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Measuring Enterprise Resource Planning (ERP) Systems Effectiveness in Indonesia Adhi Wibowo; Marti Widya Sari
TELKOMNIKA (Telecommunication Computing Electronics and Control) Vol 16, No 1: February 2018
Publisher : Universitas Ahmad Dahlan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.12928/telkomnika.v16i1.5895

Abstract

Refining DeLone and McLean’s (D&M) information system model and technology-organisation-environment (TOE) framework, this research identifies the prominent factors that determine ERP system success. Hypotheses are also drawn based on supporting theories to evaluate the causal relationship between the success determinants. The level of achievement is measured by system quality, information quality, service quality, external quality and top management support, which intermediated by perceived usefulness and user satisfaction towards business benefits. To provide empirical evidence, 86 valid samples out of 156 were collected using a web survey that targeted ERP users in Indonesia. Furthermore, Partial Least Squares–Structural Equation Modelling (PLS-SEM) algorithm were applied to check the proposed hypotheses. The results suggest system quality, information quality and service quality significantly affect user satisfaction, whereas they moderately impact on perceived usefulness. Interestingly, external pressures were reported as being the biggest influence on user satisfaction and positively impacted on perceived usefulness. Despite being fairly predictive to perceived usefulness, top management support along with general perceptual factors ultimately promote system success by elevating business benefits.
Analysis of Enterprise Resource Planning (ERP) Systems Implementation Marti Widya Sari; Banu Santoso; Adhi Wibowo
Journal of Telematics and Informatics Vol 6, No 2: June 2018
Publisher : Universitas Islam Sultan Agung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.12928/jti.v6i2.

Abstract

This research discussed about ERP system success in its post-implementation, therefore, it can only be applied to organisations that have implemented an ERP system. To achieve the research objective, a rigorous strategy for searching the literature was developed. The current study selected supporting ERP references, including theories, research, frameworks, and other verified information resources. The target of population is the ERP end user, specifically, a user who works in a company that has implemented an ERP system.  The sample was composed of various industry types that have implemented ERP systems, and the count of respondents is 60. The result of this research shows the measurement of system quality, service quality, information quality, perceived usefulness, user satisfaction and benefit of ERP system.
RANCANG BANGUN APLIKASI MONITORING DETAK JANTUNG MELALUI FINGER TEST BERBASIS ARDUINO Marti Widya Sari; Setia Wardani
Jurnal Eksplorasi Karya Sistem Informasi dan Sains Vol 9, No 2 (2016): Sistem Informasi Di Bidang Pendidikan
Publisher : Duta Wacana Christian University

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Perkembangan teknologi informasi saat ini sudah sangat pesat di berbagai bidang. Salah satunya adalah perkembangan teknologi dalam bidang jaringan berbasis sensor. Jaringan berbasis sensor merupakan kemampuan jaringan fundamental yang berbeda dari  jaringan sensor biasa, yang memungkinkan adanya kerjasama, koordinasi dan kolaborasi antara perangkat sensor. Tidak terkecuali penggunaan sensor dalam bidang kesehatan. Teknologi di bidang kesehatan mengalami perkembangan yang sangat pesat ditandai dengan semakin banyaknya aplikasi teknologi untuk mendeteksi gejala suatu penyakit serta untuk memantau dan mengontrol  kesehatan pada tubuh manusia berbasis mikrokontroler. Jantung merupakan salah satu organ tubuh manusia yang sangat berpengaruh bagi kesehatan yang perlu selalu dipantau dan dikontrol kondisinya. Alat untuk mengukur detak jantung yang sudah ada saat ini belum dapat dipantau melalui komputer atau  jaringan. Berdasarkan hal tersebut, maka pada penelitian ini akan dibahas mengenai perancangan dan pembuatan aplikasi untuk monitoring detak jantung melalui finger test berbasis mikrokontroler arduino. Melalui alat ini, akan dapat dilakukan deteksi detak jantung menggunakan pulse sensor melalui finger test  dan hasilnya dapat dipantau melalui sebuah aplikasi  yang dapat diakses menggunakan komputer.
PEMANFAATAN TEKNOLOGI AUGMENTED REALITY UNTUK MEDIA PEMBELAJARAN PENGENALAN OBJEK GEOMETRI BERBASIS WEB Setia Wardani; Marti Widya Sari
JURNAL TEKNOLOGI TECHNOSCIENTIA Technoscientia Vol 8 No 2 Februari 2016
Publisher : Lembaga Penelitian & Pengabdian Kepada Masyarakat (LPPM), IST AKPRIND Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (510.003 KB) | DOI: 10.34151/technoscientia.v8i2.171

