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PENGEMBANGAN PEMBELAJARAN BERBASIS WEBSITE DALAM MATAKULIAH PENGATURAN MESIN LISTRIK Hamonangan Tambunan
Jurnal Cakrawala Pendidikan No 1 (2013): CAKRAWALA PENDIDIKAN Februari 2013, Th. XXXII, No. 1
Publisher : LPMPP Universitas Negeri Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (956.499 KB) | DOI: 10.21831/cp.v5i1.1260

Abstract

Abstrak: Penelitian ini bertujuan untuk mengembangkan sistem e-learning dalam bentuk pembelajaran berbasis website. Penelitian ini adalah penelitian dan pengembangan, yang melibatkan mahasiswa, guru SMK, dan dosen. Tahapan-tahapan dalam penelitian ini adalah: (1) analysis; (2) desain; (3) pengembangan; (4) implemementasi; dan (5) evaluasi. Data, yang dianalisis secara deskriptif, dikumpulkan melalui studi literature, reviu ahli, pengamatan, wawancara, angket, dan dokumentasi. Analisis menunjukkan bahwa kebutuhan dasar kegiatan pembelajaran dalam mata kuliah pengaturan mesin listrik, adalah: (1) pengelolaan bahan pembelajaran; (2) proses pembelajaran; (3) penyajian materi; (4) dapat diunduh oleh siswa; (5) proses pembelajaran inkuiri; (6) proses evaluasi; dan (7) bahan tersebut dibuat dalam bentuk animasi.Kata Kunci: pembelajaran berbasis website, pengaturan mesin listrikDEVELOPING THE WEBSITE-BASED LEARNING FOR THE ELECTRICAL MACHINE REGULATION COURSEAbstract: This study was aimed at developing an e-learning system in the form of website-based learning. This was a research and development study, involving students, vocational high school teachers, and lecturers. The study stages were: (1) analysis; (2) design; (3) development; (4) implementation; and (5) evaluation. The data, analyzed descriptively, were collected through literature study, expert review, observation, interview, questionnaires, and documentation. The analysis showed the basic needs of learning activities in electric machine regulations, namely (1) the management of learning materials;(2) the learning process; (3) the presentation of the material; (4) downloadability by students; (5) inquiry learning process; (6) evaluation process; and (7) the material is made in the form of animation.Keywords: web-based learning in electric machine regulation 
IMPLEMENTASI CONTEXTUAL TEACHING-LEARNING MELALUI RISET MINI DALAM PERKULIAHAN PENELITIAN PENGAJARAN UNTUK MENINGKATKAN KOMPETENSI MAHASISWA JURUSAN PENDIDIKAN TEKNIK ELEKTRO MEMBANGUN PROPOSAL PENELITIAN Hamonangan Tambunan
Jurnal Teknologi Pendidikan (JTP) Vol 6, No 2 (2013): Oktober - Jurnal Teknologi Pendidikan
Publisher : Universitas Negeri Medan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24114/jtp.v6i2.4991

Abstract

Abstrak: Penelitian ini dilakukan melalui penelitian tindakan kelas dengan melibatkan subjek sebanyak 39 orang mahasiswa jurusan Pendidikan Tenik Elektro Fakultas Teknik Unimed, menyangkut permasalahahan implementasi contextual teaching-learning melalui riset mini dalam perkuliahan metode penelitian pengajaran. Masalahnya adalah apakah implementasi kontekstual teaching learning melalui riset mini dapat meningkatkan kompetensi mahasiswa dalam membangun proposal penelitian?. Penelitian dilakukan dalam 5 siklus dengan target capaian yaitu 85% mahasiswa mencapai skor ≥ 80. Hasil yang diperoleh yaitu ada peningkatan dari siklus ke siklus berikutnya, yaitu pada siklus I ada 12 orang mahasiswa (30,76%) mencapai target; pada siklus II ada 19 orang   mahasiswa (48,71%) mencapai target; Pada siklus III ada 24 orang mahasiswa (61,53%) mencapai target; Pada siklus IV terdapat sejumlah 28 orang mahasiswa (71,79%) yang mencapai target; dan pada siklus V terdapat 34 orang mahasiswa (87,17%) sudah mencapai target. Berdasarkan temuan penelitian disimpulkan bahwa implementasi contextual teaching learning melalui riset mini dapat meningkatkan kompetensi mahasiswa dalam membangun proposal penelitian.   Kata Kunci: Implementasi kontekstual teaching learning   Abstract: The research was conducted through action research involving subjects as many as 39 students of electrical education department of  technical faculty Unimed, concerning the problems of contextual teaching learning implementation through mini rsearch in education research method course. The formulation of this researh problem is “whether the implementation of contextual teaching learning through mini research can improve students' competencies in building research proposal?. The study was conducted in 5 cycles with a target achievement of 85% of students achieving a score of ≥ 80. The results are an increase of the cycle to the next cycle, the first cycle, there were 12 students (30.76%) targets; in the second cycle there are 19 students (48.71%) targets; In the third cycle there were 24 students (61.53%) targets; in the fourth cycle there are a number of 28 students (71.79%) to reach the target, and the cycle of V contained 34 students (87.17%) has reached the target. Based on the findings of the study concluded that the implementation of contextual teaching learning through mini research can improve the competence of students in developing research proposals.   Keywords: Contextual teaching learning implementation
Reflector and Pragmatic Learning Styles in Learning Value Clarification Technique (VCT) and Direct Instruction (DI) Sri Yunita; Abdul Hamid K; Hamonangan Tambunan
Budapest International Research and Critics Institute-Journal (BIRCI-Journal) Vol 4, No 2 (2021): Budapest International Research and Critics Institute May
Publisher : Budapest International Research and Critics University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33258/birci.v4i2.1934

