Supriansyah Supriansyah
Universitas Muhammadiyah Prof.DR.HAMKA

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Android Based Animation Video Using Millealab Virtual Reality Application for Elementary School Zulherman, Zulherman; Aji, Galih Baskoro; Supriansyah, Supriansyah
Jurnal Pendidikan Indonesia Vol 10, No 4 (2021)
Publisher : Lembaga Penelitian dan Pengabdian kepada Masyarakat

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (260.987 KB) | DOI: 10.23887/jpi-undiksha.v10i4.29429

Abstract

Innovation in education is necessary for teachers and students to follow the learning process because of the limited laboratory facilities in elementary schools; science learning is done. This study aims to analyze student acceptance and understanding concept in using android-based animated videos on Millealab virtual reality in grade V elementary school. The research method process is carried out in several stages, starting from expert testing conducted on three media experts, three subject matter experts, and three teachers from 3 different schools. Test the use of virtual reality video with a sample size of 65 students. Collecting data using a Likert scale questionnaire 1 to 5, and treatment in descriptive analysis. Testing the acceptance of virtual reality videos to students showed that students received virtual reality video media during the learning process. The application of virtual reality (VR) technology in science learning in elementary schools can improve conceptual understanding so that student acceptance of VR is excellent and teachers also feel helped by using VR media to support the learning process. VR technology is better than AR because it is more comprehensive and easier to use by teachers and students.
Android Based Animation Video Using Millealab Virtual Reality Application for Elementary School Zulherman Zulherman; Galih Baskoro Aji; Supriansyah Supriansyah
Jurnal Pendidikan Indonesia Vol 10 No 4 (2021)
Publisher : Lembaga Penelitian dan Pengabdian kepada Masyarakat

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (260.987 KB) | DOI: 10.23887/jpi-undiksha.v10i4.29429

Abstract

Innovation in education is necessary for teachers and students to follow the learning process because of the limited laboratory facilities in elementary schools; science learning is done. This study aims to analyze student acceptance and understanding concept in using android-based animated videos on Millealab virtual reality in grade V elementary school. The research method process is carried out in several stages, starting from expert testing conducted on three media experts, three subject matter experts, and three teachers from 3 different schools. Test the use of virtual reality video with a sample size of 65 students. Collecting data using a Likert scale questionnaire 1 to 5, and treatment in descriptive analysis. Testing the acceptance of virtual reality videos to students showed that students received virtual reality video media during the learning process. The application of virtual reality (VR) technology in science learning in elementary schools can improve conceptual understanding so that student acceptance of VR is excellent and teachers also feel helped by using VR media to support the learning process. VR technology is better than AR because it is more comprehensive and easier to use by teachers and students.
Pemeliharaan dan Penyusutan Arsip Dinamis Inaktif ANRI Jakarta Supriansyah Supriansyah
Jurnal Utilitas Vol. 1 No. 1 (2015): Jurnal Utilitas
Publisher : Universitas Muhammadiyah Prof. DR. HAMKA

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (380.184 KB) | DOI: 10.22236/utilitas.v1i1.4523

Abstract

This study aims to determine the process of maintenance and depreciation of dynamic inactive records inthe National Archives of the Republic of Indonesia (ANRI) in Jakarta. This study used a qualitativedescriptive approach. The research sample used snowball sampling, where sampling technique toinvestigate many information related with the topic of the research. Informants in this study were selectedaccording to the criteria of credible and relevant informants. This research data collected throughobservation, interviews, documentation and triangulation. The research showed the result that ANRI keepthe record securely physically and the substance of the records, and it can be used during its keeping timeduration.The maintenance conducted by the room’s temperature controlling, keep i ts certain humidity,itssurrounded cleanliness, and correct damaged textual archives by manual encapsulation method orleafcasting method. The depreciation activities were movement, destroy, and delivery. AbstrakPenelitian bertujuan untuk mengetahui proses pemeliharaan dan penyusutan arsip dinamis inaktif pada Arsip Nasional Republik Indonesia (ANRI) Jakarta. Penelitian menggunakan pendekatan deskriptifkualitatif. Sampel penelitian menggunakan snowball sampling dimana teknik penentuan sampel denganmenggali informasi sebanyak mungkin yang terkait dengan penelitian. Informan dalam penelitian ini dipilihsesuai dengan kriteria informan yang kredibel dan relevan. Pengambilan data penelitian ini dilakukandengan observasi, wawancara, dokumentasi dan triangulasi. Hasil penelitian menunjukkan bahwa ANRImenjaga arsip secara fisik dan informasinya agar tetap terjaga dan dapat digunakan selama masa simpannya.Kegiatan pemeliharaan yang dilakukan meliputi pengontrolan suhu ruangan, menjaga kelembaban udara,menjaga kebersihan lingkungan, dan perbaikkan arsip tekstual yang mengalami kerusakan denganmenggunakan metode enkapsulasi manual dan leafcasting. Kegiatan penyusutan dengan 3 kegiatan intiyaitu pemindahan, pemusnahan dan penyerahan.
Development of Android-Based Millealab Virtual Reality Media in Natural Science Learning Zulherman Zulherman*; Gufron Amirulloh; Ariyadi Purnomo; Galih Baskoro Aji; Supriansyah Supriansyah
Jurnal Pendidikan Sains Indonesia Vol 9, No 1 (2021): JANUARY 2021
Publisher : Universitas Syiah Kuala

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (448.16 KB) | DOI: 10.24815/jpsi.v9i1.18218

Abstract

Basically, media is something that cannot be separated from the learning component. The use of unattractive and varied media can make students bored and bored when the learning process takes place. This research was conducted with the aim of developing or producing a learning media product based on the use of virtual reality technology. The method used in this research is the research and development (RD) method. This media development focuses on learning Natural Sciences for grade V Elementary Schools. The initial stage of this research is by validating media experts and material experts. Then test the feasibility of media products to the teacher before testing the product to students. The results of the validation by media experts and material experts obtained criteria strongly agree with the results of validation by media experts by 85% and material experts by 92%. Then the media feasibility test conducted by the teacher obtained 89% results with the criteria strongly agree. The feasibility of media products for use by students was carried out through product trials at SDS Muhammadiyah 9 Jakarta with a total of 21 students. The results obtained show a percentage of 86% with very agree criteria.