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IMPLEMENTASI WIRELESS SENSOR AND ACTUATOR NETWORK BERBASIS PROTOKOL ZIGBEE UNTUK PEMANTAUAN DAN PENGENDALIAN SMART HOME Santoso, Banu
Dinamika Informatika Vol 7, No 1 (2018): Jurnal Dinamika Informatika Volume 7 Nomor 1
Publisher : Universitas PGRI Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Kebutuhan energi listrik yang meningkat dan tidak terkendali yang diakibatkan oleh kelalaian pengguna dalam mengontrol peralatan listrik di ruangan gedung  sehingga tagihan listrik pengguna menjadi meningkat. Oleh karena itu pada penelitian ini dikembangkan sebuah sistem pemantauan dan pengendalian perangkat listrik melalui konsep Smart Home menggunakan teknologi Wireless Sensor and Actuator Network (WSAN) berbasis protokol Zigbee. Aplikasi yang dibuat menggunakan perangkat keras yang sesuai dengan teknologi WSAN, yaitu Microcontroller Arduino, modul radio XBee sebagai pemancar dan penerima secara wireless, Relay Shield dan beberapa sensor. Pemantauan dan pengendalian dilakukan pada setiap titik (node) dan fungsi aktuasi (Actuator) melalui sebuah titik koordinator. Pada setiap node dipasang beberapa sensor yaitu sensor cahaya, sensor suhu, sensor kelembaban, sensor gerak PIR (passive infrared receiver) dan sebuah Actuator relay. Hasil sensing dapat dilihat pada aplikasi yang dibuat berupa grafik dan report secara detil. Pengujian sistem dilakukan di dalam ruangan (indoor) dan di luar ruangan (outdoor). Hasil pengujian yang dilakukan selama 20 menit untuk lokasi yang berbeda pada lingkungan indoor maupun outdoor menunjukkan bahwa throughput terbesar dan packet loss terendah terdapat di lingkungan outdoor dibandingkan indoor. Hal ini disebabkan banyaknya Obstacles yang terdapat di lingkungan Indoor.   Kata Kunci: Arduino, Jaringan Sensor Network, Smart Home, Wireless Sensor and Actuator Network (WSAN), Zigbee
Implementing Geo Positioning System for Children Tracking Location Monitoring based on Android Sari, Marti Widya; Santoso, Banu; Azman, Mohamed Nor Azhari
Scientific Journal of Informatics Vol 8, No 1 (2021): May 2021
Publisher : Universitas Negeri Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/sji.v8i1.27436

Abstract

Parents' concerns in terms of monitoring the presence and monitoring of children's activities become one of the problems that are often faced. Training children to prepare themselves to face this sometimes dangerous world, first develop a sense of security in themselves. The objectives of this research are to generate a system or application to track the whereabouts of children through smartphones that can be used by both parents of the child and to design devices that can be used practically and children can be traced to the presence of wireless media by their parents. Improved supervision of children is needed without reducing the freedom of children to learn and explore their environment. One alternative that allows tracking the presence, location, and accuracy is quite good is to use a Geo Positioning System (GPS). This GPS is packaged in a flexible form so that it can help make it easier for parents to supervise their children in the range of areas that are still accessible to them and find the child's position when separated from their parents. The system can send the location information of children who are lost or lost on smartphone applications used by parents. 
Implementing Geo Positioning System for Children Tracking Location Monitoring based on Android Sari, Marti Widya; Santoso, Banu; Azman, Mohamed Nor Azhari
Scientific Journal of Informatics Vol 8, No 1 (2021): May 2021
Publisher : Universitas Negeri Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/sji.v8i1.27436

Abstract

Purpose: The objectives of this research are to generate a system or application to track the whereabouts of children through smartphones that can be used by both parents of the child, and to design device that can be used practically, and children can be traced to the presence of wireless media by their parents. Improved supervision of children is needed without reducing the freedom of children to learn and explore their environment. Methods: One alternative that allows tracking the presence, location and accuracy is quite good is to use a Geo Positioning System (GPS). Result:  This GPS is packaged in a flexible form so that it can help make it easier for parents to supervise their children in the range of areas that are still accessible to them and find the child's position when separated from their parents. Novelty: The system can send the location information of children who are lost or lost on smartphone applications used by parents.
Pengembangan Media Interaktif Gerakan Yoga Berbasis Mobile Android Menggunakan Metode User Centered Design Melinne Maldini Rosady; Banu Santoso
Sistemasi: Jurnal Sistem Informasi Vol 10, No 3 (2021): Sistemasi: Jurnal Sistem Informasi
Publisher : Program Studi Sistem Informasi Fakultas Teknik dan Ilmu Komputer