Abstract

This study used a quasi-experimental research type (quasi-experimental) with a 2 x 2 factorial design. The research sample was taken by cluster random sampling where one group was treated with the VCT learning model with a sample size of 50 people and one group was treated with the DI learning model with the number of a sample of 51 people. The data collection instruments used were Civics learning outcomes test and learning style questionnaire. The results of hypothesis testing conclude that: 1) There is an influence of the interaction between the learning model and student learning styles on learning outcomes, 2) the learning outcomes of students who have a reflector learning style learned with the VCT learning model are higher than those taught with the DI learning model.
PENGARUH MEDIA PEMBELAJARAN DAN MOTIVASI BERPRESTASI TERHADAP HASIL BELAJAR TIK SUB JARINGAN KOMPUTER SISWA KELAS IX SMP NEGERI 1 PEGAJAHAN KABUPATEN SERDANG BEDAGAI Irwan Fauzi; Hamonangan Tambunan
JURNAL TEKNOLOGI INFORMASI & KOMUNIKASI DALAM PENDIDIKAN Vol 3, No 1 (2016): Juni - Jurnal Teknologi Informasi dan Komunikasi dalam Pendidikan
Publisher : Pascasarjana Universitas Negeri Medan

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (641.49 KB) | DOI: 10.24114/jtikp.v3i1.5004

Abstract

Abstrak: Tujuan penelitian ini adalah: (1) untuk mengetahui Hasil belajar TIK siswa yang diajarkan dengan media animasi 3D dengan yang diajarkan dengan media animasi 2D. (2) untuk mengetahui hasil belajar siswa yang mempunyai motivasi berprestasi tinggi dengan  motivasi berprestasi rendah. (3) untuk mengetahui adanya interaksi antara media pembelajaran dan motivasi berprestasi dalam mempengaruhi hasil belajar TIK. Metode penelitian menggunakan metode quasi eksperimen dengan desain penelitian faktorial 2 x 2. Teknik analisis data menggunakan ANAVA  pada taraf signifikan a = 0,05. Hasil penelitian menunjukkan bahwa: (1) hasil belajar TIK siswa yang diajar dengan media animasi 3D lebih tinggi daripada hasil belajar TIK siswa yang diajar dengan media animasi 2D, (2) hasil belajar TIK siswa yang mempunyai motivasi berprestasi tinggi lebih tinggi daripada hasil belajar TIK yang mempunyai motivasi berprestasi rendah, dan (3) terdapat interaksi antara media pembelajaran dan motivasi berprestasi terhadap hasil belajar TIK siswa. Hasil penelitian ini menyimpulkan bahwa media animasi 3D lebih baik diajarkan kepada siswa yang mempunyai motivasi berprestasi tinggi dan media animasi 2D baik digunakan kepada siswa yang mempunyai motivasi berprestasi rendah dan terdapat interaksi antara media pembelajaran dan motivasi berprestasi. Kata Kunci: media animasi 3D, media animasi 2D, motivasi berprestasi, belajar TIK Abstract: The purpose of this study are: (1) to assess the learning outcomes of ICT students taught with 3D animation media to those taught by the media of 2D animation. (2) to assess learning outcomes of students with high achievement motivation with low achievement motivation. (3) to investigate the interaction between media learning and achievement motivation in influencing ICT learning outcomes. The research method using quasi-experimental research design 2 x 2 factorial Data were analyzed using ANOVA at the significant level a = 0.05. The results showed that: (1) the results of ICT learning students who are taught by media 3D animation higher in the ICT learning students who are taught by the media of 2D animation, (2) the results of ICT learning students with high achievement motivation is higher than the results of ICT learning who have low achievement motivation, and (3) there is no interaction between the media learning and achievement motivation on ICT learning outcomes of students. The results of this study concluded that the media better 3D animation is taught to students with high achievement motivation and good 2D animation media used to students with low achievement motivation and there was an interaction between the media learning and achievement motivation. Keywords: media 3D animation, 2D animation media, achievement motivation, learning ICT