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Pengembangan multimedia pembelajaran bahasa inggris untuk SMK Herman Dwi Surjono; Heni Rita Susila
Jurnal Pendidikan Vokasi Vol 3, No 1 (2013): Februari
Publisher : ADGVI & Graduate School of Universitas Negeri Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (480.967 KB) | DOI: 10.21831/jpv.v3i1.1576

Abstract

Penelitian ini bertujuan untuk mengembangkan dan mengevaluasi perangkat lunak multimedia pembelajaran bahasa Inggris untuk siswa Sekolah Menengah Kejuruan. Tahapan penelitian ini meliputi perencanaan, desain dan pengembangan. Tahap perencanaan meliputi penentuan ruang lingkup, identifikasi karakteristik siswa dan pengumpulan bahan ajar. Tahap desain meliputi analisis konsep materi, pembuatan flowcharts dan storyboards. Tahap akhir yakni proses pengembangan meliputi penyiapan komponen multimedia, pembuatan program, dan evaluasi. Evaluasi terdiri atas uji alpha oleh ahli materi dan ahli media, uji beta oleh siswa dan uji sumatif melalui pretes dan postes. Multimedia pembelajaran yang telah dikembangkan ini terdiri atas materi bahasa Inggris dengan topic personality traits, people dan compliments. Menurut ahli materi, media ini termasuk sangat baik dalam aspek pembelajaran dan baik dalam aspek materi. Sedangkan menurut ahli media, media ini termasuk sangat baik. Siswa yang belajar menggunakan media ini mencapai tingkat ketuntasan 70%, sedangkan yang belajar menggunakan media cetak mencapai ketuntasan 50%. THE DEVELOPMENT OF MULTIMEDIA LEARNING FOR ENGLISH SUBJECT FOR VOCATIONAL SCHOOLAbstractThis study aims to develop and evaluate software of multimedia learning for English subject for vocational students. The development steps are: plan, design and development. The plan includes determining the scope, identifying student, and gathering resources. The design includes analyzing, making flowcharts and storyboards. The development includes creating multimedia components, programming, and evaluating. The evaluation includes alpha testing, beta testing, and summative evaluation. The developed software of multimedia learning for English subjects contains topics of personality traits, people and compliments. According to a subject expert, this software is very good in aspect of learning and good in aspect of material. According to a media expert, the software quality is very good. Students who used this software reached 70% mastery learning.
EFEKTIFITAS MODEL PEMBELAJARAN OPEN ENDED PROBLEMTERHADAP HASIL BELAJAR MATEMATIKADI SEKOLAH DASAR Pensi Fransiska; Heni rita susila; Johan eka wijaya
BaJET (Baturaja Journal of Education Technology) Vol 4 No 1 (2020): Baturaja Journal of Educational Technology
Publisher : Program Studi Teknologi Pendidikan FKIP UNBARA

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (114.45 KB)

Abstract

Pembelajaran mobile digunakan dalam pendidikan untuk membuat siswa memiliki perangkat portabel untuk belajar dan membuat siswa dapat belajar dengan siswa lain dan berdiskusi di mana saja dan kapan saja. Penelitian ini bertujuan untuk mengeksplorasi penggunaan mobile aplikasi Flashcards untuk membantu mengoptimalkan kemampuan berbicara bahasa Inggris. Design pre experimental dengan 1 kelas purposive sampel dengan treatment selama tiga minggu, data penelitian dari pre test dan post test menunjukkan uji sample paired t-test, derajat kebebasan (df) adalah 21, kemudian t-tabel adalah 2,079. Uji-t (-7,880) lebih tinggi dari t-tabel (2,079) yang artinya penggunaan mobile aplikasi flashcards ini efektif dalam mengoptimalkan kemampuan berbicara siswa. Dalam penggunaan mobile aplikasi Flashcards, guru sebaiknya memberikan kesempatan kepada semua siswa untuk menggunakan mobile aplikasi ini dan berbicara di depan kelas
Development of Valid, Practical, and Potential Web-Based Learning Materials for Higher Education Nora Agustina; Edi Sutiono; Anita Adesti; Heni Rita Susila
Teknodika Vol 21, No 1 (2023): Teknodika
Publisher : Universitas Sebelas Maret

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20961/teknodika.v21i1.69880

Abstract

The research intends to develop web-based teaching materials. The teaching materials developed have valid, practical elements and potentially affect student learning outcomes. While the product development model used Rowntree, product evaluation employed Tessmer's formative evaluation. This study on development was conducted at Baturaja University. Walkthroughs, interviews, questionnaires, observations, and tests were used as data collection techniques. The results revealed that the third prototype was a valid and practical design when used in learning, with 80% (17 students) following the learning process very well and 20% (three students) following the learning process well. In light of this, it can be inferred that the researchers’ efforts to develop web-based instructional materials using the PHP MySQL program have the potential to be successful.
Training of Operating Video Conference for Online Learning During Covid-19 Heni Rita Susila; Arief Qosim; Edi Sutiono
Jurnal Pemberdayaan Masyarakat Madani (JPMM) Vol 7 No 1 (2023): Jurnal Pemberdayaan Masyarakat Madani (JPMM) (DOAJ & SINTA 3 Indexed)
Publisher : Fakultas Ekonomi Universitas Negeri Jakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21009/JPMM.007.1.09

