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Journal : JURSIMA

Perancangan Video Tutorial Teknik Trickshot Bolabasket Berbasis Animasi 3D Jimmy Pratama; Cristiansen Cristiansen
JURSIMA (Jurnal Sistem Informasi dan Manajemen) Vol 10 No 1 (2022): Jursima Vol. 10 No. 1, April Tahun 2022
Publisher : INSTITUT TEKNOLOGI DAN BISNIS INDOBARU NASIONAL

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47024/js.v10i1.336

Abstract

Basketball is a sport that is widely known throughout the world, which was introduced on December 15, 1891 which has continued until now and the existence of the National Basketball Association (NBA) is an association that raises the name of basketball around the world. This trickshot is a basketball movement that is quite difficult to do in terms of style and how to do it because this movement really requires more practice and skill in basketball games but for learning tools in the form of 3d animation videos, there is no such thing. This research produces a short and clear 3-dimensional animation video with a duration of 2 minutes and 3 seconds using the MDLC (Multimedia Development Life Cycle) method which will be implemented on social media such as YouTube and with this animated video, it is hoped that basketball players can add knowledge and insight on how to do the basketball trick shot technique.
PERANCANGAN DAN ANALISIS VIDEO DOKUMENTER PRODUK EKSPOR TURUNAN KELAPA DENGAN METODE MDLC Jimmy Pratama; Juliantio Juliantio
JURSIMA (Jurnal Sistem Informasi dan Manajemen) Vol 10 No 3: Jursima Vol.10 No.3
Publisher : INSTITUT TEKNOLOGI DAN BISNIS INDOBARU NASIONAL

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47024/js.v10i3.496

Abstract

Coconut derivative export products are a collection of original processed products from the coconut plant which are processed through several methods. These products have been processed so that their shape can no longer be recognized by the public. In terms of selling value, these products have promising prices in the international market via export trade. Perhaps we often encounter these products but the origin is unknown, and the level of exports in Indonesia is still relatively minimal. With this research, it is hoped can provide knowledge and stories behind these products in a creative and cinematic manner as well as educate the audience. The method used is a qualitative approach with an MDLC development model conducted by interviewing 6 Indonesian citizens who work as processors of these products. It is hoped that the results can develop public insight, especially among coconut exporters so that exports of these products can increase significantly. This study analyzed the form of a content expert test on 2 coconut derivative product experts and a media expert test on 2 multimedia experts using the Gregory formula. The results of the content expert and media expert test are "1.00" and the audience response test is "92.00%".