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Website-Based Teaching Material Development to Improve Student Mathematics Learning Outcomes Muhammad Azhar Mushoffa; Hendri Raharjo; Alif Ringga Persada
Daya Matematis: Jurnal Inovasi Pendidikan Matematika Vol 8, No 3 (2020): Desember
Publisher : Universitas Negeri Makassar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26858/jdm.v8i3.15134

Abstract

The very rapid development of science and technology offers us various conveniences. Teaching materials that are made are the website at the web address belajarmatematics.id. The objectives of this study are: 1) To determine the effectiveness of website-based teaching materials. 2) determine student responses to website-based teaching materials applied in schools. 3) determine the increase in student mathematics learning outcomes using website-based teaching materials. The research method used in this study is RnD (Research and Development) with the ADDIE model with data collection techniques using questionnaires and tests. The sample used was class VII F SMP Negeri 1 Krangkeng, Indramayu Regency. Based on the results of the independent sample t test (two tailed), it can be seen that the value of tcount> ttable, is 6.331> 2,000. Because tcount> ttable, it means that there is a difference in students' mathematics learning outcomes between using website-based teaching materials and without web-based teaching materials. Student responses to the application of website-based mathematics teaching materials show strong criteria with an average of 85.08%. The average gain score of students using website-based teaching materials is 0.67 or 67%.
Analysis of Student Misconception on Geometry Concepts Using Three-Tier Diagnostic Test Ratna Istiyani; Arif Muchyidin; Hendri Raharjo
Jurnal Cakrawala Pendidikan CAKRAWALA PENDIDIKAN EDISI JUNI 2018, TH.XXXVII, NO.2
Publisher : LPMPP Universitas Negeri Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (2237.189 KB) | DOI: 10.21831/cp.v37i2.14493

Abstract

Abstract : This study aims to determine (1) the results of students misconception analysis on mathematics subjects on the concept of geometry fields, (2) know the percentage of students who misconception on the concept of geometry using Three-Tier Test. Data collection testicles include interview guides and Three-Tier Test questions. Data analysis was done descriptively quantitative. The results showed that 24.1% of students mastered the concept, while the remaining 6.2% of students guessed or did not believe in the answers, 22.2% of students did not understand the concept and 47.5% of students experienced misconceptions. Students experiencing the lowest misconception on the subconscious solve the problem of triangle proposition and line segment 36,5% and the highest misconception experienced by the student on subconcept describes symmetry and angle 59,5%. While the sequence of the third category of misconception highest to lowest on the concept of Geometry Field that occurred is as follows: pure misconception (22%), false positive (17.9%), and false negative (7.6%).Keywords: misconception, three-tier test,  false positive, false negative Analisis Miskonsepsi Siswa pada Konsep Geometri Menggunakan Three-Tier Diagnostic TestAbstrak : Penelitian ini bertujuan untuk mengetahui: (1) hasil analisis miskonsepsi siswa pada mata pelajaran matematika pada konsep geometri bidang,  dan (2) mengetahui besar persentase siswa yang mengalami miskonsepsi pada konsep geometri bidang menggunakan Three-Tier Test. Subjek penelitian adalah siswa SMA MIPA kelas X sejumlah 43 orang. Insrumen pengumpulan data meliputi pedoman wawancara dan soal Three-Tier Test. Analisis data dilakukan dilakukan secara deskriptif kuantitatif. Hasil penelitian menunjukkan bahwa 24,1% siswa menguasai konsep, sedangkan sisanya 6,2% siswa menebak atau tidak percaya diri atas jawaban, 22,2% siswa tidak paham konsep dan 47,5% siswa mengalami miskonsepsi. Siswa mengalami miskonsepsi terendah pada subkonsep menyelesaikan masalah dalil segitiga dan segmen garis 36,5% dan miskonsepsi tertinggi yang dialami siswa pada subkonsep menjelaskan kesimetrian dan sudut 59,5%. Urutan ketiga kategori miskonsepsi tertinggi hingga terendah pada konsep Geometri Bidang yang terjadi adalah sebagai berikut:miskonsepsi murni (22%), false positive (17,9%), dan false negative  (7,6%).Kata Kunci : miskonsepsi, three-tier test,  false positive, false negative
Analysis of Student’s Creative Thinking Ability in Mathematical Problem Solving in Terms of Extrovert and Introvert Personality Types Habibah Intan Sari; Mumun Munawaroh; Hendri Raharjo
Eduma : Mathematics Education Learning and Teaching Vol 9, No 1 (2020)
Publisher : Jurusan Tadris Matematika IAIN Syekh Nurjati Cirebon

