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PENGEMBANGAN MEDIA GAME INTERAKTIF BILINGUAL BERBASIS PENDIDIKAN KARAKTER DALAM PEMBELAJARAN MATEMATIKA DI SEKOLAH MENENGAH ATAS Getut Pramesti; Dyah Ratri Aryuna; Ponjo Sudjatmiko; Mardiyana Mardiyana
Jurnal Infinity Vol 3, No 1 (2014): Volume 3 Number 1, Infinity
Publisher : IKIP Siliwangi and I-MES

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (424.418 KB) | DOI: 10.22460/infinity.v3i1.p1-17

Abstract

ABSTRAKTujuan dari penelitian ini adalah untuk mengetahui pembelajaran matematika setelah dilakukan pengembangan media game interaktif bilingual berbasis pendidikan karakter pada siswa kelas XII IPS 4 SMAN I EX RSBI Karanganyar. Pengembangan media dilakukan untuk mengetahui apakah terdapat peningkatan penguasaan konsep materi siswa yang ditinjau dari kemampuan kognitif dan karakter siswa. Penelitian ini merupakan penelitian tindakan kelas dengan subjek siswa kelas XII IPS 4 SMAN 1 EX RSBI Karangayar.  Dibuat skenario dalam setiap siklus dengan tiga kali pertemuan dengan terlebih dahulu dilakukan pengukuran terhadap kemampuan kognitif dan karakter pada masa pra-siklus. Tiap pertemuan pada masing-masing siklus dilakukan observasi terhadap penguasaan konsep yang diukur dari kemampuan kognitif siswa dan karakter siswa. Hasil penelitian tindakan kelas pada kelas XII IPS 4 SMAN 1 Karanganyar adalah sebagai berikut 1) Pembelajaran matematika pada siswa kelas X SMAN I EX RSBI Karanganyar setelah dilakukan pengembangan media game interaktif bilingual berbasis pendidikan karakter pada pembelajaran Matapelajaran matematika berjalan dengan baik dan lancar. Salah satu indikasi dari terjadinya peningkatan penguasaan konsep materi siswa yang diukur dari kemampuan kognitif siswa, rerata prestasi siswa pada pra-siklus sebesar 53,03, meningkat pada siklus 1 sebesar 82,09 dan kembali meningkat pada siklus 2 sebesar 82,94. 2) Karakter siswa yang diukur antara lain religius, jujur, disiplin, kerja keras, kreatif, mandiri, demokratis, rasa ingin tahu, menghargai prestasi, bersahabat/ komunikatif, senang membaca, peduli sosial, peduli lingkungan, tanggung jawab. Terjadi peningkatan kriteria karakter siswa. Jika pada pra-siklus kriteria karakter siswa cukup baik maka pada siklus 1 dan 2 meningkat menjadi baik.Kata Kunci    : bilingual, game, interaktif, karakter  ABSTRACTThe purpose of this study to investigate the learning of mathematics after the development of interactive gaming media bilingual character education based on class XII students of SMAN I EX IPS 4 Karanganyar RSBI. Media development was conducted to determine whether there is a material increase student mastery of concepts in terms of students' cognitive abilities and also the students character. This research is action class with the subjects are students in the class XII IPS 4 of SMAN 1 EX RSBI Karangayar. Scenarios created in each cycle with three meetings with prior measurements on cognitive abilities and character in pre-cycle. Each meeting of each cycle was the observation of the measured concept of astery students' cognitive abilities and character of student. Action research results on class XII IPS 4 SMAN 1 Karanganyar are as follows 1) Learning mathematics in class X SMAN I EX RSBI Karanganyar after the development of interactive gaming media bilingual education based on learning character mathematics lesson goes well and smoothly. One indication of the increasing student mastery of the material being measured concept of cognitive abilities of students, the average achievement of students in pre-cycle was 53,03, an increase in cycle 1 at 82,09 and its increased again in cycle 2 is 82,94. 2) The character of students measured which are religious, honest, disciplined, work hard, creative, independent, democratic, curiosity, recognize excellence, friendship / communicative, happy reading, social care, care for the environment, responsibility. There are an increase in students' character criteria. If the pre-cycle criteria quite well the character of students in cycle 1 and 2 increased to well.Keywords      :  bilingual, character, games, interactive
Linear Program Problem-Solving Skills Based on Sequential and Gender Thinking Styles During Online Learning Adila Rahmah; Mardiyana Mardiyana; Dewi Retno Sari S
Journal of Mathematics and Mathematics Education Vol 11, No 2 (2021): Journal of Mathematics and Mathematics Education (JMME)
Publisher : Universitas Sebelas Maret

