Ermira Nilansari Putri
Universitas Muhammadiyah Surakarta

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FOLKLOR DAN DIMENSI KISAH KI AGENG DONOLOYO TRADISI UMBUL DONGO DI PUNDEN DONOLOYO DALAM PERSEPSI MASYARAKAT PEMILIKNYA: KAJIAN RESEPSI SASTRA Ermira Nilansari Putri; Sri Sumarni
MATAPENA: Jurnal Keilmuan Bahasa, Sastra, dan Pengajarannya Vol. 4 No. 2 (2021): Desember 2021
Publisher : Program Studi Pendidikan Bahasa dan Sastra Indonesia Universitas Islam Majapahit (UNIM) Mojokerto Indonesia

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Abstract

Judging from the variety of provinces in Indonesia, they also have an influence on the diversity of folklore. This is possible, because basically folklore contains meaning as a culture that is protected by its essence. This study aims to examine the folklore and dimensions contained in the story of Ki Ageng Donoloyo and the umbul dongo tradition. The place of this research was carried out in the Donoloyo Forest Nature Reserve and doubles as Punden Donoloyo. Its address is Watusomo, Watusomo Hamlet, Slogohimo District, Wonogiri Regency, Central Java Province. Primary data sources, from in-depth interviews (punden Donoloyo caretaker, village head, administrators of the Donoloyo Teak Forest Reserve, residents, teachers) and observations or observations in the Donoloyo forest nature reserve (regarding punden and the Donoloyo forest environment). The data analysis technique in this folklore study, the author uses an interactive analysis model. The results of this study contain five dimensions that arise from the existence of this folklore (the dimensions of belief or religion, culture, social, morals, and education). In essence, the reader is faced with a role in terms of providing a meaning or description through (containing space, time and socio-cultural groups). The explanation in the statement can be interpreted that a literary work can be seen from a different point of view (reviewed through reading, evaluation evaluation) by certain people. Keywords: dimensions, folklore, tradition, umbul dongo.
Implementasi Abreviasi Dalam Tajuk Akun Youtube Najwa Shihab Ermira Nilansari Putri; Atiqa Sabardila
ESTETIK : Jurnal Bahasa Indonesia Vol 4, No 2 (2021)
Publisher : Institut Agama Islam Negeri (iAIN) Curup

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29240/estetik.v4i2.2587

Abstract

This study aims to show the suitability of the abbreviation used on YouTube social media. It provided a description of the problems that arise regarding the emergence of various forms of abbreviations, as well as analyzed the meaning contained in the abbreviations in Youtube account header.  It employed a qualitative descriptive approach (in the form of a content analysis process and data of a collection of tangible words). The technique of providing data utilizes the free-of-conversation listening technique. The approach used in this study was a qualitative approach with Miles Huberman's analytical model. The data analysis model used was the flow model of analysis. The sources of the data the title on Najwa Shihab's Youtube channel. This study analyzed twenty two data that utilize abbreviations on them. It contained eight data in the abbreviation domain. In the realm of fragments, seven data have been found. The acronym domain in this study consisted of eight data. Then, in the contraction and letter symbols, there was one datum. With regard to the majority of the most frequent occurrences of each type of abbreviation in the header of Najwa Shihab's youtube account were  32% abbreviations, 28% fragments, 32% acronyms, 4% contractions, and 4% letter symbols.
Fungsi Eufemisme dan Disfemisme dalam Siniar "Close The Door" Deddy Corbuzier Ermira Nilansari Putri; Laili Etika Rahmawati
Jurnal Onoma: Pendidikan, Bahasa, dan Sastra Vol. 8 No. 1 (2022)
Publisher : Universitas Cokroaminoto Palopo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30605/onoma.v8i1.1643

Abstract

Penelitian ini bertujuan untuk menjelaskan fungsi eufemisme dan disfemisme dalam siniar "Close the Door" Deddy Corbuzier. Penelitian ini merupakan penelitian bahasa dengan menggunakan jenis penelitian deskriptif kualitatif. Penelitian ini digunakan untuk menarik fakta yang sebenarnya secara jelas. Objek kajian berupa tuturan Deddy Corbuzier dan narasumber. Fokus utama penelitian ini pada fungsi gaya bahasa eufemisme dan disfemisme. Objek kajian berupa tuturan Deddy Corbuzier dan narasumber (dokter Tirta Mandira Hudhi dan Agung Suprio) yang diundang. Data penelitian ini sumber data berasal dari video YouTube yang disiarkan oleh kanal Deddy Corbuzier. Metode simak dalam penelitian ini menggunakan teknik simak bebas libat cakap (SBLC). Data yang terkumpul ditranskripsi, kemudian diidentifikasi dan diklasifikasikan. Kegunaan teknik tersebut untuk mendapatkan fungsi eufemisme dan disfemisme dalam siniar "Close the Door" Deddy Corbuzier yang berjudul “KPI bubarkan saja sudah!! masa pelecehan!!” dengan durasi 1 jam 14 menit 34 detik. Video kedua dengan judul “Gue wakilin ribut sama ketua KPI!! dari pelecehan sampai Saipul Jamil” dengan durasi 59 menit 39 detik. Teknik analisis data menggunakan model analisis mengalir. Dapat dilihat dalam tuturan Deddy Corbuzier dan narasumber (dokter Tirta Mandira Hudhi dan Agung Suprio) fungsi gaya bahasa eufemisme telah ditemukan empat belas data dengan persentase 58%, sedangkan disfemisme termuat sepuluh data dengan persentase 42%.
Educational game based on macromedia flash in Indonesian language learning in junior high school Ermira Nilansari Putri; Laili Etika Rahmawati; Main Sufanti; Hafiza Sana Mansoor
BAHASTRA Vol. 43 No. 2 (2023): BAHASTRA
Publisher : Universitas Ahmad Dahlan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26555/bs.v43i2.521

Abstract

Educational Game is an application package that is used as a tool that aims to encourage students to undergo learning activities. The objectives of this study are (1) to describe educational games based on Macromedia Flash for Indonesian language learning in junior high schools; and (2) to describe the results of implementing Macromedia Flash-based educational games with the Fisher Yates Shuffle algorithm in learning Indonesian in junior high schools. The research approach is a qualitative descriptive research. The research is based on case studies with subjects and objects that focus on class VIIIC students and Indonesian language teachers at SMP Negeri 2 Jatisrono. Data collection techniques are by using observation techniques, questionnaires, interviews, and tests. The research sample is 30 VIIIC students. Data analysis is guided by Miles & Huberman's view which consists of three streams of activities that occur simultaneously, namely: data reduction, data presentation, drawing conclusions/verification. The data validity test was carried out using source triangulation technique. In connection with the research results based on eight indicators, it can be understood that the level of student activity in learning Indonesian based on educational games based on Macromedia Flash with the Fisher Yates Shuffle algorithm has increased. The percentage of 87% of students explained that the Macromedia Flash application based on the Fisher Yates Shuffle algorithm was able to increase student activity. This research encourages the integration of technology in the world of education. Flash-based games can offer interactive and dynamic content, enhancing the learning experience.