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24235/eduma.v9i1.6153

Abstract

Analysis of Student’s Creative Thinking Ability in Mathematical Problem Solving in Terms of Extrovert and Introvert Personality Types. This research is motivated by differences in personality types that cause differences in creative thinking ability based on its level. Therefore, indicators of creative thinking ability used are fluency, flexibility, and originality. The research method used is descriptive with a qualitative approach. The research subjects were 4 students of class X IPS MA An-Nur Cirebon City which were selected based on consideration of the results of personality tests. The instruments used were personality tests, tests of creative thinking ability, and interviews. Data analysis techniques include data reduction, triangulation, data presentation, and concluding. The results showed that: (1) Students who tended extrovert personality types were at the level of creative thinking ability 1 (less creative). (2) Students who tended introvert personality types were at the level of creative thinking ability 3 (creative)
Pengembangan Bahan Ajar Berbasis Multimedia Interaktif Dalam Meningkatkan Minat Belajar Matematika Siswa Rizqi Nuritno; Hendri Raharjo; widodo winarso
ITEJ (Information Technology Engineering Journals) Vol 2 No 1 (2017): ELEARNING
Publisher : Pusat Teknologi Informasi dan Pangkalan Data IAIN Syekh Nurjati Cirebon

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24235/itej.v2i1.11

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This research is a form of interactive multimedia development as a resource that aims to: 1) Develop Interactive Multimedia Learning Material and Beam Cube; 2) Determine the feasibility of Cube Interactive Multimedia Learning Material and Beam; 3) Increasing interest in learning math using the Interactive Multimedia Learning Material and Beam Cube. This research method is the Research and Development (R & D), adapted from ADDIE development model, with the following steps: 1) Analysis,2) Design,3) Development,4) Implementation5) Evaluation.Validation is done by two people matter experts and two experts media. Teaching materials developed tested to 5 learners VIII class A and 31 learners in class VIII B of SMP Negeri 12 Cirebon. Feasibility level Interactive Multimedia-Based Instructional Materials and Beam Cube based assessment: 1) Matter Experts obtained an average value of 4.2 which is included in the category of Good, 2) Expert Media obtained an average value of 4.26 are included in the category of Very Good, 3) learners field trials obtained an average value of 4.26 are included in the category of Very Good. Thus the Interactive Multimedia-Based Instructional Materials and Beam Cube is good and fit for use as teaching material. Based on the analysis Interest in Learning students before and after the use of the Interactive Multimedia-Based Instructional Materials and Beam Cube, obtained by N-gain of 0.405 which is included in the category of Medium of the total score early 2026 into 2521. In the test paired t test obtained t count equal to -16.619 with sig , 0,000 showed significant measurement so that the conclusion is the development of Interactive Multimedia-Based Instructional Materials and Beam Cube can improve Students Interest in Learning Mathematics.
PENERAPAN ARITMATIKA MODULO PADA TRANSPOSISI AKORD BERBASIS WEB Mohamad Mulyadi; Indah Nursuprianah; Hendri raharjo
Nurjati Journal of Mathematics and Mathematical Sciences (NJMMS) Vol 1, No 1 (2021)
Publisher : Jurusan Matematika, IAIN Syekh Nurjati Cirebon

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (713.09 KB)

