Budi Hartanto
Fakultas Teknik Universitas Surabaya

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PEMBUATAN APLIKASI MULTIMEDIA INTERAKTIF PEMBELAJARAN BAHASA JEPANG LEVEL DASAR Jessyca Wulandari; Budi Hartanto; Marcellinus Ferdinand Suciadi
CALYPTRA Vol. 7 No. 2 (2019): Calyptra : Jurnal Ilmiah Mahasiswa Universitas Surabaya (Maret)
Publisher : Perpustakaan Universitas Surabaya

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In this increasingly advanced era, mastering a foreign language can provide many advantages, one of them is Japanese language. By looking at these advantages, such as expanding opportunities in the working world, getting scholarships and knowing the culture of the country concerned, then the Japanese language course appears. However Japanese characters which consists of three characters make students difficult to memorize because these characters are too many. In addition, a boring learning method that used by teacher can make students lazy to learn. Therefore, an application that can help the community to understand the Japanese language with role playing learning method is created. In this application, the lesson divided into six stages and delivered briefly. Overall, the user will interact a lot with a female character. This character will guide the user from beginning to the end to tell the user some basic sentence patterns and Japanese characters of hiragana and katakana. Evaluation in this application is given by answering some questions and accompanied by match and pair letter and picture cards mini games. From the test results, it can be concluded that this multimedia application can help beginners to learn Japanese with an interesting appearance and help users in memorizing Japanese characters and without spending any cost.
PEMBUATAN MOTION COMIC DANIEL DI KANDANG SINGA UNTUK ANAK SEKOLAH MINGGU Olivia Puspitasari; Budi Hartanto; Maya Hilda Lestari L.
CALYPTRA Vol. 7 No. 2 (2019): Calyptra : Jurnal Ilmiah Mahasiswa Universitas Surabaya (Maret)
Publisher : Perpustakaan Universitas Surabaya

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Minat anak-anak untuk membaca Alkitab mulai menurun dikarenakan bahasa yang terdapat pada Alkitab susah dipahami oleh anak-anak. Anak-anak lebih tertarik untuk melihat gambar-gambar dibandingkan membaca tulisan. Selain itu pengajaran Alkitab yang dilakukan di sekolah minggu hanya dilakukan 1 kali dalam seminggu, hal ini membuat anak-anak kurang bisa mengingat pengajaran Alkitab dengan baik. Salah satu pengajaran yang ada di Alkitab dapat dilihat pada kitab Daniel yaitu cerita Daniel di kandang singa. Media yang telah menyajikan cerita Daniel seperti buku cerita bergambar, website, blog, video live action dan animasi. Selain media tersebut, media uniklainnya untuk menyampaikan cerita Daniel di kandang singa adalah motion comic.Untuk mengetahui kebutuhan sistem apa saja yang diperlukan, dilakukan analisa dengan cara wawancara terhadap anak-anak sekolah minggu usia 5-12 tahun dan kakak sekolah minggu. Dari hasil wawancara yang dilakukan, didapatkan hasil bahwa media yang disenangi anak-anak untuk menceritakan kembali cerita Alkitab adalah media komputer dan anak-anak lebih suka dengan banyaknya gambar dibanding dengan banyaknya tulisan. Dalam pembuatan motion comic terdapat elemen-elemen penting yaitu cerita, storyboard, layout, dialog, animasi, audio, dan rendering. Aset yang dibuat yaitu aset gambar, efek suara, dan pengisi suara. Untuk pembuatan aplikasi menggunakan flash.Di dalam aplikasi ini terdapat kuis dan fakta unik. Validasi dilakukan dengan cara pretest dan posttest. Dari hasil validasi yang dilakukan terdapat peningkatan sebelum dan sesudah menonton motion comic Daniel di kandang singa. Sehingga dapat ditarik kesimpulan bahwa motion comic ini memiliki gambar yang bagus dan cerita yang dapat dimengerti.
PEMBUATAN GAME STRATEGI THRONES AND CASTLES DENGAN FITUR VOICE COMMAND Nikolas Arif; Budi Hartanto; Marcellinus Ferdinand Suciadi
CALYPTRA Vol. 7 No. 2 (2019): Calyptra : Jurnal Ilmiah Mahasiswa Universitas Surabaya (Maret)
Publisher : Perpustakaan Universitas Surabaya

