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Development of e-LKPD based on high order thinking skills (HOTS) to improve cultural literacy in folklore text material Ayyu Subhi Farahiba
ATTARBIYAH: Journal of Islamic Culture and Education Vol 6, No 2 (2021): Attarbiyah: Journal of Islamic Culture and Education
Publisher : IAIN Salatiga

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.18326/attarbiyah.v6i2.81-96

Abstract

This research aims to develop hots-based e-LKPD as teaching material for learners to be able to understand the text material of folklore well. The method used in this research is the development (RD) of Borg and Gall which is simplified into seven stages, namely (1) potential and problems; (2) data collection; (3) product development; (4) product evaluation; (5) revision; (6) product trials; and (7) final revisions. Expert validation results show this HOTS-based e-LKPD has been worth using with revisions. The results of the trial showed that as many as 70% of students were able to solve high-level questions, 80% of students solved moderate-level questions, and 90% of students solved low-level questions. The results of the response questionnaire showed e-LKPD in the high category so that the percentage of ministry was obtained by 87.4% with very interesting criteria on all aspects measured, namely material aspect 87.2%, presentation aspect 86%, and language aspect 89%. The overall number of such percentages reaches very high criteria so, it can be concluded that the e-LKPD developed is very interesting and makes it easier for students to understand the material.
PENGEMBANGAN MEDIA PENYUNTINGAN BERBASIS ANDROID PADA FABEL BERMUATAN KEARIFAN LOKAL MADURA Afiyah Nur Kayati; Ayyu Subhi Farahiba
CARAKA Vol 8 No 2 (2022): Juni 2022
Publisher : Universitas Sarjanawiyata Tamansiswa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30738/caraka.v8i2.12085

Abstract

Penelitian ini bertujuan untuk mendeskripsikan proses pengembangan dan kualitas media pembelajaran penyuntingan berbasis android pada materi teks fabel bermuatan kearifan lokal Madura. Penelitian ini merupakan penelitian pengembangan (Research and Development) yang mengadaptasi penelitian pengembangan Borg dan Gall. Hasil penelitian ini menunjukkan bahwa kualitas produk yang dikembangkan sangat baik berdasarkan hasil validasi ahli materi (96,3%), ahli media (94%), dan praktisi (87,95%). Kualitas produk berdasarkan penggunaannya menunjukkan hasil sangat baik yang ditunjukkan dengan rerata hasil belajar peserta didik sebesar 80,1 dan respons peserta didik sebesar 92%. Hasil observasi menunjukkan bahwa pembelajaran di kelas menjadi lebih interaktif, efektif, dan suasana kelas lebih menarik. Pesera didik juga memiliki ketertarikan dan antusias yang tinggi terhadap pembelajaran. Kata kunci: android, media pembelajaran, penyuntingan fabel
PENGEMBANGAN KOMIK INTERAKTIF PAHLAWAN MADURA UNTUK MENINGKATKAN KETERAMPILAN LITERASI PADA PEMBELAJARAN TEKS ANEKDOT Ayyu Subhi Farahiba
Jurnal Pendidikan Bahasa dan Sastra Indonesia Metalingua Vol 7, No 1 (2022): Metalingua, Edisi April 2022
Publisher : Program Studi Pendidikan Bahasa dan Sastra Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21107/metalingua.v7i1.12173

Abstract

Media pembelajaran membantu guru dalam mengemas pembelajaran di kelas agar lebih interaktif dan menarik dapat dikembangkan dalam bentuk komik. Penelitian ini bertujuan untuk mengembangkan komik interaktif tokoh pahlawan Madura untuk meningkatkan kemampuan literasi siswa melalui pembelajaran teks anekdot. Penelitian ini menggunakan model penelitian dan pengembangan (R and D). Subjek penelitian uji coba ini adalah siswa kelas X SMA Ma'arif 3 Pamekasan. Instrumen pengumpulan data dalam penelitian ini adalah wawancara, angket, dan tes. Teknik analisis data yang digunakan dalam penelitian ini adalah data yang diperoleh dari hasil wawancara dan data berupa skor penilaian yang diperoleh dari ahli materi, ahli media, tanggapan siswa, dan tes. Hasil penelitian menunjukkan komik interaktif pahlawan Madura untuk meningkatkan kemampuan literasi siswa melalui pembelajaran teks anekdot sangat layak digunakan dengan persentase validasi ahli materi sebesar 96% dan validasi ahli media sebesar 91%. Hasil uji coba kelompok kecil diambil oleh 15 siswa kelas X SMA, hasil penilaian angket respon siswa diperoleh persentase sebesar 84% sehingga komik interaktif dikategorikan sangat layak uji coba di lapangan.
Pengembangan Instrumen Tes Literasi Peserta Didik Pada Materi Teks Anekdot Ayyu Subhi Farahiba
JURNAL DIMENSI PENDIDIKAN DAN PEMBELAJARAN Vol 10, No 2 (2022): July 2022
Publisher : Universitas Muhammadiyah Ponorogo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24269/dpp.v10i2.4554

