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Entity Annotation WordPress Plugin using TAGME Technology William Aprilius; Seng Hansun; Dennis Gunawan
TELKOMNIKA (Telecommunication Computing Electronics and Control) Vol 15, No 1: March 2017
Publisher : Universitas Ahmad Dahlan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.12928/telkomnika.v15i1.4631

Abstract

The development of internet technology makes more information can be accessed. It makes information need to be organized in order to be easily managed. One solution can be used is by using the entity annotation approach which generates tags to represent that document. In this study, TAGME technology is implemented on a WordPress plugin, which is used to manage a blog. Moreover, information on Wikipedia ‘Bahasa Indonesia’ is processed to generate an anchor dictionary which is required by the technology that is implemented. This plugin performs entity annotation by giving tag suggestion for posts in a blog. Testing is carried out by measuring the precision, recall, and  of tag suggestions given by the plugin. The result shows that the plugin can give tag suggestions with precision 0.7638, recall 0.5508, and  0.59.
Wi-Fi password stealing program using USB rubber ducky Hansen Edrick Harianto; Dennis Gunawan
TELKOMNIKA (Telecommunication Computing Electronics and Control) Vol 17, No 2: April 2019
Publisher : Universitas Ahmad Dahlan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.12928/telkomnika.v17i2.11775

Abstract

A minute is all it takes for a hacker to gain informations from your computer, such as Wi-Fi password. Due to the limited capability of people to remember a lot of complex and unique password, people tend to use the same password for most of their account. This paper aimed to implement Wi-Fi password stealing program in USB Rubber Ducky using USB Rubber Ducky Scripting, Visual Basic Script, Web Server, Command Prompt, and Ducky Toolkit to obtain clear text Wi-Fi password that ever connected to the computer. In the testing phase, the success rate of Wi-Fi password stealing program reached 94.28% with 87.87% obtained personal password is still categorized as guessable password and the password reuse rate reached 81.81%. Thus, Wi-Fi password stealing program can be very dangerous as most of the personal password was used in lots of account and still categorized as guessable.
Guillou-quisquater protocol for user authentication based on zero knowledge proof Kevin Kusnardi; Dennis Gunawan
TELKOMNIKA (Telecommunication Computing Electronics and Control) Vol 17, No 2: April 2019
Publisher : Universitas Ahmad Dahlan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.12928/telkomnika.v17i2.11754

Abstract

Authentication is the act of confirming the validity of someone’s personal data. In the traditional authentication system, username and password are sent to the server for verification. However, this scheme is not secure, because the password can be sniffed. In addition, the server will keep the user’s password for the authentication. This makes the system vulnerable when the database server is hacked. Zero knowledge authentication allows server to authenticate user without knowing the user’s password. In this research, this scheme was implemented with Guillou-Quisquater protocol. Two login mechanisms were used: file-based certificate with key and local storage. Testing phase was carried out based on the Open Web Application Security Project (OWASP) penetration testing scheme. Furthermore, penetration testing was also performed by an expert based on Acunetix report. Three potential vulnerabilities were found and risk estimation was calculated. According to OWASP risk rating, these vulnerabilities were at the medium level.
Bershca: bringing chatbot into hotel industry in Indonesia Dennis Gunawan; Farica Perdana Putri; Hira Meidia
TELKOMNIKA (Telecommunication Computing Electronics and Control) Vol 18, No 2: April 2020
Publisher : Universitas Ahmad Dahlan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.12928/telkomnika.v18i2.14841

Abstract

Adopting technology could give competitive advantage and positively impact the hotel’s profitability, thus hotels should keep up with the latest hotel technologies. An important part in the hotel services is the customer service. A problem with the human-to-human customer services today is a long time in answering customers query. On the other hand, nowadays customers need easy and effective services. Thus, a chatbot is required to answer consumers' issues automatically which leads to higher customer satisfaction and a growing profit. Because of the need and there is still an absence of chatbot for hotel industry in Indonesia, this study is conducted. The chatbot for hotel industry in Indonesia, named Bershca, has been successfully developed using artificial intelligence markup language (AIML) to construct the knowledge. Google Flutter is used for the system’s front-end, while Python is used for the back-end of the system. As a text-preprocessing method, Nazief-Adriani Algorithm is implemented in the system’s back-end. The system is evaluated using technology acceptance model (TAM). As a result, 85.7% of the respondents believe that using chatbot would enhance their job performance and 84.33% of the respondents believe that using the technology would be free of effort.
Genetic Algorithm for Web-Based Food Stand Assignment Scheduling Sintya Oktaviani; Farica Perdana Putri; Dennis Gunawan
IJNMT (International Journal of New Media Technology) Vol 5 No 2 (2018): IJNMT (International Journal of New Media Technology)
Publisher : Universitas Multimedia Nusantara

