Dhoriva Urwatul Wutsqa
Department of Mathematics Education, Universitas Negeri Yogyakarta

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Pengembangan Multimedia Pembelajaran Matematika SMA untuk Meningkatkan Motivasi dan Prestasi Belajar Matematika Materi Logika Matematika Muhammad Istiqlal; Dhoriva Urwatul Wutsqa
Pythagoras: Jurnal Matematika dan Pendidikan Matematika Vol 8, No 1: June 2013
Publisher : Department of Mathematics Education, Faculty of Mathematics and Natural Sciences, UNY

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (698.923 KB) | DOI: 10.21831/pg.v8i1.8493

Abstract

Tujuan penelitian ini adalah untuk menghasilkan multimedia pembelajaran matematika yang berkualitas baik dan layak untuk digunakan dalam pembelajaran matematika dan mendeskripsikan seberapa baik kualitas perangkat pembelajaran matematika yang dihasilkan. Kriteria kualitas yang digunakan mengacu pada kriteria Nieveen, yaitu valid, praktis dan efektif. Materi yang dikembangkan adalah materi Logika Matematika. Jenis penelitian ini adalah penelitian pengembangan (Development research). Penelitian ini mengembangkan perangkat pembelajaran matematika dengan menggunakan model pengembangan yang diadaptasi dari model pengembangan Borg Gall. Tahap-tahap yang dilalui sampai diperoleh multimedia pembelajaran matematika yang valid, praktis dan efektif adalah analisis kebutuhan dan perumusan tujuan, desain/pengembangan produk, uji coba, revisi dan kajian produk akhir. Uji coba yang dilakukan meliputi ujicoba ahli/validasi ahli (expert judgement), uji coba kelompok kecil (small group try-out) dan uji coba lapangan (field try-out). Uji coba lapangan (field try-out) dilakukan pada dua kelas X di MA Nurul Ummah. Instrumen penelitian yang digunakan adalah lembar validasi, lembar penilaian guru, lembar penilaian siswa, angket motivasi dan tes hasil belajar. Penelitian ini menghasilkan multimedia pembelajaran matematika yang berkualitas dan layak. Hasil penelitian menunjukkan bahwa multimedia pembelajaran matematika yang dikembangkan valid, praktis dan efektif.Kata Kunci: pengembangan, multimedia pembelajaran, matematika Developing Instructional Multimedia of Mathematics of Senior High School to Improve Motivation and Achievement of Mathematic Learning on the Topic of Mathematics Logical AbstractThis study aims at developing a quality and appropriate instructional multimedia of mathe-matics, and describing its quality. The quality criteria used refer to Nieveen criterion, namely valid, practical, and effective. The developed material is Mathematical Logic. This study is development research that develops the instructional multimedia of mathematics using the development model adapted from Borg Gall Model. The steps to get the valid, practical and effective instructional multimedia of mathematics are: need assessment and the formulation of purpose, product design, try-out, revision and final product review. The try out consists of expert judgement, small group try-out, and field try-out. The Field try-out was held at two year-ten classes of  MA Nurul Ummah. The research instruments were validation sheets, teacher assessment sheets, student assessment sheets, motivation sheets, and evaluation sheets. The study produces a quality and appropriate instructional multimedia of mathematics. The result of the study shows that the developed instructional multimedia of mathematics are valid, practical, and effective.Keywords: development, instructional multimedia, mathematics
Keefektifan Pembelajaran Dengan Sumber Belajar Interaktif Berbasis Komputer Ditinjau Dari Motivasi Dan Prestasi Belajar Matematika Satriawan Satriawan; Dhoriva Urwatul Wutsqa
PYTHAGORAS Jurnal Pendidikan Matematika Vol 8, No 2: December 2013
Publisher : Department of Mathematics Education, Faculty of Mathematics and Natural Sciences, UNY

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (597.245 KB) | DOI: 10.21831/pg.v8i2.8949

Abstract

Penelitian ini bertujuan untuk: (1) mendeskripsikan keefektifan pembelajaran dengan sumber belajar interaktif berbasis komputer (SBIBK) dan pembelajaran dengan buku sekolah elektronik (BSE); (2) Mengetahui apakah pembelajaran dengan SBIBK lebih efektif dibandingkan pembelajaran dengan BSE ditinjau dari motivasi dan prestasi belajar matematika. Populasi penelitian ini seluruh siswa kelas XI SMK Negeri 1 Alas, Kab. Sumbawa. Sampel ditentukan secara acak, yaitu kelas XI Multimedia menggunakan SBIBK, sedangkan XI Tekhnik Komputer Jaringan menggunakan BSE. Instrumen yang digunakan adalah angket motivasi dan tes prestasi belajar matematika. Uji keefektifan pembelajaran menggunakan one sample t test. Untuk mengetahui pembelajaran yang lebih efektif, digunakan uji independent samples t test dengan kriteria bonferroni. Hasil penelitian ini adalah: (1) pembelajaran dengan SBIBK efektif ditinjau dari motivasi dan prestasi belajar matematika; (2) pembelajaran dengan BSE efektif ditinjau dari prestasi belajar matematika, namun tidak efektif ditinjau dari motivasi belajar matematika; (3) Pembelajaran dengan SBIBK lebih efektif dibandingkan pembelajaran dengan BSE.Kata Kunci: pembelajaran, sumber belajar interaktif berbasis komputer, buku sekolah elektronik, motivasi, prestasi belajar matematika The Effectiveness of the Instruction with Computer-Based Interactive Learning Resources in Terms of Motivation and Mathematics Achievement AbstractThis study aims to describe: (1) the effectiveness of the instruction with computer-based interactive learning resources (CBILR) and the instruction with electronic textbooks (ETb), in terms of students’ motivation to learn mathematics and mathematics achievement; (2) whether the instruction with CBILR is more effective than instruction with ETb in terms of students’ motivation to learn mathematics and mathematics achievement.The research population comprised all Year XI students, consisting of nine classes of SMK Negeri 1 Alas Sumbawa. From the population, two classes, Class XI Multimedia (MM) and Class XI Computer Network Technology (CNT), were established as the research sample randomly. Class XI MM learned with the CBILR and Class XI CNT learned with ETb. The data collecting instruments consisted of questionnaires for students’ motivation to learn mathematics and a learning mathematics achievement test. To test the effectiveness of the instruction with CBLIR and instruction with ETb, the data were analyzed using the one sample t-test. The data were analyzed using the independent sample t tests with the bonferroni test criteria to determine the more effective learning resources.The results are as follows: (1) the instruction with CBILR is effective in terms of motivation and mathematics achievement; (2) the instruction with ETb is effective in terms of mathematics achievement, but it is not effective in terms of motivation to learn mathematics. (3) The instruction with computer-based interactive learning resources is more effective than instruction with electronic textbooks.Keywords: instruction, computer-based interactive learning resources, electronic textbooks, motiva-tion, learning mathematics achievement