Abstract

AbstrakInstrumen penilaian pada mata pelajaran Bahasa Indonesia bertujuan mengukur kemampuan menemukan informasi dan kemampuan bernalar melalui teks. Penelitian ini bertujuan untuk mengembangkan instrumen literasi membaca untuk materi teks anekdot. Penelitian ini merupakan penelitian pengembangan menggunakan model pengembangan ADDIE yang terdiri atas: (1) analisis (analyze), (2) perancangan (design), (3) pengembangan (development), (4) penerapan (implementation), dan (5) evaluasi (evaluation). Instrumen tes literasi membaca diujicobakan kepada siswa kelas X SMA Ma’arif Pamekasan sebanyak 15 orang. Validitas instrumen yang dilakukan adalah validitas item butir soal, yaitu membandingkan nilai r pada tiap butir soal dengan r product moment. Realibilitas yang dilakukan menggunakan rumus Alpha Cronbach. Hasil penelitian ini menunjukkan instrumen tes literasi membaca yang dikembangkan sudah valid dan reliabel sehingga dapat dimanfaatkan oleh guru untuk mengetahui kemampuan literasi siswa, khususnya pada materi teks anekdot. Pengembangan instrumen literasi ini berdasarkan pada instrumen PISA yang terdiri atas tiga aspek, yaitu menemukan infomasi (retrieve and access), interpretasi dan integrasi (interpret and integrate), dan evaluasi dan refleksi (reflect and evaluate). AbstractThe assessment instrument in Indonesian subjects aims to measure the ability to find information and reasoning skills through texts. This study aims to develop a reading literacy instrument for anecdotal text material. This research is a development research using the ADDIE development model which consists of: (1) analysis, (2) design, (3) development, (4) implementation, and (5) evaluation. (evaluation). The reading literacy test instrument was tested on 15 students of class X SMA Ma'arif Pamekasan. The validity of the instrument that is carried out is the validity of the item items, namely comparing the value of r in each item with the r product moment. The reliability is carried out using the Cronbach Alpha formula. The results of this study, namely the reading literacy test instrument developed was valid and reliable so that it could be used by teachers to determine students' literacy skills, especially in anecdotal text material. The development of this literacy instrument is based on the PISA instrument concerning cognitive processes in reading literacy which consists of three aspects, namely retrieve and access, interpret and integrate, and reflect and evaluate).
Pengembangan media pembelajaran berbasis lectora inspire pada materi teks surat kelas VII Wendi Hafifi; Ayyu Subhi Farahiba
CARAKA Vol 9 No 2 (2023): Juni 2023
Publisher : Universitas Sarjanawiyata Tamansiswa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30738/caraka.v9i2.12959

Abstract

Perkembangan  teknologi yang sangat pesat oleh sebab itu, penelitian ini bertujuan untuk mengembangkan produk media pembelajaran berbasi Lectora Inspire dan di uji kelayakannya. Penelitian ini merupakan penelitian dan pengembangan (Research and development) model Borg & Gall, menggunakan tujuh tahapan yaitu: (1) mengidentifikasi permasalahan, (2) mengumpulkan informasi, (3) mendesain produk, (4) melakukan validasi desain, (5) merevisi desain, (6) melakukan uji produk, dan (7) merevisi produk. Hasil rata-rata uji validasi desain sebesar 87%, dan uji kelayakan berdasarkan pengguna sebesar 97%. Berdasarkan hasil yang didapat bahwasanya media pembelajaran Lectora Inspire termasuk dalam kategori sangat valid.   Development of learning media based on lectora inspire on grade VII letter text material.   Abstract: Due to the rapid development of technology, this research aims to develop and test Lectora Inspire-based learning media products. This research is based on the Borg & Gall research and development model, using seven stages, namely: (1) identifying problems; (2) gathering information; (3) designing products; (4) validating designs; (5) revising designs; (6) performing product testing; and (7) revising the product. The average result of the design validation test is 87%, and the feasibility test based on the user is 97%. Based on the results obtained, the Lectora Inspire learning media is included in the "very valid" category.
The Impact of Animation Video Media on the Ability to Write Explanatory Texts of Class VIII MTs Rahmat Sa'id Bongkot Students Ayyu Subhi Farahiba; Umi Fadhilah
Edumaspul: Jurnal Pendidikan Vol 8 No 1 (2024): Edumaspul: Jurnal Pendidikan
Publisher : Universitas Muhammadiyah Enrekang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33487/edumaspul.v8i1.7686

Abstract

This research is motivated by the lack of students' ability to write explanatory texts. Application of YouTube animated video learning media to reduce students' weak writing abilities. The purpose of this study was to determine the effect of YouTube animated video media on the skills of writing explanatory texts for class VIII MTs Rahmat Sa'id Bongkot in terms of structure and linguistic rules. This study used a Quasi-Experimental Design quantitative research method with a Nonequivalent Control Group design. This study used a sample of class VIII A as the control class and VIII B as the experimental class. Data collection techniques used are tests, questionnaires, and observation sheets. Prerequisite tests in this study used the normality test, homogeneity test, and T test. In calculating the normality test data, the experimental class pretest 0.12 < 0.294 and the experimental class posttest 0.138 < 0.294 were categorized as normally distributed. The results of the data calculation pretest control class 0.19 <0.287 and posttest control class 0.115 <0.294 are categorized as normally distributed. Homogeneity test pretest 1.466 <2.137 and posttest 1.565 <2.137 categorized as homogeneous. T test 2.512 > 2.093 then Ho is rejected and Ha is accepted. Based on the results of the prerequisite test calculations, there is an influence of YouTube animated video media on the ability to write explanatory text.