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Rancang Bangun Media Pembelajaran Mini Trainer IC 555 Irma Yulia Basri; Arsyfadhillah Arsyfadhillah; Dedy Irfan; Thamrin Thamrin
invotek Vol 18 No 2 (2018): INVOTEK: Jurnal Inovasi, Vokasional, dan Teknologi
Publisher : Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (679.1 KB) | DOI: 10.24036/invotek.v18i2.332

Abstract

Universitas Negeri Padang (UNP) merupakan salah satu perguruan tinggi negeri yang mencetak lulusan untuk siap kerja. Perkembangan dunia industri khusus nya di bidang otomotif yang mengarah ke sistem elektronik, mau tidak mau Jurusan Teknik Otomotif FT UNP harus membekali lulusannya dengan kemampuan yang relevan dengan tuntutan dunia kerja tersebut. Pembelajaran listrik dan elektronika merupakan mata kuliah yang angka kegagalannya cukup tinggi bagi mahasiswa. Berbagai upaya sudah dilakukan oleh dosen pengampu mata kuliah untuk meningkatkan hasil belajar mahasiswa, akan tetapi hasilya masih belum memuaskan.. Pembelajaran sudah dilakukan dengan menggunakan media power poin akan tetapi hasilnya belum maksimal dalam pencapaian hasil belajar mahasiswa di bidang listrik dan elektronika. Berdasarkan penelitian yang sudah dilakukan para ahli, salah satu cara untuk meningkatkan kualitas pembelajaran adalah dengan menggunakan media pembelajaran yang lebih inovatif, bersifat nyata dan langsung bisa diamati, salah satunya adalah mini trainer IC 555.
PERANCANGAN SISTEM DETEKSI OBJEK PADA ROBOT KRSBI BERBASIS MINI PC RASPBERRY PI 3 Ilfan Sugianda; Thamrin Thamrin
Jurnal Teknologi Informasi dan Pendidikan Vol 12 No 1 (2019): Jurnal Teknologi Informasi dan Pendidikan
Publisher : Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24036/tip.v12i1.177

Abstract

KRSBI Wheeled is One of the competitions on the Indonesian Robot Contest,. It is a football match that plays 3 robot full autonomous versus other teams. The robot uses a drive in the form of wheels that are controlled in such a way, to be able to do the work the robot uses a camera sensor mounted on the front of the robot, while for movement in the paper author uses 3 omni wheel so the robot can move in all directions to make it easier towards the ball object. For the purposes of image processing and input and output processing the author uses a Single Board Computer Raspberry PI 3 are programmed using the Python programming language with OpenCV image processing library, to optimize the work of Single Board Computer(SBC) Raspberry PI 3 Mini PC assisted by the Microcontroller Arduino Mega 2560. Both devices are connected serially via the USB port. Raspberry PI will process the image data obtained webcam camera input. Next, If the ball object can be detected the object's position coordinates will be encoded in character and sent to the Microcontroller Arduino Mega 2560. Furthermore, Arduino mega 2560 will process data to drive the motors so that can move towards the position of the ball object. Based on the data from the maximum distance test results that can be read by the camera sensor to be able to detect a ball object is ±5 meters with a maximum viewing angle of 120 °.
Designing The Information System for Data Collection of Covid-19 Symptoms for Indonesian Citizens Thamrin Thamrin; Delsina Faiza; Ahmaddul Hadi; Khairi Budayawan; Geovanne Farell; Igor Novid
Jurnal Teknologi Informasi dan Pendidikan Vol 14 No 1 (2021): Jurnal Teknologi Informasi dan Pendidikan
Publisher : Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24036/tip.v14i1.386

Abstract

Information systems are the result of rapidly emerging technological developments because human needs as information users of technology are very strong and rapid. Begin with the very rapid growth of computer technology, computers such as smartphones, tablets, notebooks and others are limited in scale. This small computer device must be connected to the Internet so that it can be used properly. And the information system plays its role as a provider of information that computer users want to access when the computer device is linked to the Internet. The information system developed in this paper is the Citizen Data Collection Information System, this system was created using the YII Framework. The YII framework uses the MVC method which makes it easier to develop a Citizen Data Collection Information System. With this Information System, information about the latest condition of the residents can be easily accessed. So that the Kelurahan, Kecamatan, RW, and RT will have the latest information about their residents and easily anticipate if needed. In the development of this system, it has staged such as literature study, observation, interviews, analysis, design, testing, and implementation. The conclusion is that this information system can carry out the desired function when it is implemented.
Perancangan Alat Pendeteksi Kebocoran gas dan Pendeteksi api Berbasis Internet Of things Menggunakan Arduino uno Thamrin Thamrin; Sri Dia Purnamasari
Jurnal Teknologi Informasi dan Pendidikan Vol 14 No 3 (2021): Jurnal Teknologi Informasi dan Pendidikan (Special Issue)
Publisher : Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24036/jtip.v14i3.472