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (850.706 KB) | DOI: 10.32520/stmsi.v10i3.1345

Abstract

AbstrakPerubahan gaya hidup masyarakat Indonesia sebagian sudah mengarah ke pola kehidupan modern. Peningkatan ilmu dan teknologi yang sangat berkembang pada masa kini secara tidak langsung cenderung membuat tubuh jadi kurang bergerak (low body movement). Pada zaman milenial ini olahraga sangatlah diperlukan, selain untuk menjaga agar tubuh tetap sehat, olahraga juga dapat membuat badan menjadi lebih ideal. Kini kian banyak orang yang memperlakukan yoga sebagai kebutuhan utama, bukan semata gaya hidup. Yoga ini diyakini banyak orang bermanfaat bagi kesehatan fisik dan psikis. Yoga merupakan seni olah tubuh, pernafasan, dan pikiran dalam bentuk gerakan-gerakan yang bersifat flowing, continue dinamis, ataupun gerakan yang ditahan dalam beberapa kali hitungan dan dibantu dengan olah pernafasan dan meditasi ringan. Oleh karena itu dalam penelitian ini diajukan suatu aplikasi membuat Media Interaktif berbasis mobile android gerakan yoga sebagai media pembelajaran tentang Gerakan yoga yang memiliki kemampuan dalam membantu user dan sesuai dengan kebutuhan user. Pada penelitian ini pengalaman pengguna aplikasi gerakan yoga di evaluasi dengan 2 metode yaitu User-Centered Design (UCD) dan System Usability Scale (SUS). Pada pengujian UCD dilakukan saat mulainya perancangan sebuah aplikasi, sedangkan selanjutnya aplikasi di uji kelayakan dengan menggunakan metode SUS. Hasil penelitian pembuatan Media Interaktif Gerakan Yoga berbasis mobile android memperoleh skor kelayakan sebesar 75,3% atau masuk dalam kategori B (Baik).Kata Kunci: media interaktif, yoga, aplikasi android, user centered design, system usability scale AbstractPart of the change in the lifestyle of the Indonesian people has led to modern life patterns. Increasing science and technology, which is significantly developed today, indirectly tends to make the body less mobile (low body movement). In this millennial era, exercise is essential. Apart from keeping the body healthy, exercise can also make the body more ideal. Now more and more people treat yoga as a primary need, not just a lifestyle. Many people believe yoga to be beneficial for physical and psychological health. Yoga is the art of exercising the body, breathing, mind in flowing, continuous dynamic movements, or movements held for several counts and assisted by breathing exercises and light meditation. Therefore, in this study, an application is proposed to create interactive media based on mobile android yoga movements as a learning medium about yoga movements that can help users according to user needs. In this study, the user experience of the yoga movement application was evaluated by two methods, namely the User-Centered Design (UCD) and the System Usability Scale (SUS). The UCD test is carried out at the start of designing an application, while then the application is tested for feasibility using the SUS method. The research results on mobile Android-based Yoga Movement Interactive Media obtained a feasibility score of 75.3% or included in category B (Good).Keywords: interactive media, yoga, android application, user centered design, system usability scale 
IMPLEMENTASI PENGGUNAAN OPENCV PADA FACE RECOGNITION UNTUK SISTEM PRESENSI PERKULIAHAN MAHASISWA Banu Santoso; Ryan Putranda Kristianto
Sistemasi: Jurnal Sistem Informasi Vol 9, No 2 (2020): Sistemasi: Jurnal Sistem Informasi
Publisher : Program Studi Sistem Informasi Fakultas Teknik dan Ilmu Komputer

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (604.282 KB) | DOI: 10.32520/stmsi.v9i2.822

