development in this study using prototype methods, with this method of development and users can interact with each other during the system manufacturing process. this application can be applied to support the dissemination of information and dissemination of the existence of schools and to make effective the implementation of educational activities between teachers and students even without face to face.