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Muhammad Rusdi
Staf Pengajar di Program Magister Pendidikan IPA Universitas Jambi

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Pengembangan Bahan Ajar Kimia SMK Teknologi Kelas X Berbasis Kontekstual Asliyani Asliyani; Muhammad Rusdi; Asrial Asrial
Edu-Sains: Jurnal Pendidikan Matematika dan Ilmu Pengetahuan Alam Vol. 3 No. 2 (2014): Juli 2014
Publisher : Universitas Jambi

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (304.844 KB) | DOI: 10.22437/jmpmipa.v3i2.1886

Abstract

This development research is conducted at SMKN 3 Jambi, the purpose is to develop contextual based chemistry learning material for Xth grade Technological Vocational High School (SMK) with content and contex representative enough for SMKN 3 students. The model used in this research development is the type 1 development mode from Richey by adopting the development model of Dick & Carey. This development research is conducted in four important steps, they are analysis, design, development, and evaluation. The data are collected using openended questionaire. The subjects are students from class X TPM1, X TKR2, and X TKR3. These samples are taken randomly but remain to represent each student ability level, high, medium and very low. The research result shows the positif respond towards the developed  product. Based on the  collected and analyzed data, it can be concluded that the developed product is interesting, simple and easy to understand, can increase student’s positif characters such as interest, participation, responsibility, and relate to student selected skill.
Desain Game Matematika sebagai Instrumen Pengukur Kecerdasan Spasial untuk Siswa Sekolah Menengah Pertama M.Mukhlas Adi Putra; Muhammad Rusdi; Syaiful Syaiful
Edu-Sains: Jurnal Pendidikan Matematika dan Ilmu Pengetahuan Alam Vol. 3 No. 2 (2014): Juli 2014
Publisher : Universitas Jambi

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (133.295 KB) | DOI: 10.22437/jmpmipa.v3i2.1892

Abstract

The purpose of this research is to develop an instrument measuring spatial intelligence in form of mathematic game for class VII as an alternative instrument between conventional test. Research type is Development Research and using ADDIE Development Model which stands for Analyze (Analysis), Design (Design), Develop (Development), Implement (Implementation) and Evaluate (evaluation). Based on validator assessment, a developing instrument was feasible to be tested on field. Field test result show that instrument can measure student’s spatial ability as conventional test did. This instrument can be used for students with computer-use ability especially using keyboard and mouse and need further research to make a better instrument in different form from conventional instrument.