Abstract

Abstrak— Data presensi perkuliahan pada perguruan tinggi menjadi suatu acuan dalam menunjukkan kredibilitas setiap mahasiswa yang digunakan oleh para dosen sebagai data untuk pemberian nilai mahasiswa sekaligus sebagai bahan evaluasi keberhasilan kegiatan belajar mengajar dalam perkuliahan, namun ada beberapa contoh kasus, terkait dengan data presensi mahasiswa yang saat ini marak terjadi pada dunia pendidikan atau perkuliahan adalah fenomena “Titip Absen”. Selain itu, masalah lainnya juga muncul dari pihak dosen dan pegawai tata usaha yakni kesulitan dalam memonitor kehadiran mahasiswa serta upaya memvalidasi data presensi karena jumlah data mahasiswa yang begitu banyak. Oleh karena itu dalam penelitian ini diajukan suatu sistem untuk mengurangi tingkat kecurangan dalam pengisian daftar presensi dan efektivitas pengolahan data mahasiswa dengan menggunakan sistem penerapan metode Face Recognition berbasis Open CV dengan metode Haar Cascade Classifier dan Local Binary Patterns Histograms (LBPH). Hasil penelitian Face Recognition ini berhasil mendeteksi apabila semua pengguna yang dipresensikan telah terdaftar ke sistem, dengan jarak jangkauan optimal Face Recognition agar terdeteksi sampai 150 cm. Sedangkan Face Recognition tidak berhasil terdeteksi apabila ada obstacle menutupi objek wajah dan jarak melebihi dari 150 cm. 
Analysis of Enterprise Resource Planning (ERP) Systems Implementation Marti Widya Sari; Banu Santoso; Adhi Wibowo
Journal of Telematics and Informatics Vol 6, No 2: June 2018
Publisher : Universitas Islam Sultan Agung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.12928/jti.v6i2.

Abstract

This research discussed about ERP system success in its post-implementation, therefore, it can only be applied to organisations that have implemented an ERP system. To achieve the research objective, a rigorous strategy for searching the literature was developed. The current study selected supporting ERP references, including theories, research, frameworks, and other verified information resources. The target of population is the ERP end user, specifically, a user who works in a company that has implemented an ERP system.  The sample was composed of various industry types that have implemented ERP systems, and the count of respondents is 60. The result of this research shows the measurement of system quality, service quality, information quality, perceived usefulness, user satisfaction and benefit of ERP system.
IMPLEMENTASI WIRELESS SENSOR AND ACTUATOR NETWORK BERBASIS PROTOKOL ZIGBEE UNTUK PEMANTAUAN DAN PENGENDALIAN SMART HOME Banu Santoso
Jurnal Dinamika Informatika Vol 7 No 1 (2018): Jurnal Dinamika Informatika
Publisher : Universitas PGRI Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (599.132 KB)

Abstract

Abstrak Kebutuhan energi listrik yang meningkat dan tidak terkendali yang diakibatkan oleh kelalaian pengguna dalam mengontrol peralatan listrik di ruangan gedung sehingga tagihan listrik pengguna menjadi meningkat. Oleh karena itu pada penelitian ini dikembangkan sebuah sistem pemantauan dan pengendalian perangkat listrik melalui konsep Smart Home menggunakan teknologi Wireless Sensor and Actuator Network (WSAN) berbasis protokol Zigbee. Aplikasi yang dibuat menggunakan perangkat keras yang sesuai dengan teknologi WSAN, yaitu Microcontroller Arduino, modul radio XBee sebagai pemancar dan penerima secara wireless, Relay Shield dan beberapa sensor. Pemantauan dan pengendalian dilakukan pada setiap titik (node) dan fungsi aktuasi (Actuator) melalui sebuah titik koordinator. Pada setiap node dipasang beberapa sensor yaitu sensor cahaya, sensor suhu, sensor kelembaban, sensor gerak PIR (passive infrared receiver) dan sebuah Actuator relay. Hasil sensing dapat dilihat pada aplikasi yang dibuat berupa grafik dan report secara detil. Pengujian sistem dilakukan di dalam ruangan (indoor) dan di luar ruangan (outdoor). Hasil pengujian yang dilakukan selama 20 menit untuk lokasi yang berbeda pada lingkungan indoor maupun outdoor menunjukkan bahwa throughput terbesar dan packet loss terendah terdapat di lingkungan outdoor dibandingkan indoor. Hal ini disebabkan banyaknya Obstacles yang terdapat di lingkungan Indoor. Kata Kunci: Arduino, Jaringan Sensor Network, Smart Home, Wireless Sensor and Actuator Network (WSAN), Zigbee Abstract The need for increased and uncontrolled electrical energy caused by the user's negligence in controlling the electrical equipment in the building room so that the electricity bill of the user becomes increasing. Therefore, in this research developed a system of monitoring and control of electrical devices through Smart Home concept using Wireless Sensor and Actuator Network (WSAN) technology based on Zigbee protocol. Applications created using hardware that is compatible with WSAN technology, the Arduino Microcontroller, XBee radio module as a wireless transmitter and receiver, Relay Shield and several sensors. Monitoring and control are performed at each point (node) and actuary function (Actuator) through a coordinator point. At each node are installed several sensors ie light sensor, temperature sensor, humidity sensor, PIR motion sensor (passive infrared receiver) and a relay Actuator. Results of sensing can be seen in the application made in the form of graphics and report in detail. System testing is done indoors (indoor) and outdoors (outdoor). 20 minutes test results for different locations in both indoor and outdoor environments show that the largest throughput and lowest packet loss are in outdoor environments compared to indoor. This is due to the abundance of Obstacles in the Indoor environment. Keywords: Arduino, Wireless Sensor Network (WSN), Smart Home, Wireless Sensor and Actuator Network (WSAN), Zigbee
Developing Indoor Air Quality Monitoring System Using Internet of Things and Wireless Sensor Network Marti Widya Sari; Banu Santoso
JITEK (Jurnal Ilmiah Teknosains) Vol 7, No 2/Nov (2021): JiTek
Publisher : Universitas PGRI Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (589.741 KB) | DOI: 10.26877/jitek.v7i2/Nov.9763

