Lutfi Nuril Anwar
Universitas Negeri Malang

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Developing a Digital Learning Interactive 3D Exploded View Automobile Brake System Lutfi Nuril Anwar; Sumarli Sumarli; M. Ihwanudin
Teknologi dan Kejuruan: Jurnal Teknologi, Kejuruan, dan Pengajarannya Vol 43, No 2: September 2020
Publisher : Fakultas Teknik Universitas Negeri Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.17977/um031v43i22020p124-129

Abstract

This research aimed to design and develop an Exploded View 3D Model learning media on the brake system topic, as well as knowing the feasibility of learning media 3D Exploded View model on brake system topic. This study used the research and development method. The development model used the ADDIE, which consists of five stages: analysis, design, development, implementation, and evaluation. The subjects of the product trial were teachers and 11th-grade students in Public Vocational High School 11 Malang. Material experts and media experts carried out the product feasibility test phase. A media test was conducted on students. The data analysis technique used questionnaire and evaluation questions, as well as descriptive statistical analysis techniques. The results of this study were an Android-based learning media in the form of a 3D Exploded View model on brake system topic, and the results of the feasibility assessment by material experts got a percentage of 89.6 percent in the category of "feasible". The feasibility assessment by media experts received a percentage of 95.8 percent in the category of "feasible". The percentage obtained from small group trials was 85 percent with the category "feasible". The results of the student evaluation found that the average field trial score was 89. The conclusion of this research was the development of Android-based Learning media on the brake system topic is declared feasible to be used in the learning process.
Pengembangan Media 3D Exploded View pada Asynchronous Learning Muhammad Ihwanudin; Lutfi Nuril Anwar; Sumarli Sumarli; Syarif Suhartadi
Jurnal Inovasi dan Teknologi Pembelajaran Vol 8, No 3 (2021)
Publisher : Universitas Negeri Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.17977/um031v8i32021p247

Abstract

Abstrak: Tujuan inovasi media pembelajaran pada penelitian ini mewujudkan pengembangan media 3D Exploded View yang dapat dimanfaatkan sebagai media pembelajaran mahasiswa pada mata kuliah praktikum sistem kontrol sasis. Platform peraga secara virtual ditargetkan mampu memberikan pengalaman belajar yang semakin kompleks melalui asynchronous learning yang saat ini telah berkembang pesat karena pergeseran paradigma belajar. Penelitian ini merupakan penelitian pengembangan dengan menerapkan model ADDIE. Media telah divalidasi secara konten dan konstruk dengan hasil layak dan valid digunakan. Hasil penelitian menunjukan penerapan media 3D Exploded View pada kelas praktikum memberikan peningkatan signifikan pengalaman belajar, motivasi belajar, dan prestasi kognitif mahasiswa. Berdasarkan hasil analisis efektifitas dan kebermanfaatan disimpulkan media dinilai layak dan cocok diterapkan terhadap pembelajaran praktik pada universitas.Abstract: The purpose of the learning media innovation in this research is to realize the development of 3D Exploded View media that can be used as a student learning media in the chassis control system practice class. The virtual learning platform is targeted to be able to provide increasingly complex learning experiences through asynchronous learning, which is currently growing rapidly due to a shift in the learning paradigm. This research is a development research by applying the ADDIE model. The media has been validated in terms of content and constructs with proper and valid results. The results showed that the application of 3D Exploded View media in the practicum class provided a significant increase in learning experience, learning motivation, and student cognitive achievement. The results of the analysis of effectiveness and usefulness, it is concluded that the media is considered feasible and suitable to be applied to practical learning at universities.