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Abstract - A game needs an input from the p ayer to respond. Most used input types are mouse and keyboard. G mes also have other inputs such as touch screen, and voice input. According to data from Steam, several games using voice input feature have a lot of positive review from players. However the number of games using voice input feature remain quite low. The creation of strategy game Thrones and Castle is intended to give a special attractiveness in strategy game using voice input feature. This game is created using Unity Game Engine, with the addition of voice input feature in game. Analysis and design process was done by comparing two existing games with similar feature. Design result was implemented using Unity Game Engine. Implementation result was tested to ensure the game have reached its goal. Testing was done by asking eighteen respondents to try the game and answer a questionnaire. Questionnaire result as a whole shows that voice input feature can give attractiveness to the game, moderately easy to use and quite accurate. Furthermore, writer also tested every available feature in game. After tests were completed, writer concludes that the game has reached its goal.
PEMBUATAN GAME TOWER DEFENSE MENGGUNAKAN ALGORITMA A* Aloysius Wiranata; Budi Hartanto; Marcellinus Ferdinand Suciadi
CALYPTRA Vol. 7 No. 2 (2019): Calyptra : Jurnal Ilmiah Mahasiswa Universitas Surabaya (Maret)
Publisher : Perpustakaan Universitas Surabaya

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Nowadays, tower defense games doesn’t give its players freedom which they cannot create their own path, therefore a desktop based game of tower defense game which able to give its player freedom in creating their own path is created. This game is built using unity and can be played in single player. In this game, there is an objective that must be protected by its player. There will also be monsters that will try to find their own path to the objective. This monster will be using A* path finding algorithm. A* path finding algorithm is the most common path finding algorithm used in many games. This final project will be using A* algorithm library implemented by Aron Granberg. The using of this library is based on its clear documentation and easiness of using this library. From the result of analysis, the game will also have feature to create Custom Tower. Custom Tower is a feature that enables its player to modify attributes of a tower according to his own needs. In order to remain exciting and no tower is toooverpowered, the higher the attribute of a custom tower then the cost of building that tower will also be higher. From the game test results obtained that the presence of custom tower and custom track increases the enjoyment of playing tower defense game. Suggestions that can be given for further development is to add more variety of monsters and tower and multiplayer feature.
PEMBUATAN PERMAINAN LINK COLOUR BERBASIS ANDROID Alexander Gregorius Pranoto; Budi Hartanto; Marcellinus Ferdinand Suciadi
CALYPTRA Vol. 7 No. 2 (2019): Calyptra : Jurnal Ilmiah Mahasiswa Universitas Surabaya (Maret)
Publisher : Perpustakaan Universitas Surabaya

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Casual Game Is a genre of the game which has same pattern and short level. For the example of the casual game is Catch Dot. Catch Dot is a game which has genre Casual Whom the player must match the color of the dot Which coming to circle in the center of the screen. Game will be over if the player can not match the color of the dot. At first, Catch Dot is very attractive, however, because of the lackof some features and variation, this game is rarely played right now. Then, an opportunities arise to make a similar game with Catch Dot which is named Link Colour. Link Colour has some features dan variation which is never exist in Catch Dot. Some features will be added in the Link Colour are online multiplayer, pause button, tutorial, levelling, power up. Power up which will be used are power up to increase the player’s health, slowing the rotation of the enemy wheel, reverse the direction of the enemy wheel. Theaddition ofthis feature are expected to make the Link Colour game can be more exciting thanthe CatchDot game and can be sought bymany people. Link Colour game uses Android Operating System. The development of Link Colour Game uses the Unity Game Engine and utilizing C# Programming Language. After implementation and some test run, obtained a result for Link Colour game. Link Colour game is exciting and easy to be played.
PEMBUATAN SISTEM PENGECEKAN KELULUSAN BERBASIS WEBSITE DI FAKULTAS TEKNIK UNIVERSITAS SURABAYA Eduardus Aldo Kosasih; Budi Hartanto; Daniel Soesanto
CALYPTRA Vol. 7 No. 2 (2019): Calyptra : Jurnal Ilmiah Mahasiswa Universitas Surabaya (Maret)
Publisher : Perpustakaan Universitas Surabaya