Abstract

Since Indoor air quality heavily affects human health, the problem of indoor air quality needs serious attention, especially when the air quality is unfriendly and containing smoke. Therefore, it requires monitoring system to determine the smoke level in a room. This study aims to develop an indoor air monitoring system based on IoT and WSN to ease the users for monitoring the air quality in the surrounding environment. The research methods employed through library research, surveys and field observations, development system and testing system. The application development stage includes analysis, system design, implementation, and testing. The air quality level monitoring application was built with the web based programming language, MySQL database, and Arduino. The level of air pollution was measured by an MQ-2 sensor that serves to detect smoke levels and a web-based application to display information. The indoor air quality monitoring system is able to display the data result through website which can be accessed via the internet. Therefore, users can access the data from the smoke-level measurement of monitored surrounding environment. The testing of the system shows that this application is feasible and applicable to be used as a device to monitor indoor air quality levels.
SMART HOME APPS WITH VOICE USER INTERFACE Bayu Faris Arkan; Marti Widya Sari; R. Hafid Hardyanto; Banu Santoso
JITEK (Jurnal Ilmiah Teknosains) Vol 8, No 1/Mei (2022): JiTek
Publisher : Universitas PGRI Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26877/jitek.v8i1/Mei.11900

Abstract

The development of the concept of Internet of Things (IoT) makes people excited about making devices that can control electrical devices remotely even when they are not at home. This system is known as a smart home. This smart home system controls electrical devices such as lights, fans, sockets and door locks through a smartphone application with the Android operating system that is connected to the internet. The Android application has a login security system so that not just anyone can control the device. To be able to control the device, a NodeMCU ESP-8266 microcontroller is needed which is already connected to the internet network as a data receiver through the Realtime Firebase database and a relay as a regulator of electric current from the plug to the device. Device control can use 2 modes, namely voice recognition mode and manual button mode. Voice recognition mode uses a special command code listed in the application in the Guide menu or guide. Every activity in controlling electrical devices will be recorded in the activity log and stored in Google Sheets, so that these activities can be monitored and can save electricity usage.
Analisis Perbandingan Performa Metode ELK Stack dan Grafana Loki Pada Honeypot Server Ach Izalul Haq; Banu Santoso
Jurnal Sisfokom (Sistem Informasi dan Komputer) Vol 10, No 3 (2021): NOVEMBER
Publisher : ISB Atma Luhur

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32736/sisfokom.v10i3.1177

Abstract

Seiring perkembangan teknologi yang begitu pesat, telah muncul banyak metode untuk manajemen dan analisis log dari sebuah komputer diantaranya metode Grafana Loki dan ELK Stack. Sehingga dampak dari perkembangan ini menimbulkan banyak variasi dan ketidaktahuan para administrator dalam menentukan metode mana yang sesuai dengan kebutuhan mereka. Pada penelitian ini menganalisis performa dari kedua metode tersebut terhadap server honeypot saat terjadi serangan dengan parameter penggunaan CPU dan Memori, kedua parameter tersebut merupakan standar untuk para administrator dalam mempertimbangkan metode yang akan dipilih. Kesimpulan dari penelitian ini bahwa berdasarkan parameter yang digunakan metode Grafana Loki lebih efisien dari segi pemakaian CPU dan Memori dibandingkan metode ELK Stack, Grafana Loki sangat ringan untuk diimplementasikan tetapi dengan fitur yang terbatas, sedangkan ELK Stack lebih banyak memakai resource CPU dan Memori tetapi mempunyai fitur yang lebih lengkap.Kata Kunci : Performa, Honeypot, ELK Stack, Grafana Loki