Zeinel Arfin Sadiq
Universitas Muhammadiyah Jember

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Using virtual reality to enhances efforts for introduce cultural heritage Zeinel Arfin Sadiq
COMMICAST Vol. 3 No. 1 (2022): March
Publisher : Universitas Ahmad Dahlan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.12928/commicast.v3i1.5112

Abstract

At present, cultural heritage is in a dangerous condition and it is all influenced by several factors such as natural disasters and man-made disasters. For example, in Indonesia in March 2018 there was a destruction of the Dayak Indigenous Sites whose cases were damaged due to human factors, not to mention talking about the destruction of damaged cultural sites such as in several countries such as Iraq, Syria, Afghanistan & Indonesia. The use of technology-based Virtual Reality (VR) in maintaining cultural heritage is very important because the identity that is in cultural heritage is the foundation of evidence of human life in the past. Threats in the form of human behavior and natural disasters have an impact of erasing historical and cultural traces which could threaten a nation in relation to the main national interests of a country. Maximizing the benefits of technological advancements by using Virtual Reality as an alternative to preserve cultural heritage & cultural exploration, this utilization can lower the cost of study of cultural exploration such as exploration of cultural heritage locations that are far especially in transport costs.
ANALISIS MEDIA SIBER PADA SIARAN LANSUNG VIRTUAL YOUTUBER AYUNDA RISU Kukuh Pribadi; Zeinel Arfin Sadiq; Ari Susanti
MEDIAKOM : Jurnal Ilmu Komunikasi Vol 5, No 2 (2022): Mediakom Vol 05, No 02, Februari 2022
Publisher : Universitas Muhammadiyah Jember

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32528/mdk.v5i2.8391

Abstract

With the creation of cyber media, nowadays almost everyone is able to do their own live broadcast. For example, today almost everyone is able to broadcast live through cyber media such as Instagram, Twitch, YouTube, Discord, and others. The fact is that today many people who work full-time and make a living are livestreamers or what can be called live broadcasters. One of the platforms that is widely used for live broadcasts is YouTube, actors who play a role in live broadcasts on YouTube are known as livestreamer youtubers. This phenomenon eventually created the term Virtual YouTuber (VTuber) or can be called a virtual YouTuber. This study aims to analyze Ayunda Risu's live broadcast. Virtual ethnography is a method used to investigate entities (users) on the internet and when these entities (users) explore when using the internet, there is a method that is able to describe this through the Cyber Media Analysis Method. Ayunda Risu's live broadcast content contains interesting and non-stale content and is monotonous to watch. So the findings from the Cyber Media Analysis on Ayunda Risu's Live Broadcast, it was found that when the Comivuro Virtual 1 and Comivuro Virtual 2 events were held, Ayunda Risu was able to replace humans as the master of ceremonies and grab the attention of the Japanese culture fandom in Indonesia.