Salsabila Deona
Universitas Negeri Padang

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Rebuilding Children's Love of Traditional Game in Order to Grow it Salsabila Deona
SPEKTRUM: Jurnal Pendidikan Luar Sekolah (PLS) Vol 8, No 2 (2020): SPEKTRUM: Jurnal Pendidikan Luar Sekolah (PLS): Publishing Juny 2020
Publisher : Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24036/spektrumpls.v8i2.108667

Abstract

Playing is something that can’t be realeased by children this activity they do almost every day. In this modern era, games played by children are increasingly sophisticated. So that the traditional game began to be forgotten. In fact, in terms of health, traditional games help more children in their growth and development. Children are in the golden age, at the age the physical and brain of the child are in a period of very rapid development. Therefore by playing traditional games can improve and help the children's physical and brain growth and development.Keywords: Traditional Games, Children, Growth and Development
STEAM Approach With Loose Parts Learning Materials In The Early Childhood Education Ismaniar Ismaniar; Salsabila Deona; Klara Septia Landa
Pedagogi: Jurnal Ilmu Pendidikan Vol 23 No 1 (2023): Pedagogi: Jurnal Ilmu Pendidikan
Publisher : Fakultas Ilmu Pendidikan Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24036/pedagogi.v23i1.1547

Abstract

The development of a very fast and competitive era demands the readiness of high quality and tough human resources. The use of the STEAM approach with Loose Parts learning materials is one of the unique learning at this institution, where the institution incorporates elements of local wisdom in STEAM and Loose Parts. The purpose of this study was to determine the institution's strategy in providing learning media used in implementing the Hauriyah Halum Integrated STEAM PAUD approach. This type of research is a case study with a qualitative approach and data collection techniques are carried out by means of interviews, observation and documentation. Data analysis techniques and data interpretation were carried out including; data reduction, data presentation and conclusion. While for the validity of the data is done by triangulation of methods and sources. The results of the study show that in carrying out learning activities with STEAM and Loose Part, the school utilizes the media in the environment around the child by adhering to the concept of "Álam Takambang Jadi Guru'' and integrating it with modern audiovisual media
Prospective Public Education in The Era of Digitalization Through Content Creators Salsabila Deona; Ivan Trigunawan; Berlina Mukhti
SPEKTRUM: Jurnal Pendidikan Luar Sekolah (PLS) Vol 12, No 3 (2024): SPEKTRUM: Jurnal Pendidikan Luar Sekolah (PLS): Publishing August 2024
Publisher : Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24036/spektrumpls.v12i3.129553

Abstract

The era of digitalization has brought significant changes to various aspects of life, including education. Advanced communication technology enables the rapid and widespread dissemination of information, particularly through social media. This makes non-formal education increasingly accessible to the public, thanks to educational content created by content creators. This article uses a literature review method to explore the prospects of public education through content creators in the digital era. The results show that content creators can provide wide accessibility and reach, flexibility in access, collaboration with various institutions, and creativity in presenting educational content. However, challenges such as the technology access gap, content quality and accuracy, information overload, and data security and privacy need to be addressed to maximize the benefits of education in this digital era. Collaboration between content creators and educational institutions can enhance the quality of content, while creativity in content presentation is also crucial to attract public interest. Keywords: Public Education, Content Creator, Digital Era