Fitri Dwi Kartikasari
Fakultas Teknik Universitas Surabaya

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PEMBUATAN VIDEO DOKUMENTER FENOMENA ROKOK Tommy Karyadi; Fitri Dwi Kartikasari; Hendra Dinata
CALYPTRA Vol. 7 No. 2 (2019): Calyptra : Jurnal Ilmiah Mahasiswa Universitas Surabaya (Maret)
Publisher : Perpustakaan Universitas Surabaya

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Abstract

Electric cigarettes are now growing in the community. This stuff is considered an alternative for people who want to stop using regular cigarettes. Though the users of electric cigarette not yet know about information of electric cigarette. With the problem, there was a documentary video about the phenomenon of electric cigarettes for people to know information about everything of electric cigarette. This documentary video was created using Adobe Premiere CC5 and the results can be accessed through a link from the promotional media in the form of games. For some parts of the video edited using software Adobe After Effect CC5. This documentary video has passed the trial and evaluation process by showing the video and giving questionnaires to 20 people who are aged above 16 years. Responses obtained quite well because the information provided can be understood so that it can deliver the video messages informatively.
PEMBUATAN APLIKASI ALAT MUSIK TRADISIONAL GAMBANG Florencia Gleda; Fitri Dwi Kartikasari; Andre Andre
CALYPTRA Vol. 7 No. 2 (2019): Calyptra : Jurnal Ilmiah Mahasiswa Universitas Surabaya (Maret)
Publisher : Perpustakaan Universitas Surabaya

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Abstract

Indonesia is a country with a rich culture, one of them is the traditional musical instrument gambang. Gambang is a traditional musical instrument from Central Java. From the results of questionnaire, there are many respondents who didn’t know the shape, how to play and where gambang came from. Respondents also said that they rather play modern musical instruments than the traditional one. Those are the backgrounds which are made for the making of traditional musical instrument gambang application. The name of this application is Dolanan Gambang, where this application is intended for Indonesian citizens to understand about gambang and play it virtually with leap motion as an input. Users can play gambang with traditional/modern songs. This application are made with Adobe Flash Professional CS 6, Adobe Photoshop CS 6, Adobe audition CS 6, Autodesk 3DS Max 2015, C# dan Unity 5.5. Results of verification and validation shows that this application is working well. From questionnaire results, many respondents said they agree that this application can increase their knowledge about gambang. This application can also provide an experience of playing gambang virtually. Respondents also said that this application have an easy to understand interface and it is visually appealing. Although at first respondents seems to have a hard time playing because they are not used to using leap motion. Furthermore, respondent tells that this application made them interested on playing gambang.
PEMBUATAN VIDEO TUTORIAL STRATEGI BERTAHAN DAN MENYERANG DALAM PERMAINAN BOLA BASKET Gledis Emanuela; Fitri Dwi Kartikasari; Hendra Dinata
CALYPTRA Vol. 7 No. 2 (2019): Calyptra : Jurnal Ilmiah Mahasiswa Universitas Surabaya (Maret)
Publisher : Perpustakaan Universitas Surabaya

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Abstract

Basketball is a team of five people. In basketball matches required compactness between players. If when surviving and attacking from five people only one person who mastered the technique, then not necessarily the team will win. Therefore, one team must master both defense and attack techniques in playing basketball. This is the background of making this video tutorial application. This app is called “Tutorial Menyerang dan Bertahan Permainan Bola Basket”, where this app aims to help understand the techniques of survival and attack basketball. This application was created using Adobe Illustrator CS6 software, Adobe After Effects CC and Adobe Flash Professional CS6. This app contains about defense and assault. Defense is an effort run by a defensive team in order to dispel an opponent's attack. In addition to defensive techniques, players must also master the attacking techniques in basketball games. Assault is an effort run by an attacking team in order to score numbers into a basketball ring. Verification and validation resultsnote that this application has been running smoothly. Based on the results of 20 people, 10% of respondents said agree and 90% said strongly agree that this application can provide knowledge to understand the techniques of survival and attack basketball. In addition, respondents considered this app already has an attractive visual appearance and an easy to understand interface.
PERANCANGAN BRAND IDENTITY COTTON CO MALANG Alfandra Qashmal Aufar; Fitri Dwi Kartikasari; Tyrza Adelia
CALYPTRA Vol. 7 No. 2 (2019): Calyptra : Jurnal Ilmiah Mahasiswa Universitas Surabaya (Maret)
Publisher : Perpustakaan Universitas Surabaya

