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PENINGKATAN AKTIVITAS DAN HASIL BELAJAR SISWA MELALUI MODEL PEMBELAJARAN INQUIRY DENGAN MEDIA GAMBAR Diah Sudiarti
Jurnal Educazione : Jurnal Pendidikan, Pembelajaran dan Bimbingan dan konseling Vol. 4 No. 1 (2016): Mei
Publisher : FKIP Universitas Islam Jember

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Abstract

Inquiry learning is learning or review for problem solving in a critical, analytical, and scientific used particular steps. Media is physical tool that can stimulate students to learn. Learning activities are the students’ activities in the learning process through from physical activities to psychological activities. This research aimed to increase the students’ learning activities using Inquiry learning model and image media. The research design used was Classroom Action Research (CAR), with qualitative descriptive approach. Based on the result of research, indicated that there were 43,2% of student learning activity on the first cycle and 86% on the second cycle. While in the learning outcomes of students on the first cycle showed 70% and 88% on the second cycle. As the basis of the research findings, the activity and student learning outcomes can be increased through the Inquiry model with the image media. Keywords: Image Media, Learning Activity, Learning Inquiry, learning outcomes
Peningkatan Prestasi Siswa pada Materi Klasifikasi Makhluk Hidup Menggunakan Video Animasi dengan Model Discovery Learning Kelas VII SMP Al - Maufi Tempurejo Cici Ilma Arijanah; Diah Sudiarti
Jurnal Educazione : Jurnal Pendidikan, Pembelajaran dan Bimbingan dan konseling Vol. 6 No. 1 (2018): Mei
Publisher : FKIP Universitas Islam Jember

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Abstract

The learning model is a need for learning in order to achieve success in the education process. The researcher conducted observations in class VII A of Al – Maufi Tempurejo junior high school. The data obtained shows that 47% of students' scores were less equal than 70 (≤70). This study aims to determine student achievement in learning the characteristics of living creatures using animated videos with Discovery Learning models. The type of research used is classroom action research (CAR) with cycle model. Based on the result of the study, the percentage of students’ achievement in the first and second cycles was 88,23%. While the students daily test result on the cycle I and II obtained an average of 89. This proves that using animated videos with discovery learning models can improve student achievement. Animated videos with discovery learning models are used to reduce saturation in the learning process. Keywords: Discovery learning model, learning achievement, animated video
Pengaruh Penggunaan Internet Terhadap Hasil Belajar Siswa di MA Ma’arif Ambulu Pada Kingdom Animalia Agung Budi Prasetyo; Siti Roudlotul Hikamah; Diah Sudiarti
Jurnal Educazione : Jurnal Pendidikan, Pembelajaran dan Bimbingan dan konseling Vol. 6 No. 1 (2018): Mei
Publisher : FKIP Universitas Islam Jember

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Abstract

This research investigates the effect of the internet use on students’ learning achievement in MA Ma’arif Ambulu in the kingdom animalia, with respondents by two classes out of the same three classes. The sample was taken using purposive sampling technique. This study used a quasi eksperimental with a model nonequivalent control group design. The data were analyzed using independent sample t-test on the software spss v. 16.0, and Anates v4. to know the level of difficulty. The subjects of this research have the same capabilities, the biology subject to be taught, and the number of students in classroom. Experimental class used the internet as a source of learning and control class used a conventional method. According to the data analysis, it can be drawn the conclusion that there is significant effect of the use of internet on X grade students’ learning achievement at MA Ma’arif Ambulu. According to the data analysis Tcalculation is 7.594 by the experiment hypothesis using sig 0,00 value. Thus, we can conclude that hypothesis ha was accepted, meaning that there is siginificant effect of internet use on X grade students’ learning achievement because the value of Tcalculation  is 7.594. Keywords: learning achievement, internet use, learning source
Peningkatan Hasil Belajar Siswa Menggunakan Metode Blended Learning Berbasis Schoology Rofika Duri; Diah Sudiarti; Miftahul Hakim
Jurnal Educazione : Jurnal Pendidikan, Pembelajaran dan Bimbingan dan konseling Vol. 7 No. 2 (2019): November
Publisher : FKIP Universitas Islam Jember

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Abstract

Schoology based blended learning method is a learning approach that combines face-to-face learning activities with online learning using Schoology applications. Students’ learning outcomes obtained from observations made in class VII B SMP 01 Islam Jember was 30% pre-cycle completeness data and 60% of students’ scores were still lower than 70 (KKM = 70). This research aims to improve students’ learning outcomes in learning solar system material using Schoology- based blended learning methods. This type of research is classroom action research (CAR). Based on the results of the study, the percentage of completeness of the first cycle was 80% and the second cycle was 85%. This proves that students’ learning outcomes have improved with the adoption of blended learning methods based on Schoology. Keywords: Learning Outcomes, Blended Learning, Schoology
Pendampingan Refleksi Lokakarya PBD dan Disiplin Positif di SMP Kabupaten Banyuwangi Diah Sudiarti; Imam Bukhori; Umi Nurjanah; Teguh Karya Pamungkas
Al-Khidmah Jurnal Pengabdian Masyarakat Vol. 4 No. 1 (2024): JUNI
Publisher : Institute for Research and Community Service (LPPM) of the Islamic University of Jember

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56013/jak.v4i1.2866

Abstract

The vision of Indonesia education is to create an advanced Indonesia that is sovereign, independent and has personality through the creation of Pancasila Student. The Driving School Program (PSP) aims to encourage the educational transformation process to increase student learning outcome holistically to realize the Pancasila Student Profile. At the school level, human resource competency is increased through training and mentoring. Accompanying the Data Based Planning (DBP) workshop reflection and positive discipline aims to analyze all workshop activities so that improvements can be made. The reflection was carried out online via Google Meet on January 27 2024. The reflection was attended by 22 participants, namely 4 Supervisor, 6 Principals and 12 PKPs. The result of this activity was the implementation of Positive Discipline instruction by SMP Negeri 1 Kabat, SMP Lazuardi Tursina and SMP Negeri 2 Srono. Internal monitoring has been implemented by all participating school, namely 6 schools. The application of positive discipline is carried out by creating class beliefs that can help students increase self-awareness and motivate students to develop their potential optimally. Positive discipline is also implemented without punishment and rewards. In conclusion, all schools show efforts and commitment to implementing positive discipline and carrying out various activities aimed at improving the quality of education and creating a conducive learning environment.