Abstract

The purpose of making this tool is to make a gas leak detector and internet of things-based fire detector using Arduino. The manufacture of this tool uses several components such as the MQ2 sensor, sensor flame, Arduino Uno, ESP8266 MCU node, Buzzer, Exhaust fan, and also a smartphone. so that the role of LPG (Liquefied Petroleum Gas) at this time is very important for human life. In this tool, there are two sensors, namely the MQ2 sensor and the sensor flame as well as the fan and buzzer as indicators. As for the microcontroller using Arduino Uno and NodeMCU ESP8266. The working principle of this tool is monitoring via a cellphone that is always active to find out the situation, around when the mq2 sensor detects the presence of gas, the fan will rotate as a first step so that the gas does not spread throughout the room and when the sensor flame detects a fire, the buzzer will sound.
Pengembangan Media Pembelajaran Komponen Elektronika Berbasis Augmented Reality Gina Molina; Thamrin Thamrin
Voteteknika (Vocational Teknik Elektronika dan Informatika) Vol 9, No 4 (2021): Vol. 9, No 4, Desember 2021
Publisher : Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24036/voteteknika.v9i4.114206

Abstract

Pengembangan media pembelajaran ini bertujuan untuk menghasilkan produk berupa media pembelajaran berbasis Augmented Reality menggunakan android yang dapat membantu proses belajar mengajar secara daring. Penerapan augmented reality unik dan memudahkan pengguna untuk memperlihatkan suatu bentuk yang tidak ada di area sekitarnya. Output dari pembuatan media ini berupa aplikasi yang dapat diimplementasikan pada smartphone berbasis android. Pengembangan media ini menggunakan metode penelitian pengembangan atau research & development (R&D) dengan model pengembangan ADDIE. Penelitian ini dilakukan sampai tahap ketiga yaitu: (1) analysis, (2) design, (3) development. Berdasarkan hasil uji validasi oleh ahli media dan materi didapatkan nilai rata-rata 89.47% dengan kategori sangat valid dari ahli media dan didapatkan rata-rata 91.88% dari ahli materi dengan kategori sangat valid. Hasil uji pengguna yang dilakukan oleh peserta didik memperoleh hasil 92.63% dengan kategori sangat praktis, disimpulkan produk ini sangat layak untuk digunakan.Kata kunci : Augmented Reality, Android, Media, Komponen Elektronika,R&D The development of this learning media aims to produce products in the form of Augmented Reality-based learning media using Android that can help the online teaching and learning process. The use of augmented reality is interesting and makes it easier for users to display an object that does not exist in the surrounding environment. The output of making this media is in the form of an application that can be implemented on an Android-based smartphone. The development of this media uses the research & development (R&D) method with the ADDIE development model. This research is limited to the third stage, namely: (1) analysis, (2) design, (3) development. Based on the results of the validation test by media experts and material experts, the results were 89.47% with a very valid category from media experts and 91.88% from material experts with a very valid category. The results of user tests conducted by students obtained 92.63% results with a very practical category, it was concluded that this product was very feasible to use.Keywords: Augmented Reality, Android, Media, electronic components,R&D
KONTRIBUSI PARTISIPASI AKTIF SISWA DAN FASILITAS PRATIKUM TERHADAP HASIL BELAJAR PADA MATA PELAJARAN TEKNIK KERJA BENGKEL (TKB) KELAS X JURUSAN TEKNIK AUDIO VIDEO DI SMK NEGERI 1 BATIPUH Syafmawandi Irwan; Thamrin Thamrin; Khairi Budayawan
Voteteknika (Vocational Teknik Elektronika dan Informatika) Vol 4, No 1 (2016): Januari - Juni 2016
Publisher : Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24036/voteteknika.v4i1.5846

Abstract

The objective of the research is the score of student's result test under standart value on subject Teknik Kerja Bengkel (TKB) at SMKN 1 Batipuh. it is caused by several factors less of  active participation of students’ and practise facilities.The purpose of this study was to reveal how big the contribution of active participation of students and  practise facilities and severally on learning outcomes. Data onstudents’ learning outcomesobtainedfrombasic electronicsengineeringteachers.While the active participation of  students’ and practise facilitieswas collected through questionnaires distributed to students by using a Likert scale that has been tested for validity and reliability. The result showed that that (1) active participation of students and practise facilities together contribute significantly to the learning outcomes in SMK Negeri 1 Batipuh by 40.4%, (2) active participation of students’ to contribute significantly to the learning outcomes in SMK Negeri 1 Batipuh of 25.8%, (3) practise facilities contribute significantly to the learning outcomes in SMK Negeri 1 Batipuh of 28.4%. So it can be concluded that active participation students and practise facilities are jointly and individually contribute to the learning outcomes in SMK Negeri 1 Batipuh, increasing active participation studentsand sufficient practise facilities, the higher results learn.
PENGARUH MODEL PEMBELAJARAN KOOPERATIF TIPE STAD TERHADAP HASIL BELAJAR MENERAPKAN DASAR-DASAR KELISTRIKAN M. Alfajri; Edidas Edidas; Thamrin Thamrin
Voteteknika (Vocational Teknik Elektronika dan Informatika) Vol 7, No 3 (2019): Vol. 7 No. 3 September 2019
Publisher : Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24036/voteteknika.v7i3.105688