Abstract

The purpose of this study is to create a web-based learning media by using Augmented Reality (AR) Technology for object recognition Geometry and designing Geometry catalogs. The method used is the Microsoft Solution Framework (MSF) with a waterfall system development methods and the effectiveness of learning media is blackbox test and Alphatest. The conclusion after conducting research that Augmented Reality can display an object geometry either flat or wake up wake up the space into a simple three-dimensional shape that can be seen as a whole and can be used effectively in teaching.
Study of Smart Campus Development Using Internet of Things Technology Marti Widya Sari; Prahenusa Wahyu Ciptadi; R. Hafid Hardyanto
Proceeding of the Electrical Engineering Computer Science and Informatics Vol 3: EECSI 2016
Publisher : IAES Indonesia Section

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (562.539 KB) | DOI: 10.11591/eecsi.v3.1126

Abstract

This paper describes the development of smart campus using Internet of Things (IoT) technology. Through smart campus, it is possible that a campus is connected via online by the outside entity, so that the teaching approach based on technology can be conducted in real time. This research was conducted in smart education, smart parking and smart room. Observation and literature studies were applied as the research method with the related theme for the sake of system design of smart campus. The result of this research is the design of smart campus system that includes smart education development, smart parking and smart room with the sake of Universitas PGRI Yogyakarta as the case study.
Developing Indoor Air Quality Monitoring System Using Internet of Things and Wireless Sensor Network Marti Widya Sari; Banu Santoso
JITEK (Jurnal Ilmiah Teknosains) Vol 7, No 2/Nov (2021): JiTek
Publisher : Universitas PGRI Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (589.741 KB) | DOI: 10.26877/jitek.v7i2/Nov.9763

Abstract

Since Indoor air quality heavily affects human health, the problem of indoor air quality needs serious attention, especially when the air quality is unfriendly and containing smoke. Therefore, it requires monitoring system to determine the smoke level in a room. This study aims to develop an indoor air monitoring system based on IoT and WSN to ease the users for monitoring the air quality in the surrounding environment. The research methods employed through library research, surveys and field observations, development system and testing system. The application development stage includes analysis, system design, implementation, and testing. The air quality level monitoring application was built with the web based programming language, MySQL database, and Arduino. The level of air pollution was measured by an MQ-2 sensor that serves to detect smoke levels and a web-based application to display information. The indoor air quality monitoring system is able to display the data result through website which can be accessed via the internet. Therefore, users can access the data from the smoke-level measurement of monitored surrounding environment. The testing of the system shows that this application is feasible and applicable to be used as a device to monitor indoor air quality levels.
SMART HOME APPS WITH VOICE USER INTERFACE Bayu Faris Arkan; Marti Widya Sari; R. Hafid Hardyanto; Banu Santoso
JITEK (Jurnal Ilmiah Teknosains) Vol 8, No 1/Mei (2022): JiTek
Publisher : Universitas PGRI Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26877/jitek.v8i1/Mei.11900

Abstract

The development of the concept of Internet of Things (IoT) makes people excited about making devices that can control electrical devices remotely even when they are not at home. This system is known as a smart home. This smart home system controls electrical devices such as lights, fans, sockets and door locks through a smartphone application with the Android operating system that is connected to the internet. The Android application has a login security system so that not just anyone can control the device. To be able to control the device, a NodeMCU ESP-8266 microcontroller is needed which is already connected to the internet network as a data receiver through the Realtime Firebase database and a relay as a regulator of electric current from the plug to the device. Device control can use 2 modes, namely voice recognition mode and manual button mode. Voice recognition mode uses a special command code listed in the application in the Guide menu or guide. Every activity in controlling electrical devices will be recorded in the activity log and stored in Google Sheets, so that these activities can be monitored and can save electricity usage.
PEMANFAATAN TEKNOLOGI AUGMENTED REALITY UNTUK MEDIA PEMBELAJARAN PENGENALAN OBJEK GEOMETRI BERBASIS WEB Setia Wardani; Marti Widya Sari
JURNAL TEKNOLOGI TECHNOSCIENTIA Technoscientia Vol 8 No 2 Februari 2016
Publisher : Lembaga Penelitian & Pengabdian Kepada Masyarakat (LPPM), IST AKPRIND Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.34151/technoscientia.v8i2.171

