Andre Andre
Fakultas Teknik Universitas Surabaya

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PEMBUATAN APLIKASI PEMBANTU PEMANDU WISATA BERBASIS ANDROID Billy Samuel Fernanda; Lisana Lisana; Andre Andre
CALYPTRA Vol. 7 No. 2 (2019): Calyptra : Jurnal Ilmiah Mahasiswa Universitas Surabaya (Maret)
Publisher : Perpustakaan Universitas Surabaya

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Abstract

“Aplikasi Pembantu Pemandu Wisata” is an application that created to help the work of tour guides in explaining the travel guides. Refer to their difficulty of giving an explanation, especially in crowded conditions, is the main concept of this application. With voice broadcasting feature that is captured from a cell phone guides and sent to all mobile phone participants can relieve guide jobs. The sound will be sent through a wifi connection-direct connected with the guide. In addition to the voice broadcasting feature, also a feature to send notification that serves to remind the participants if the time has come to gather. User interface implemented on the concept of one-handed operation that allows the user to operate easily with one hand. After implementing and testing with survey and observation, the result showed that the tour guide helper application is made to facilitate the tour guides and tour participants.
PEMBUATAN APLIKASI ALAT MUSIK TRADISIONAL GAMBANG Florencia Gleda; Fitri Dwi Kartikasari; Andre Andre
CALYPTRA Vol. 7 No. 2 (2019): Calyptra : Jurnal Ilmiah Mahasiswa Universitas Surabaya (Maret)
Publisher : Perpustakaan Universitas Surabaya

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Abstract

Indonesia is a country with a rich culture, one of them is the traditional musical instrument gambang. Gambang is a traditional musical instrument from Central Java. From the results of questionnaire, there are many respondents who didn’t know the shape, how to play and where gambang came from. Respondents also said that they rather play modern musical instruments than the traditional one. Those are the backgrounds which are made for the making of traditional musical instrument gambang application. The name of this application is Dolanan Gambang, where this application is intended for Indonesian citizens to understand about gambang and play it virtually with leap motion as an input. Users can play gambang with traditional/modern songs. This application are made with Adobe Flash Professional CS 6, Adobe Photoshop CS 6, Adobe audition CS 6, Autodesk 3DS Max 2015, C# dan Unity 5.5. Results of verification and validation shows that this application is working well. From questionnaire results, many respondents said they agree that this application can increase their knowledge about gambang. This application can also provide an experience of playing gambang virtually. Respondents also said that this application have an easy to understand interface and it is visually appealing. Although at first respondents seems to have a hard time playing because they are not used to using leap motion. Furthermore, respondent tells that this application made them interested on playing gambang.
PEMBUATAN BOARD GAME UNITE AND FIGHT Agung Wijoyo; Andre Andre; Richard Pramono
CALYPTRA Vol. 7 No. 2 (2019): Calyptra : Jurnal Ilmiah Mahasiswa Universitas Surabaya (Maret)
Publisher : Perpustakaan Universitas Surabaya

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Abstract

cooperation is an important aspect that need to be taught as soon as possible, especially to teenager which is an important phase of individuality shaping. One of the example of such activity is outbound, but outbound is difficulties to be prepared, thus a convenient media to introduce the importance of cooperation is made in the form of board game with unique point in how to win the game. After that, board game with similar mechanic and companion app analyzed. The result then used to design the board game and companion app. The design of board game and companion app then made using adobe photoshop CS6 and unity. The board game made with cooperative play, action point allowance, variable phase order, programmed movement, dice rolling and grid movement mechanic. After made then the board game tested by doing blind test play with 10 people, after that each participant will be asked to fill the validation questionnaires, from their answers in the questionnaire inferred that the board game has positive result, which is to tell the participant that cooperation, communication and coordination is important, also the board game could attract their attention.
PEMBUATAN SOSIAL MEDIA ALUMNI INFORMATIKA UNIVERSITAS SURABAYA BERBASIS WEB Leon Hartono; Andre Andre; Daniel Soesanto
CALYPTRA Vol. 7 No. 2 (2019): Calyptra : Jurnal Ilmiah Mahasiswa Universitas Surabaya (Maret)
Publisher : Perpustakaan Universitas Surabaya

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Abstract

Universitas Surabaya (UBAYA) has many Informatics Engineering alumni from various cities in Indonesia. Informatics Engineering department currenty has no facilities to accomodate the alumni to maintain communication within each others. Moreover, alumni face problem in doing job search because it is difficult to find vacancies suitable to their field. It is also difficult to search freelance software or system development projects.Based on that current problems, the department needs a system as a medium to gather alumni in order to establish communication within each othersand provide features which can help alumni find jobs in accordance with their desired field. The system created is a special social media alumni of Informatics Engineering of Universitas Surabaya by providing job search feature and freelance projects.Features on this system is made based on requirements obtained from analysis of similar system. From the validation of this system, it is concluded that the system is able to meet the requirements of alumni in terms of expanding and strengthen alumni relation within each others, and also facilitates alumni to search jobs and freelance projects.