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College students certainly want to graduate with the best results and on time or faster. Graduation checking system in the University of Surabaya, especially in the Engineering Faculty have not been able to completely follow the curriculum changes that occur. In addition, students have difficulties to check their prerequisite to graduate in their respective department. Until now, the system still using desktop-based application. It is difficult for students who do not have the app. Creating a graduation checking systemwebsite-based in the Engineering Faculty University of Surabaya aims to facilitate students to graduation prerequisite checks in each department. The system is made tocheckvarious aspects of the graduation requirements in each department. This system will compare the courses taken by students with courses that must be taken and ensure that students can graduate and fulfill all prerequisites with lectures contract. The trial results showed that students who use this system will be easier to check what are the prerequisites of graduation and find out what deficiencies unmet graduation prerequisite. Thus, administrative officer, Academic Advisor, and the Head of Department may determine the graduation of each student in each department more efficiently.
PEMBUATAN APLIKASI PEMBELAJARAN BAHASA JEPANG LEVEL DASAR BERBASIS ANDROID Lisania Ayu Agustin; Budi Hartanto; Melissa Angga
CALYPTRA Vol. 7 No. 2 (2019): Calyptra : Jurnal Ilmiah Mahasiswa Universitas Surabaya (Maret)
Publisher : Perpustakaan Universitas Surabaya

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In this era of globalization, make the country Indonesia to connect with other countries in various countries in the world. One of the countries that have relations with Indonesia and plays an important role in various aspects in Indonesia, especially in terms of economics and education is the country of Japan. The obstacles that must be overcome so that the relationship between Indonesia and other countries can be well established is about language. Basic Level of Japanese Language Learning Applications, built to help learners of basic level Japanese language can write, read, and understand Japanese easily. This app utilizes android technology. Android has many Application Programming Interface (API) tools for application development, one of which is the Gesture API feature. By utilizing the API was built the application of Japanese Language Learning, mainly in Japanese letters, both Hiragana and Katakana. This application is designed and built using android programming languages and MySQL database as its storage database. The results achieved is a learning application that provides ease in understanding Japanese language. This learning application is supported by multimedia so as to provide an interesting and interactive appearance, so that users can understand what is learned.
PEMBUATAN SISTEM INFORMASI MANAJEMEN PADA ORGANISASI EXCELLENT LEADER TRAINING Audi Satria Haryanto; Budi Hartanto; Maya Hilda Lestari L.
CALYPTRA Vol. 7 No. 2 (2019): Calyptra : Jurnal Ilmiah Mahasiswa Universitas Surabaya (Maret)
Publisher : Perpustakaan Universitas Surabaya

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ELT (Excellent Leader Training) merupakan organisasi berfokus pada pelatihan kepemimpinan. ELT sendiri sudah menjangkau hampir seluruh indonesia akan tetapi ELT masih belum memiliki sistem yang mengatur data mereka dengan, sehingga yang terjadi adalah banyak data yang menjadi tidak akurat. Rekam jejak member yang pernah menjadi panitia atau peserta pun tidak tersimpan dengan baik. Hal ini menyusahkan administrator jika memerlukan informasi tersebut. Tujuan peneilitian ini adalah untuk membangun sebuah sistem informasi manajemen yang dapat memudahkan administrator maupun member untuk dapat melihat data rekam jejak setiap member dan menjadikan data tersebut akurat. Di sisi lain, sistem ini akan menangani banyak informasi dan informasi tersebut akan lebih mudah tersampaikan kepada member, sehingga member pun tidak kebingungan dalam mencari informasi.