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Journal : SINTECH (Science and Information Technology) Journal

SISTEM INFORMASI PEMESANAN BARANG PADA BENGKEL TAWAKKAL JAYA BERBASIS WEB Lili Rusdiana; Dhehen Sugianoor; Rosmiati Rosmiati
SINTECH (Science and Information Technology) Journal Vol. 1 No. 2 (2018): SINTECH Journal Edition Okctober 2018
Publisher : LPPM STMIK STIKOM Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31598/sintechjournal.v1i2.220

Abstract

The Tawakal Jaya workshop previously used paper for data recording, goods ordering transaction, and promotion. This results in the manual system less efficient in saving time. Therefore it is necessary to design and development of Information Systems Ordering Goods Based Website at Workshop "Tawakal Jaya". The system is designed using context diagrams and data flow diagrams, while system development uses PHP programming language. System development method using Extreme Programming method which is a group of agile methods. The built system can be accessed online and then done the questionnaire so that it can be obtained that the use of the system can be accepted by the user due to time savings in processing data and transact in ordering goods.
ANALISIS DAN DESAIN APLIKASI PEMBELAJARAN METAMORFOSIS KUPU-KUPU BERBASIS AUGMENTED REALITY Fitria Ningsih; Lili Rusdiana; Rudini
SINTECH (Science and Information Technology) Journal Vol. 2 No. 2 (2019): SINTECH Journal Edition October 2019
Publisher : LPPM STMIK STIKOM Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31598/sintechjournal.v2i2.390

Abstract

Augmented Reality is one of technology that combines virtual world objects with the real world that allows it to be applied to Android-based smartphones because its users have penetrated into the realm of children. The need for analysis and design before building applications that later can help facilitate teachers in learning by displaying 3D objects and animations that make Students more interested in paying attention to the material provided and becoming more active in participating in the learning process. The purpose of this study is to analyze and design learning applications for Butterfly metamorphosis using Augmented Reality as an alternative learning media. Methods of collecting data are literature, observation, and interviews. The results of this study are in the form of application design regarding the metamorphosis phase of Butterflies ranging from caterpillars, larvae, pupae, to cocoons.