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Abstract

Dengan melihat peluang yang ada, bisnis cafe masih merupakan bisnis yang menjanjikan. Karena semakin menjamurnya cafe yang ada di Malang, sehingga sebuah cafe membutuhkan brand identity. Tidak terkecuali Cotton Co sebagai cafe yang akan turut serta meramaikan bisnis cafe yang ada di Malang. Dengan adanya brand identity sehingga target market dapat lebih muda untuk mengenali cafe tersebut. Target market dari Cotton Co Cafe adalah masyarakat mulai dari kalangan menengah terutama kalangan muda seperti anak SMA, mahasiswa, bahkan pekerja dan tidak terbatasi oleh usia dan jenis kelamin. Untuk tahap pembuatan brand identity ini melalui beberapa tahap yaitu menganalisis data cafe dan menganalisis kompetitor. Kemudian hasil dari analisis inilah yang menjadi bahan pertimbangan dan acuan yang kemudian diolah menjadi strategi desain yang konsisten serta menjadi sebuah konsep yang berbeda dari kompetitor.Setelah didapatkan data hasil dan analisis dari uji coba, lalu ditarik kesimpulan bahwa brand identity mudah diingat dan melekat kuat di ingatan para target market, menu dapat menarik minat konsumen, panduan brand manual book dapat dipahami dengan jelas dan informasi yang tertera pada website pun dapat tersalurkan dengan baik.
PEMBUATAN SISTEM INFORMASI ADMINISTRASI ORGANISASI MAHASISWA UNIVERSITAS SURABAYA Fony Rosiana; Dhiani Tresna Absari; Fitri Dwi Kartikasari
CALYPTRA Vol. 7 No. 2 (2019): Calyptra : Jurnal Ilmiah Mahasiswa Universitas Surabaya (Maret)
Publisher : Perpustakaan Universitas Surabaya

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Abstract

University of Surabaya (Ubaya) is one of the private universities in Surabaya, East Java. In general, any university that is both private and state universities have student organizations in accordance with the interests of each university. Similarly, the University of Surabaya. At present, the administrative activities that include recording and realization of the activities of the work program is still running it manually. Processes running manually is a time consuming, because there are several steps that must be done in a way to meet people. The duration of the administration process can impede the course of events. Therefore, making this system aims to help the administration process so that the process can be completed more quickly and does not inhibit the activity. Analysis of system requirements through interviews to the parties concerned and also made observations on the course of the administrative process. This system will streamline administrative processes and activities can save the file with the existing format seminimalis system design made possible so it does not make the user confused in using this system. The system is made by using CodeIgniter and phpMyAdmin. After going through the process of testing, the system created to help according to the needs of student organizations University of Surabaya. Final conclusion of this system can help reduce errors and help accelerate the process of administrative activities.
PEMBUATAN APLIKASI INFORMASI LAPANGAN OLAHRAGA BERBASIS ANDROID David Setiawan Wijaya; Daniel Hary Prasetyo; Fitri Dwi Kartikasari
CALYPTRA Vol. 7 No. 2 (2019): Calyptra : Jurnal Ilmiah Mahasiswa Universitas Surabaya (Maret)
Publisher : Perpustakaan Universitas Surabaya

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Abstract

Exercise is something everyone must do. Not apart from sports that can be done at home or sports that require a field. Currently there are many sports rental courts that are spread in every city. But there is no system that can connect userswith field owners. This app connects between field owners in particular basketball, badminton, soccer, volleyball and futsal with users. This app uses Phonegap that integrates with Framework7. Phonegap is a framework that allows web developers to turn it into a mobile app. Phonegap can be combined with framework7 which is an open source framework created for mobile application makers. This app also has a location feature with the help of googlemaps that serves to show the location of the sports field. With the creation of this application as well as with the results of the questionnaire can be concluded, help tenants field to find out the latest sports field information and order the field directly using thesmartphone.
PENGEMBANGAN SISTEM INFORMASI PENGELOLAAN KEGIATAN MASJID AL-FALAH SURABAYA Yusron Andrian; Dhiani Tresna Absari; Fitri Dwi Kartikasari
CALYPTRA Vol. 7 No. 2 (2019): Calyptra : Jurnal Ilmiah Mahasiswa Universitas Surabaya (Maret)
Publisher : Perpustakaan Universitas Surabaya

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Abstract

Masjid Al Falah Surabaya is one of the places of worship for Muslim religion in Surabaya. The mosque has divisions to manage activities associated with the mosque. The division is among others division of dakwah ibadah, division of zakat infaq, secretarial division, qurban committee, and others. Division of dakwah ibadahis a division that manages the study activities. Activities undertaken by the division of dakwah ibadah there are monthly reports and there are no monthly reports. Activities that have monthly reports are routine activities carried out by the division of dakwah ibadah, namely Sholat Rawatib, Kajian Spirit Muslim Sukses, Kajian Maghrib, Kajian Subuh, dan Kajian Majelis Jejak Nabi. Other activities or incidental activities do not have monthly reports. This matter may cause division of dakwah ibadahnot knowing what incidental activity has been done and enthusiasts from such activity.In addition to the division of dakwah ibadah, zakat infaq division also has difficulties in receiving zakat infaq recorded in paper form. So also with the qurban committee in performing receipt qurban recorded in the paper each acceptance. While the difficulties experienced in the secretarial division is to know the progress of incoming mail. The existing difficulties can be solved by establishing an activity management information system. This information system is made using system theory, information, management, management information system, and mosque organization. Once this information system is created, a trial is conducted to ensure that the information system is error-free and can be used in accordance with the objectives of the information system.