Abstract

This research aims to confirm the magnitude of the influence of cooperative learning models of the student team achievement division (STAD) on the learning outcomes of class X EI students in study Menerapkan Dasar-dasar Kelistrikan (MDDK) at SMKN 4 Pariaman. This type of research is a quasy experiment with a post test only design. The sample of this study was the X class majoring in industrial electronics at SMKN 4 Pariaman. Class X EI A / I as the experimental class given the treatment of cooperative learning model STAD type and class X EI B / I as the control class given treatment the direct learning model. The results of the research found an average of 76,83 experimental class and 69,17 control class. After done the t test, the result show that thitung > ttabel then Ho is rejected and Ha is accepted.After calculation, the difference in learning outcomes was found to be 11.07%. The conclusion is that there is an effect to student learning outcomes from the application of cooperative learning models of student team achievement division type.Keywords: Student team achievement division, learning models, learning outcomes, experiment, control
Pembuatan Wiper dan Kendali Kaca Helm Otomatis Berbasis ARDUINO UNO R3-ATMEGA328 Muhamad Fadlan; Thamrin Thamrin
Voteteknika (Vocational Teknik Elektronika dan Informatika) Vol 8, No 3 (2020): Vol. 8 No. 3 September 2020
Publisher : Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24036/voteteknika.v8i3.109292

Abstract

Pembuatan alat ini bertujuan menghasilkan hardware dan software kendali wiper beserta kaca helm otomatis menggunakan sensor hujan, sensor tekanan udara dan arduino uno sebagai pusat kendali. Arduino uno mengatur seluruh kerja sistem kendali wiper dan kaca helm dengan program yang diberikan. Proses pembuatan dimulai dengan pemasangan perangkat keras yang terdiri dari masukan, pemroses dan keluaran. Pada bagian masukan digunakan sensor hujan untuk mendeteksi air hujan dan sensor tekanan udara untuk mendeteksi tekanan angin yang akan menentukan tingkat kecepatan berkendara. Pada bagian pemroses digunakan arduino uno untuk mengatur seluruh kerja sistem. Sedangkan pada bagian keluaran digunakan motor servo untuk menggerakkan wiper maupun kaca helm. Untuk menggerakkan kaca helm secara manual digunakan 2 push button. Hasil pembuatan alat ini adalah terciptanya alat dan sistem kendali wiper beserta kaca helm otomatis. Setelah melakukan percobaan dapat dinyatakan bahwa sistem kendali wiper dan kaca helm otomatis menggunakan arduino ini bekerja sesuai rancangan.Kata kunci : Arduino Uno, Wiper, Sensor Hujan, Sensor Tekanan Udara
KOMPARASI MODEL PEMBELAJARAN KOOPERATIF TIPE TEAM ASSISTED INDIVIDUALIZATION (TAI) DENGAN PROBLEM BASED LEARNING (PBL) DASAR LISTRIK DAN ELEKTRONIKA SMK N 1 SUMATERA BARAT Taufik Hidayat; Yasdinul Huda; Thamrin Thamrin
Voteteknika (Vocational Teknik Elektronika dan Informatika) Vol 6, No 2 (2018): Juli - Desember 2018
Publisher : Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24036/voteteknika.v6i2.102283

Abstract

ANALISA PERBANDINGAN ROUTING PROTOKOL PADA WIRELESS SENSOR NETWORKS (WSNs) Igor Novid; Delsina Faiza; Thamrin Thamrin; Winda Agustiarmi
Voteteknika (Vocational Teknik Elektronika dan Informatika) Vol 7, No 2 (2019): Vol. 7 No. 2 Juni 2019
Publisher : Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24036/voteteknika.v7i2.105144

Abstract

The development of Internet use has spurred Wireless Sensor Networks (WSNs) technology so that it becomes a widely researched and applied device. With the need to use high WSNs, the quality of features provided such as high data transfer speeds and the smallest possible disruption is something that should be available. Although some uses of WSNs do not require high speed and have a tolerance for interference, there are very few types of use. Nevertheless, routing protocols are provided to meet the types of data transfer requirements. The protocols available for each type will be analyzed and compared to find out the best performance.Keywords: data transfer, routing protocol, WSN.