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (1639.918 KB) | DOI: 10.31937/ijnmt.v5i2.926

Abstract

Scheduling is a hard problem due to much considerations in many goals. Combination of goals in this scheduling cause the problem hard to solve even when using mathematical techniques. Optimization is a method which aim to achieve the best result with the least cost as possible. Optimization for large scale problem usually done with more modern technic, such as metaheuristic. Genetic Algorithm belongs to a larger system called Evolutionary Algorithm which is often used for solving the best value in optimization problem. Hence, this food stand assignment scheduling is build using Genetic Algorithm with population size of 50, uniform crossover with crossover rate of 0.25, mutation rate of 0.0125, and roulette wheel selection. An interview was conducted with three coordinators of fund and consumtion that results in three constraints used in building this system. Testing is done for three events and achieve mean fitness that is 87.967%, 89.609%, and 85.001% for FesTIval, TechnoFest, and DISCO, respectively.
APLIKASI MOBILE LAYANAN ADMINISTRASI DESA/KELURUHAN UNTUK LAYANAN DI ERA PANDEMI COVID 19 Yaman Khaeruzzaman; Adhi Kusnadi; Marlinda Vasty Overbeek; Moeljono Widjaja; Dennis Gunawan; Ni Made Satvika Iswari
Aptekmas Jurnal Pengabdian pada Masyarakat Vol 5 No 2 (2022): APTEKMAS Volume 5 Nomor 2 2022
Publisher : Politeknik Negeri Sriwijaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36257/apts.v5i2.4721

Abstract

Administrative services are a routine activity carried out by village and/or sub-district offices andallow for mobility and crowding of residents which should be avoided during the current pandemic.The administrative service procedure requires a series of approvals from the head of the RT, headof the RW, the apparatus and the head of the village/kelurahan so it takes time. Administrativeservices will be very good if they can be carried out electronically using devices that are commonlyowned by citizens such as smart cell phones so that they can be carried out faster, complying withrecommendations to avoid mobility and crowds and the slogan "stay at home" can be implemented.The stages of community service activities carried out started from needs analysis and systemdesign using the waterfall model development method. This activity will be continued at theimplementation stage so that it can be used widely for the community. The development andinstallation of village administration service applications is planned to be based on Android withcentralized data in the cloud. The system design is then verified and validated by a number of users,especially from the kelurahan because those parties are the ones who know the existing serviceprocess. The verification test states that the service process is in accordance with what is neededand the validation test states that the design is in accordance with the user's needs.
Aplikasi Rekomendasi Buku Pada Katalog Perpustakaan Universitas Multimedia Nusantara Menggunakan Vector Space Model Richard Firdaus Oeyliawan; Dennis Gunawan
Ultimatics : Jurnal Teknik Informatika Vol 9 No 2 (2017): Ultimatics : Jurnal Teknik Informatika
Publisher : Faculty of Engineering and Informatics, Universitas Multimedia Nusantara

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (2609.417 KB) | DOI: 10.31937/ti.v9i2.639

Abstract

Library is one of the facilities which provides information, knowledge resource, and acts as an academic helper for readers to get the information. The huge number of books which library has, usually make readers find the books with difficulty. Universitas Multimedia Nusantara uses the Senayan Library Management System (SLiMS) as the library catalogue. SLiMS has many features which help readers, but there is still no recommendation feature to help the readers finding the books which are relevant to the specific book that readers choose. The application has been developed using Vector Space Model to represent the document in vector model. The recommendation in this application is based on the similarity of the books description. Based on the testing phase using one-language sample of the relevant books, the F-Measure value gained is 55% using 0.1 as cosine similarity threshold. The books description and variety of languages affect the F-Measure value gained. Index Terms—Book Recommendation, Porter Stemmer, SLiMS Universitas Multimedia Nusantara, TF-IDF, Vector Space Model
Situsparu: Sistem Pakar Untuk Deteksi Penyakit Tuberkulosis Paru Ricky Surya; Dennis Gunawan
Ultimatics : Jurnal Teknik Informatika Vol 10 No 1 (2018): Ultimatics : Jurnal Teknik Informatika
Publisher : Faculty of Engineering and Informatics, Universitas Multimedia Nusantara