Abstract

The purpose of this study is to create a web-based learning media by using Augmented Reality (AR) Technology for object recognition Geometry and designing Geometry catalogs. The method used is the Microsoft Solution Framework (MSF) with a waterfall system development methods and the effectiveness of learning media is blackbox test and Alphatest. The conclusion after conducting research that Augmented Reality can display an object geometry either flat or wake up wake up the space into a simple three-dimensional shape that can be seen as a whole and can be used effectively in teaching.
Pelatihan Pembuatan Desain dan Label Produk Lurik kulit di Panggungharjo Bantul Laela Sagita; Marti Widya Sari
ABDIMAS DEWANTARA Vol 2 No 2 (2019)
Publisher : Universitas Sarjanawiyata Tamansiswa

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (190.085 KB) | DOI: 10.30738/ad.v2i2.2762

Abstract

Kegiatan program pengabdian pada masyarakat yang dilakukan ini bertujuan untuk pengembangan pemasaran melalui desain kemasan produk dan label produk. Objek pada kegiatan ini adalah SKIS Craft, yang mempunyai usaha di bidang kerajinan lurik, dan Kancil Collection yang mempunyai usaha di bidang kerajinan kulit. Permasalahan pada kedua  mitra ini hampir sama, yaitu tentang kurangnya kualitas pemasaran serta pengemasan produk yang menarik, sehingga produk mitra kurang dikenal di masyarakat. Metode pelaksanaan yang digunakan meliputi: 1) observasi ke lokasi mitra untuk menggali informasi selengkap mungkin, 2) identifikasi permasalahan mitra, 3) solusi permasalahan mitra dan 4) menghasilkan luaran sesuai dengan target kegiatan. Solusi yang ditawarkan antara lain adalah memberikan pelatihan tentang desain dan pengemasan produk agar lebih menarik. Hasil kegiatan berupa jasa pelatihan tentang pembuatan kemasan produk serta pembuatan label untuk produk mitra.Kata Kunci : pelatihan, kemasan, kerajinan lurik, kerajinan kulit
Inovasi Produk Tas Lurik Kulit Kullu Laela Sagita; Marti Widya Sari; Nendra MS Dwipa
ABDIMAS DEWANTARA Vol 3 No 1 (2020)
Publisher : Universitas Sarjanawiyata Tamansiswa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30738/ad.v3i1.3113

Abstract

Diversifikasi penggunaan kain lurik diantaranya digunakan sebagai selendang, baju, tas, dan sandal. Desain tas lurik yang beredar dipasaran saat ini masih terbatas pada beberapa desain serta belum dikemas dengan baik. Keeksklusifan tas yang berbahan lurik jika dipadukan dengan kemewahan kulit dengan sentuhan akhir pada pengemasan akan menghasilkan sebuah produk yang berdaya jual internasional. Kegiatan program pengabdian pada masyarakat yang dilakukan ini bertujuan untuk pengembangan pemasaran melalui vaiasi desain tas, kemasan produk, dan label produk. Objek pada kegiatan ini adalah SKIS Craft, yang mempunyai usaha di bidang kerajinan lurik, dan Kancil Collection yang mempunyai usaha di bidang kerajinan kulit. Permasalahan pada kedua mitra ini hampir sama, yaitu tentang desain tas yang masih terbatas, serta pengemasan produk yang menarik, sehingga produk mitra kurang dikenal di masyarakat. Metode pelaksanaan yang digunakan meliputi tahap: 1) observasi ke lokasi mitra untuk menggali informasi selengkap mungkin, 2) identifikasi permasalahan mitra, 3) solusi permasalahan mitra dan 4) menghasilkan luaran sesuai dengan target kegiatan. Solusi yang ditawarkan antara lain adalah memberikan pelatihan tentang desain tas dan pengemasan produk agar lebih menarik. Hasil kegiatan berupa jasa pelatihan tentang pembuatan kemasan produk serta pembuatan label untuk produk mitra. Diversification of lurik in fashion design are used as scarves, clothes, bags and sandals. Lurik’s designs on the market today are still limited to several designs and have not been packaged properly. Exclusivity lurik bags if combined with luxury leather given the touch of a packaging will produce a international product. This community service program activity is aimed at marketing development through product packaging design and product labelling. The object of this activity is SKIS Craft, which has business in lurik crafts, and Kancil Collection which has business in leather craft. The problems in these two partners are almost identical, namely the lack of quality marketing and the packaging of attractive products, so that the partner products are less well known in the community. The implementation methods used include: 1) observation to the partner site to explore as much information as possible, 2) identify partner problems, 3) partner problem solutions and 4) generate outcomes in accordance with the target activities. The solutions offered include providing training on product design and packaging to make it more attractive. The results of activities in the form of training services on the manufacture of product packaging and labelling for partner products.