Abstract

Lecturers required to have more capabilities in using technology as a facilitate in doing instructional process. In Covid-19 era, Indonesian Government enforced all level of education to use online learning method to prevent the spread of the disease. This policy also applies to university level education. Online learning is the only possible chosen method to keep continue the learning process as a substitute of offline learning. Facing this situation, lecturers need to upgrade their skill in using some software application to support online learning method, especially skill in operating video conference software application. Need assessment result showed that only 40% lecturers have capability in operating video conference software application. This article aims to describe the utilization of technology as a supporting system in online learning especially using vide conference to facilitate instructional process. The author uses a qualitative approach with a descriptive model in which the data and exposure presented in this paper sourced from the training. Data collection is taken by interviewing and distributing questionnaires. A training of operating video conference application and using LMS for online learning was held for lecturers in Baturaja University. The result shows that participants feel satisfied and get benefit from the implementation of this training.
PEMBELAJARAN INTERAKTIF: PENGEMBANGAN MULTIMEDIA MATA PELAJARAN IPA TERPADU Heni Rita Susila; yarifah yarifah; Tin Gustina
Journal Transformation of Mandalika Vol. 4 No. 2 (2023)
Publisher : Institut Penelitian dan Pengembangan Mandalika Indonesia (IP2MI)

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

The purpose of this study is to develop teaching media for interactive learning in Integrated Science subjects for junior high schools. This is reseach and development. Data collection techniques use media expert validation sheets and field trials in the form of questionnaires and documentation. Techniques to analyse data use the percentage formula. Based on the results of the product feasibility assessment. Media experts gave an average rating of 78.42% with "Good" criteria, design experts 85.25% with "Good" criteria, and material experts 82.16% with "Good" criteria. Then it was continued with individual trials with the research object of 3 respondents obtained at 82.37% with the "Good" criteria. While the small group trial with the research object was 5 respondents with the percentage obtained was 76.84% with the "Good" criteria and the field trial with the research object 30 respondents with the percentage obtained was 82.16% with the "good" criteria. From the results of product data analysis, it shows that teaching media for interactive learning in science subjects are included in the good category and are suitable for use in the learning process.
Model Multilidi sebagai Penguatan Profil Pelajar Pancasila Muhammad Japar; Heni Rita Susila; Hendra Alfani; Siti Muyaroah; Hermanto Hermanto; Bagas May Sangaji; Shandy Fajar Ilhamsyah
Jurnal Obsesi : Jurnal Pendidikan Anak Usia Dini Vol 7, No 5 (2023): in Progress
Publisher : LPPM Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/obsesi.v7i5.5331

Abstract

Penelitian ini bertujuan menganalisis dan mengembangkan Model Pendidikan Multikultural berbasis Digital Literasi untuk Penguatan Profil Pelajar Pancasila Siswa. Pendekatan penelitian menggunakan Research and Development (RD). Ada tiga tahapan dalam penelitian ini: Tahapan pertama, pra pengembangan meliputi: 1) tinjauan literatur mencakup analisis kebutuhan, 2) perencanaan produk. Tahapan kedua, pengembangan draft dengan melakukan uji coba produk, dan perbaikan melalui: (a) uji validasi pakar, (b) uji uji terbatas dan (c) uji lapangan.  Tahapan ketiga implementasi uji Model multilidi sebagai penguatan profil pelajar pancasila. Pada proses pengembangan model, peneitian ini menghasilkan model multilidi dengan sintaks lesson instruction, organize learning, eksploration, closure dan evaluation.
Implementasi Metode Bermain Peran Menggunakan Video dalam Kurikulum Merdeka di PAUD Arief Qosim; Ade Vidianti; Eriyanti Eriyanti; Heni Rita Susila
Jurnal Pendidikan Teknologi Informasi dan Vokasional Vol 5, No 2 (2023): Jurnal Pendidikan Teknologi Informasi dan Vokasional
Publisher : Universitas Lampung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23960/29273

Abstract

Teknik Pengumpulan data menggunakan kuesioner dan alat pengumpulan data berupa angket. Teknik analisis data menggunakan rumus persentase. Berdasarkan hasil penelitian secara keseluruhan, implementasi metode bermain peran menggunakan video dalam kurikulum merdeka oleh guru di PAUD Se-Kecamatan Baturaja Barat untuk indikator tahap persiapan atau pemanasan diperoleh rata-rata persentase 82,00% dengan kategori baik, tahap memilih pemain diperoleh rata-rata persentase 77,5% dengan kategori baik, tahap menata panggung (ruang kelas) diperoleh rata-rata persentase 73,89% dengan kategori cukup, tahap menyiapkan pengamat diperoleh rata-rata persentase 78,75% dengan kategori baik, tahap memainkan peran diperoleh rata-rata persentase 77,08% dengan kategori baik, tahap diksusi dan evaluasi diperoleh rata-rata persentase 70,56% dengan kategori cukup, tahap bermain peran ulang diperoleh rata-rata persentase 71,67 dengan kategori cukup, tahap diskusi dan evaluasi ke-2 diperoleh rata-rata persentase 71,67% dengan kategori cukup, tahap berbagi pengalaman dan kesimpulan diperoleh rata-rata persentase 76,67% dengan kategori baik. Hasil penelitian menyatakan bahwa implementasi metode bermain peran menggunakan video dalam kurikulum merdeka oleh guru di PAUD Se-Kecamatan Baturaja    Barat    masuk    pada    kriteria    cukup    dengan persentase 75,53%.Kata kunci: Bermain Peran, Merdeka Belajar, Video Pembelajaran, PAUD, Strategi  Belajar