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Augmented reality-based textbook innovation as learning media for learning from home Kus Eddy Sartono; Anggri Laisaroh
Jurnal Kependidikan Penelitian Inovasi Pembelajaran Vol 6, No 1 (2022)
Publisher : Universitas Negeri Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21831/jk.v6i1.39893

Abstract

Penelitian ini bertujuan menghasilkan buku ajar berbantuan Augmented Reality (AR) yang efektif, valid, dan praktis untuk dimanfaatkan selama BDR di jenjang sekolah dasar. Metode penelitian ini menggunakan Research and Development (RD). Prosedurnya dimulai dari studi literatur, kemudian dilanjutkan dengan perencanaan, penilaian ahli, uji coba lapangan awal, revisi, dan uji coba lapangan utama. Efektivitas buku ajar ditentukan melalui pengujian lapangan, sedangkan validitasnya ditentukan melalui penilaian ahli (ahli materi, ahli bahasa, dan ahli media). Adapun praktikalitasnya ditentukan melalui respon siswa dan respon guru.  Pengukuran atas tiga indikator tersebut dilaksanakan di kelas IV SDN Jetisjogopaten, dan SDN Pandowoharjo. Berdasarkan hasil pengukuran, buku ajar berbantuan AR termasuk dalam kategori “layak”. Artinya, buku ajar yang dikembangkan melalui penelitian ini bisa digunakan karena telah memenuhi  standar kelayakan menurut ahli, direspon baik oleh guru dan siswa, dan efektif untuk meningkatkan aktivitas dan prestasi belajar siswa kelas IV SD. Atas dasar temuan dan pembuktian di atas, penelitian ini merekomendasikan kepada guru dan orangtua untuk memfasilitasi anak dengan buku ajar berbasis AR sebagai media pembelajaran di rumah.Augmented reality-based textbook innovation as learning media for learning from homeThis research and development aimed to generate effective, valid, and practical Augmented Reality (AR)-assisted textbooks during Learning From Home for the elementary school level. The development procedure started with a literature study, then continued with planning, expert assessment, preliminary field testing, revisions, and primary field testing. The effectiveness of the textbook was determined through field testing, while the validity was determined through expert judgment (experts of material, language, and media). The practicality was determined through the responses of the students and the teachers. This study was carried out in grade IV SDN Jetisjogopaten and SDN Pandowoharjo. AR-assisted textbooks are included in the “feasible” category based on the measurement results. It means that textbooks developed through this study can be used since they meet the eligibility standards according to the expert, are responded to by both teachers and students, and effectively increase fourth-grade elementary school students' activity and learning achievement. Based on the findings and evidence above, this study recommends that teachers and parents facilitate children with AR-based textbooks as learning media.
Kajian Neuroscience dalam Pengembangan Ilmu Sekolah Dasar Rizky Amelia; Kus Eddy Sartono; Chairil Faif Pasani
Jurnal Inovasi Pendidikan dan Pembelajaran Sekolah Dasar Vol 4, No 1 (2020): JIPPSD
Publisher : Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24036/jippsd.v4i1.110447

Abstract

This article aims to explain the implementation of neuroscience studies in the development of science in elementary schools. The method of writing this article is literature study by exploring various scientific papers related to this topic. The results of the author's study convey that the structure of the nervous system underlies human action, both aspects of cognition, affection, and psychomotor. Implementation of the results of neuroscience studies in the development of science in elementary schools involves neuroscience, cognitive neuroscience, psychology, educational theory, and learning practices. The concept of learning in a neuroscience perspective is learning that empowers the brain's abilities by creating a learning environment that is challenging, fun, meaningful, and encourages students to be active. Thus, educational neuroscience is an important future educational model for primary school teachers to know.
The Effectiveness of Problem Based Learning-Based Interactive Multimedia for Elementary School Students Tunjung Sekarwangi; Kus Eddy Sartono; Ali Mustadi; Abdulah Abdulah
International Journal of Elementary Education Vol 5 No 2 (2021): May
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/ijee.v5i2.31603

Abstract

Learning activities carried out online have several drawbacks. In online learning activities, teachers experience problems carrying out learning activities. These obstacles include the lack of appropriate media to be used in learning activities. The problems that occur indicate that in learning activities students have difficulty in understanding learning materials and learning motivation is still low. Therefore, in learning activities, teachers must prepare quality learning. One of the efforts that can be done to overcome these problems is through the use of appropriate learning media. So that it can improve the process and better learning outcomes. This study uses a research and development (R&D) approach. The purpose of this research is to develop learning technology in the form of interactive multimedia based on problem-based learning. The steps used in this research and development is the ADDIE development model. The research data was obtained through a media validation sheet instrument by an expert. Data analysis was carried out quantitatively descriptively. The results of the media feasibility test based on the validation results obtained a value of 80%. Based on the results of the research that has been done, it can be concluded that interactive multimedia based on problem-based learning is feasible to be used in learning activities. The results of this study imply that the use of interactive multimedia based on problem-based learning plays an important role in the effectiveness of learning activities.