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Journal : Kinetik: Game Technology, Information System, Computer Network, Computing, Electronics, and Control

An Evaluation of Complementary Filter Method in Increasing the Performance of Motion Tracking Gloves for Virtual Reality Games Fairus Zuhair Azizy Atoir; Aji Gautama Putrada; Rizka Reza Pahlevi
Kinetik: Game Technology, Information System, Computer Network, Computing, Electronics, and Control Vol. 6, No. 2, May 2021
Publisher : Universitas Muhammadiyah Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22219/kinetik.v6i2.1234

Abstract

In the use of Virtual Reality-based video games, users need additional devices to interact, one of which is a Motion Tracking Glove. The Motion Tracking Glove is one of the enhancements that users can use to interact with objects in VR video games. To get the angle value, an accelerometer sensor is used in the MPU6050 module. However, the problem that arises is the accuracy of the sensor because VR demands a low error rate. The purpose of this study is to improve the accuracy of the angular value of the accelerometer sensor value with a complementary filter. Complementary filters can increase the accuracy of the accelerometer sensor by combining its value with the gyroscope sensor value. The Motion Tracking Glove is built using the Arduino Nano and the MPU6050 module to capture angles that move according to hand movements, to connect and exchange data to the main VR device, the Motion Tracking Glove using the Bluetooth module. The results are RMSE 0.6 and MAPE 2.5% with a static Motion Tracking Glove position without movement. In sending Motion Tracking Glove data using the Bluetooth module, the resulting delay time when sending ranges from 0.1 second to 0.4 seconds by trying to move the Motion Tracking Glove from 0 degrees to 90 degrees and back to 0 degrees.