Irma Risdiyanti
Universitas Ahmad Dahlan, Yogyakarta

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DESIGNING LEARNING TRAJECTORY OF SET THROUGH THE INDONESIAN SHADOW PUPPETS AND MAHABHARATA STORIES Irma Risdiyanti; Rully Charitas Indra Prahmana
Jurnal Infinity Vol 10, No 2 (2021): VOLUME 10, NUMBER 2, INFINITY
Publisher : IKIP Siliwangi and I-MES

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22460/infinity.v10i2.p331-348

Abstract

Indonesia has many cultures that can be used as a starting point in learning mathematics. Yet, many teachers still use conventional methods to provide explicit mathematical content without connecting with students' culture and daily activities. One of the learning approaches that can solve these problems is Realistic Mathematics Education (RME). This approach uses context as one of its characteristics containing students' culture and their daily activities. On the other hand, Wayang (Indonesian shadow puppets) and Mahabharata stories have the characteristics that can be a context in the learning of set. This research aims to design the Hypothetical Learning Trajectory (HLT) of the set using the RME approach through Wayang and Mahabharata stories, which are familiar with students' culture in Yogyakarta. This HLT will then be tested on students in further research until it becomes the Local Instructional Theory (LIT) on set. Students can study about set by grouping Wayang in Mahabharata stories based on their characters. The research result is the HLT of set through the context of wayang and Mahabharata stories containing learning goals, learning activities, and the conjecture of every activity. This HLT can be a promising solution to overcome students' difficulties in understanding the concept of sets and values in the cultural context to improve the students' character.
THE LEARNING TRAJECTORY OF NUMBER PATTERN LEARNING USING BARATHAYUDHA WAR STORIES AND UNO STACKO Irma Risdiyanti; Rully Charitas Indra Prahmana
Journal on Mathematics Education Vol 11, No 1 (2020)
Publisher : Department of Doctoral Program on Mathematics Education, Sriwijaya University

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (694.031 KB) | DOI: 10.22342/jme.11.1.10225.157-166

Abstract

In recent years, several researchers have tried to use stories and games as a starting point for learning mathematics. This is allegedly able to increase students' mathematical abilities and make learning mathematics more enjoyable. Therefore, this research is aimed to design a mathematics learning trajectory in pattern number using Barathayudha War Stories and Uno Stacko games as a starting point or context in the learning process with the Indonesian Realistic Mathematics Education (IRME) approach. The research method used is a design research that contains three stages, preliminary design, teaching experiment, and retrospective analysis. The result of this research is the learning trajectory design of number pattern learning using Barathayudha war stories and Uno Stacko. The design consists of four activities, which is a detective of Barathayudha war; rebuilt Abimayu fortress at the battlefield of Kurusetra; find the unique secret number code of Abimayu fortress; and built another fort using number pattern. The results showed Barathayudha war stories and Uno Stacko can stimulate students to understand their knowledge of pattern number concept which is the stages in the learning trajectory of student have an essential role in understanding the concept.
DESAIN HYPOTHETICAL LEARNING TRAJECTORY DALAM PEMBELAJARAN ROTASI MENGGUNAKAN MOTIF BATIK KAWUNG Irma Risdiyanti; Rully Charitas Indra Prahmana
Prima: Jurnal Pendidikan Matematika Vol 2, No 1 (2018): Prima: Jurnal Pendidikan Matematika
Publisher : FKIP Universitas Muhammadiyah Tangerang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31000/prima.v2i1.411

Abstract

Penelitian ini bertujuan untuk mendesain lintasan belajar rotasi menggunakan motif batik Kawung sebagai starting point atau konteks pembelajaran. Metode yang digunakan dalam penelitian ini yaitu design research dengan tahapan preliminary design, design experiment dan analysis restrospective. Subjek dalam penelitian ini yaitu beberapa sampel siswa kelas VII SMP. Hasil dari penelitian ini berupa desain hypothetical learning trajectory dalam pembelajaran rotasi menggunakan motif batik Kawung dengan lintasan belajar yaitu siswa menggambar motif batik Kawung secara bebas, siswa menggambar motif batik Kawung dengan ketentuan yang telah disepakati, siswa mendata titik awal dan titik akhir hasil rotasi dalam aktivitas menggambar motif batik Kawung serta menemukan hubungan keduanya dan yang terakhir, siswa menemukan rumus rotasi.Kata Kunci: hypothetical learning trajectory, design research, rotasi, batik Kawung