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (1975.853 KB) | DOI: 10.31937/ti.v10i1.781

Abstract

Tuberculosis is an infectious disease caused by mycobacterium tuberculosis. It can affect some parts of the body: lungs, lymph nodes, intestines, kidneys, endometrium, bones, and brain. According to the survey of tuberculosis prevalence conducted by Republic of Indonesia Ministry of Health in 2013-2014, Indonesia was the second country in the world with the most case of tuberculosis. It makes Indonesia become a country with emergency in lungs tuberculosis. An expert system for lungs tuberculosis detection is built to help people detecting the possibility of suffering from lungs tuberculosis. Therefore, it is hoped that the lungs tuberculosis patient can have early treatment. Certainty factor is used to solve the uncertainty problem delivered by the doctor when examining the patient. Thus, certainty factor is an appropriate method to be used in the expert system for detecting certain disease. This method has been correctly implemented, proved by comparing system detection result to manual calculation result. The expert system has 81.25% accuracy, 83.49% success using DeLone and McLean model, and a cronbach alpha of 0.82 which indicates a good reliability based on the indicators used in the questionnaire. Index Terms— Certainty Factor, Disease Detection, Expert System, Pulmonary Tuberculosis, Situsparu
RANCANG BANGUN WEBSITE E-LIBRARY PADA TUNAS MULIA MONTESSORI SCHOOL Adhi Kusnadi; Fenina Adline Twince Tobing; Yaman Khaeruzzaman; Dennis Gunawan; Wirawan Istiono; Alexander Waworuntu; Maria Irmina Prasetiyowati
Prioritas: Jurnal Pengabdian Kepada Masyarakat Vol 5 No 02 (2023): EDISI SEPTEMBER 2023
Publisher : Universitas Harapan Medan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35447/prioritas.v5i02.812

Abstract

A website is a collection of pages that contain specific information and can be accessed by anyone, anytime easily through an internet connection. Websites have become one of the facilities of the internet that can make life easier. The various positive impacts provided by website technology offer convenience to users. One of them is an E-library to obtain the necessary information for research or simply for reading. Almost all schools have implemented this technology, and Tunas Mulia Montessori School is also eager to build an E-library. The realization of this goal is assisted by Multimedia Nusantara University, which has the technological capabilities. The website development method used is the SDLC (System Development Life Cycle) concept, which is a process used by system analysts to develop an information system. The presence of the E-Library website has greatly impressed Tunas Mulia. This can be seen from the school's enthusiasm during the presentation of the results and the survey, where all questions were answered with satisfaction and great satisfaction
Microsoft Excel Learning Application Design with Android Based using Gamification Method Angga Permana; Mochamad Rizal; Dennis gunawan
The Indonesian Journal of Computer Science Vol. 12 No. 5 (2023): Indonesian Journal of Computer Science (IJCS) Volume 12 Number 5 (2023)
Publisher : AI Society & STMIK Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33022/ijcs.v12i5.3374

Abstract

Microsoft excel is software can support performance in data processing, microsoft excel provides formulas and function that can be used to facilitate perfomance in data processing. Utilization of microsoft excel can be used in every day life in business and educational activities. Microsoft excel can perform arithmetic calculation, so can simplifying the assessment results and as an alternative that can provide maximum results. The purpose of this research is design and build a microsoft excel learning application with the gamification method to increase behavioral intention to use and immersion in the learning process to provide an alternative learning process in learning formulas and functions in microsoft excel. The method used in this study was designed and built with the gamification method using the six steps to gamification framework developed by Kevin Werbach in 2016. The results of this learning application have been evaluated by 32 respondents by filling out a survey based on the Hedonic Motivation System Adoption Model. From the survey, 77.5% were obtained for the behavioral intention to use aspect and 64.53% were obtained for the immersion aspect. The conclusion of this study in implementing gamification using the six steps to gamification framework states that they agree with evidence of 77.5% for the behavioral intention to use aspect and 64.53% for the immersion aspect.