Claim Missing Document
Check
Articles

Found 4 Documents
Search

Pengaruh Model Kooperatif Tipe TGT (Teams Games Tournament) Terhadap Motivasi Belajar Siswa Kelas II SD Lilis Mustofiyah; Firdaus Su’udiah
Academia Open Vol 1 No 1 (2019): June
Publisher : Universitas Muhammadiyah Sidoarjo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21070/acopen.v1i1.334

Abstract

This study aims to determine the effect of the TGT type cooperative model (Teams Games Tournament) on student learning motivation. Researchers conducted research at SDN Cangkring Turi Prambon. The type of research used is a quantitative approach to experimental methods with Pre Experimental design. The type used is One Group Pretest-Posttest Design. The subjects taken were 21 grade II students at SDN Cangkring Turi Prambon. TGT learning model (Teams Games Tournament) is used to find out the effect of the TGT learning model (Teams Games Tournament) on the learning motivation of class II students of SDN Cangkring Turi Prambon. The results of this study indicate that the analysis of the data obtained is the count of 20.80 and a table of 1.725. Thus count > table, namely 20.80> 1.725, there is the effect of the TGT model (Teams Games Tournament) on the learning motivation of class II students of SDN Cangkring Turi Prambon. While the results of the eta squared test obtained 0.955 ≥ 0.14 has the meaning of great influence.
Open Problem-Based Learning (OPBL) Scenario on 2D Text Animation Using Polya Approach Rahmania Sri Untari; Vevy Liansari; Firdaus Su’udiah
Jurnal Ilmu Pendidikan Vol 26, No 1 (2020): June
Publisher : Universitas Negeri Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.17977/um048v26i1p22-28

Abstract

Animation, with its various roles, has become a crucial technology of science. The roles of OPBL is to provide students with opportunities to exercise creative thinking, express critical ideas, build collaboration skill and use technology which will add their value at workplace as well as in real life. The research is conducted to compare students’ problem-solving skill before they received OPBL treatment and after they did. The research was conducted using the quasi-experiment method. Paired sample t-test examination was used to analyze the data. The research suggested that there is a significant difference in the students' problem-solving skill before they received OPBL treatment and after they did, and that the difference is highly influenced by the syntax or learning model scenario. Cooperative learning made student group learning more structured in alignment with the learning topic assigned.
SKENARIO OPEN PROBLEM BASED LEARNING (OPBL) PADA ANIMASI TEKS 2D MENGGUNAKAN PENDEKATAN POLYA Rahmania Sri Untari; Firdaus Su’udiah; Vevy Liansari
Jurnal Nasional Pendidikan Teknik Informatika : JANAPATI Vol. 9 No. 3 (2020)
Publisher : Prodi Pendidikan Teknik Informatika Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/janapati.v9i3.28018

Abstract

Abstrak: Animasi dengan berbagai peranan menjadikannya sebagai ilmu pengetahuan teknologi yang sangat penting. Peran OPBL memberikan kesempatan kepada siswa untuk berpikir kreatif, mengemukakan ide kritisnya, keterampilan kolaboratif, dan penggunaan teknologi yang akan bermakna dalam dunia kerja dan di kehidupan nyata. Penelitian ini bertujuan untuk membandingkan kemampuan pemecahan masalah mahasiswa sebelum diberi perlakuan OPBL dan sesudah diberi perlakuan OPBL. Penelitian dilakukan dengan menggunakan metode eksperimen semu. Uji paired sample t-test digunakan untuk menganalisis data. Hasil penelitian ini menunjukkan bahwa ada perbedaan yang signifikan dalam kemampuan pemecahan masalah mahasiswa sebelum diberi perlakuan OPBL dan sesudah diberi perlakuan OPBL, dan perbedaan ini sangat dipengaruhi oleh sintaksis atau skenario model pembelajaran. Pembelajaran kooperatif membuat pembelajaran kelompok siswa lebih terstruktur sesuai dengan topik pembelajaran yang ditugaskan.
The Impact of the "Teams Games Tournament" Cooperative Model on the Learning Motivation of Grade 2 Elementary School Students: Dampak Model Kooperatif "Teams GamesTournament" Terhadap Motivasi Belajar Siswa Kelas 2 SD Lilis Mustofiyah; Firdaus Su’udiah
Indonesian Journal of Education Methods Development Vol. 9 (2020): February
Publisher : Universitas Muhammadiyah Sidoarjo

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (24.075 KB) | DOI: 10.21070/ijemd.v9i1.547

Abstract

This study aims to determine the effect of the TGT type cooperative model (Teams Games Tournament) on student learning motivation. Researchers conducted research at SDN Cangkring Turi Prambon. The type of research used is a quantitative approach to experimental methods with Pre Experimental design. The type used is One Group Pretest-Posttest Design. The subjects taken were 21 grade II students at SDN Cangkring Turi Prambon. TGT learning model (Teams Games Tournament) is used to find out the effect of the TGT learning model (Teams Games Tournament) on the learning motivation of class II students of SDN Cangkring Turi Prambon. The results of this study indicate that the analysis of the data obtained is the count of 20.80 and a table of 1.725. Thus count > table, namely 20.80> 1.725, there is the effect of the TGT model (Teams Games Tournament) on the learning motivation of class II students of SDN Cangkring Turi Prambon. While the results of the eta squared test obtained 0.955 ≥ 0.14 has the meaning of great influence.