Abstract

Aritmatika modulo dapat digunakan dalam pengembangan media transposisi akord berbasis web untuk memudahkan perpindahan nada. Penelitian ini bertujuan untuk mengetahui: (1) penerapan aritmatika modulo pada transposisi akord, dan (2) kelayakan produk dari penerapan aritmatika modulo pada transposisi akord berbasis web. Jenis penelitian yang digunakan adalah Research and Development (R&D) dengan metode pengembangan ADDIE (Assessment/Analysis, Design, Development, Implementation, Evaluation). Analisis data hasil kelayakan dilakukan dengan menggunakan bantuan skala Likert. Hasil penelitian menunjukkan bahwa: (1) multimedia simulasi transposisi akord berbasis web telah dikembangkan dengan alamat http://dunialirik.site. (2) Kelayakan produk dilihat dari hasil validasi ahli media pada aspek usability memperoleh presentase sebesar 84,38%, aspek functionality sebesar 100%, dan aspek komunikasi visual sebesar 83,33%, hasil validasi ahli konten (ahli musik) pada aspek pendahuluan memperoleh presentase sebesar 83,33%, aspek penyajian konten sebesar 93,75%, dan aspek keakuratan sebesar 95,83%, serta hasil penilaian oleh responden memperoleh presentase sebesar 76,89%. Dari hasil penelitian tersebut dapat disimpulkan bahwa produk http://dunialirik.site layak digunakan.
PENGGUNAAN LEARNINGAPPS SEBAGAI MEDIA PEMBELAJARAN INTERAKTIF DI SEKOLAH DASAR Nurkholis; Hendri Raharjo; Toto Santi Aji
Jurnal Cakrawala Pendas Vol. 8 No. 4 (2022)
Publisher : Universitas Majalengka

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31949/jcp.v8i4.3108

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Learningapps adalah salah satu media pembelajaran berbasis web yang dapat digunakan dalam proses pembelajaran jarak jauh (Daring). Selain itu, learningapps juga dapat diimplementasikan dalam pembelajaran sebagai sarana atau media interaktif dalam pembelajaran apapun. Terlebih pada masa pandemi, kegiatan belajar mengajar harus tetap berjalan sebagaimana mestinya. Guru juga harus menggunakan media pembelajaran interaktif yang berbasis teknologi untuk menunjang kegiatan tersebut. Di zaman yang serba digital 5.0 tidak mengeherankan seorang Guru dituntut untuk melek teknologi agar tidak ketinggalan informasi kebaharuan. Oleh karena itu, penelitian ini bertujuan untuk mendeskripsi pentingnya penggunaan learningapps sebagai media pembelajaran interaktif di Sekolah Dasar. Penelitian ini juga menggunakan metode kualitatif dengan tahapan pra-penelitian dan eksperimen. Teknik pengumpulan data yang digunakan dalam penelitian ini adalah test sebagai instrument utama, wawancara, observasi, dan dokumentasi. Data terkumpul kemudian dianalisis dengan tahapan yaitu reduksi data, penyajian data, dan penarikan kesimpulan. Hasil yang diperoleh dari penelitian ini bahwa penggunaan learningapps sebagai media pembelajaran interaktif berdampak baik terhadapan sasaran objeknya yaitu siswa sekolah dasar. Hal ini dapat disimpulkan bahwa siswa sekolah dasar memerlukan pembelajaran yang inovatif, interaktif dan bervariatif. Sehingga menghasilkan pemikiran yang kreatif dalam menuangkan ide dan pendapatnya.
Development of Quizizz Application E-Module-Based Teaching Materials on Student Mathematics Learning Outcomes Zeni Eva Hoerunisa Nur; Hendri Raharjo; Sirojudin Wahid
Educational Insights Vol. 1 No. 1 (2023): June 2023
Publisher : PT Ilmu Inovasi Nusantara

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Teaching materials have an important role for the continuation of learning so that student learning outcomes are more optimal. Teachers must create a learning media and teaching materials that of course so that students feel interested and active during learning. During a pandemic like this, online learning is certainly not effective if the use of print-based teaching materials is carried out, due to the limited communication between students and teachers. One of the teaching materials that can be sought to improve student learning outcomes is E-Module-based teaching materials with the Quizizz application. The population is all students of Class VII of SMP Negeri 2 Sumber for the 2021/2022 school year. Samples in this study. The class used is class VII G as the control class and VII I as the experimental class. The instruments used are tests and questionnaires. The results of this research are: Based on the validation results from material experts and media experts that the development of e-module-based teaching materials with the quizizz application is suitable for use as mathematics teaching materials and Students' mathematics learning outcomes increase after the provision of e-module teaching materials with the quizizzi application in the learning process.