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20961/jmme.v11i2.58129

Abstract

The study aims to describe linear program problem-solving skills reviewed from sequential thinking styles and genders as schools implement online learning due to the covid-19 pandemic. This research is a qualitative study that produces descriptive data. The subject of this study consisted of two male students and two female students of class XI MIPA High School MTA Surakarta. The study began by determining the study subjects using a thinking style questionnaire, followed by linear program problem-solving tests and interviews. Check the validity of the data using triangulation methods. The results show linear program problem-solving skills; 1) Sequential students of male and female concrete perform systematically and less carefully; 2) Abstract sequential male and female students collect complete data and analyze the information obtained regularly as well as female abstract sequential students strong in written decoding and symbols; 3) students' problem solving skills with sequential abstracts are higher than concrete sequential students ;4) male students with sequential thinking styles perform better at solving math problems than female students with sequential thinking styles.
The Modern Era of Mathematics Learning: Using Calculators in Classrooms, Why Not? Bagas Riantono; L Fitriana; Mardiyana Mardiyana
Pancaran Pendidikan Vol 7, No 2 (2018)
Publisher : The Faculty of Teacher Training and Education The University of Jember Jember, Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (555.895 KB) | DOI: 10.25037/pancaran.v7i1.152

Abstract

Utilization of information and communication technology is needed to improve the efficiency and effectiveness of learning [1]. A calculator which can be found everywhere, has function as a device that performs arithmetic operations on numbers takes an important role in helping one complete a quick and precise calculation. However, the use of calculators in mathematics learning is still seen as an activity that can hinder the thinking ability of students in mastering a mathematical concept and even cause a dependency. The reality on the field shows that more than 80% of teachers in Salatiga never allow their students to use a calculator to solve a case involving a calculation. Based on the observations to 20 high-school students aged 16-19 years old, there are still more than 60% of students are still mistaken in solving real problems with the help of a calculator. In fact, from that 60% of the students mentioned earlier, it is obtained that more than 80% of them have understood the mathematical case appropriately. The author feels that there is a need for further discussion of that problem. This article will discuss the importance of using calculators as a useful calculation tool without reducing the students understanding of the mathematical case.
PENDAMPINGAN IDENTIFIKASI MATHEMATICAL KNOWLEDGE FOR TEACHING BAHASAN BILANGAN PECAHAN MELALUI ANALISIS MATERI DAN PENGALAMAN MENGAJAR DI MGMP MATEMATIKA KECAMATAN JATINOM KLATEN Ponco Sujatmiko; Mardiyana Mardiyana; Ikrar Pramudya; Dyah Ratri Aryuna
Jurnal Pendidikan dan Pengabdian Masyarakat Vol. 5 No. 4 (2022): November
Publisher : FKIP Universitas Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (401.708 KB) | DOI: 10.29303/jppm.v5i4.4221

Abstract

Tujuan dari kegiatan pengabdian masyarakat ini adalah melakukan pendampingan identifikasi Mathematical Knowledge for Teaching (MKT) bahasan bilangan pecahan di MGMP Matematika Kecamatan Jatinom Klaten. Pendampingan dilaksanakan melalui rangkaian aktivitas: (i) pemaparan materi MKT oleh tim pengabdian masyarakat untuk penyamaan persepsi (ii) analisis materi dan penyampaian pengalaman mengajar pada materi pecahan oleh guru (iii) identifikasi MKT pada materi pecahan oleh guru didampingi tim pengabdian masyarakat (iv) evaluasi terhadap pelaksanaan kegiatan oleh guru dan tim pengabdian masyarakat.  Kegiatan dilaksanakan pada tanggal 27 Juli 2022 pada pukul 08.00 – 16.00 WIB bertempat di SMP Negeri 1 Karanganom, diikuti oleh 40 orang guru anggota MGMP Kecamatan Jatinom Klaten. Dari kegiatan ini diperoleh contoh identifikasi MKT pada materi pecahan. Dengan pengalaman tersebut diharapkan guru bisa mengidentifikasi secara mandiri MKT pada materi matematika SMP lainnya. Guru merasakan manfaat dari kegiatan ini untuk memperkuat kompetensi mereka, terutama pada kompetensi pedagogik dan kompetensi profesional. Hal ini terlihat dari saran yang di sampaikan guru pada akhir kegiatan untuk melanjutkan dengan kegiatan yang sifatnya lebih praktis seperti pembuatan alat peraga sekaligus praktek penggunaannya berdasarkan identifikasi MKT.
Students’ mathematical literacy skill in term of gender differences: A comparative study Edy Suprapto; Nunuk Suryani; Siswandari Siswandari; Mardiyana Mardiyana
International Journal of Evaluation and Research in Education (IJERE) Vol 12, No 4: December 2023
Publisher : Institute of Advanced Engineering and Science

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.11591/ijere.v12i4.27224

Abstract

The emergence of the 21st century requires the younger generation to be able to face increasingly fierce global competition. One of the skills needed by the younger generation in this century is mathematical literacy. This ability needs to be improved in learning at school. One important factor that must be considered in learning mathematics literacy is gender differences. Therefore, this study aims to identify students' literacy abilities and find out the differences between male and female students at Madiun State Middle School. This research uses a quantitative approach in the form of a comparative study. The research sample of 336 students was analyzed using descriptive analysis and the Mann-Whitney test. The results of the study concluded that the ability of female students’ mathematical literacy was much higher than that of male students. Female students excel in terms of representation, modeling, mathematical communication, and problem posing and solving skills. Meanwhile, male students excel in terms of using math symbols and mathematical thinking and reasoning.