Rikke Kurniawati
Universitas Nahdlatul Ulama Sidoarjo

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PENGEMBANGAN MEDIA PEMBELAJARAN TURBAYA (MINIATUR BUDAYA) RUMAH ADAT TEMATIK TEMA 7 INDAHNYA KERAGAMAN DI KELAS IV DI SEKOLAH DASAR Rikke Kurniawati; Lutfi Maulidya
Jurnal Muassis Pendidikan Dasar Vol. 1 No. 1 (2022): Volume 1 Nomor 1 Januari 2022
Publisher : Primary School Teacher Education, Universitas Nahdlatul Ulama Sidoarjo

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (598.451 KB) | DOI: 10.55732/jmpd.v1i1.2

Abstract

The main objective of this research is to produce a learning media, product of miniature traditional house. This research is a development research. Development of learning media for miniature traditional house using the research development procedure proposed by Thiagarajan. Development procedure ones used in the study includes 4 stages, namely (1) the definition stage (define), (2) design, (3) develop, (4) deployment (disseminate), but in this study at the siddeminate stage not done because of limitations time. Data collection techniques used is a questionnaire. The data analysisis used in this research is qualitative and quantutative. The results of this development research indicate that TURBAYA media (culture miniature) is very suitable for use as a medium learning after passing the media and material expert validation test. Result the average percentage value obtained from media and material experts is 86% with the criteria “very good or very eligible”, so it can be concluded that miniature media of traditional house culture can be used
PENGEMBANGAN MEDIA PEMBELAJARAN CLAWS BOX PELAJARAN MATEMATIKA MATERI BANGUN RUANG DAN BANGUN DATAR DI KELAS II SDN PLUMBUNGAN Elis Indah Saraswati; Rikke Kurniawati
Jurnal Muassis Pendidikan Dasar Vol. 1 No. 2 (2022): Volume 1 Nomor 2 Mei 2022
Publisher : Primary School Teacher Education, Universitas Nahdlatul Ulama Sidoarjo

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (558.549 KB) | DOI: 10.55732/jmpd.v1i2.22

Abstract

This research is conducted to solve the problems that exist in the second grade students of SDN Plumbungan Sukodono Sidoarjo. The purpose of this study was to develop an interesting Claws Box learning media at Plumbungan Sukodono Elementary School, Sidoarjo. This type of research is development research. The method used by this researcher uses the ADDIE development model. Data collection techniques uses in this study were validation of material development and validation of development media development and validation of lesson plans development. The stages carried out by the researchers consist of three stages, namely: Analysis. Design and Development. The result of the assessment from the material expert validator showed a percentage score of 87% which was categorized as “Very Valid”. While the results of the media assesments developed by researchers have been validated by media expert validators with a percentage score of 81% which is categorized as “Very Valid”. As well as the results of the assessment of the RPP expert validators showed a percentage score of 75% which was categorized as “Valid”. This Shows that the Claws Box media is feasible to use in the learning process
PENGARUH MEDIA BONEKA TANGAN TERHADAP KETERAMPILAN MENYIMAK DONGENG SISWA KELAS 1 SD LABSCHOOL UNESA Mohammad Setyo Wardono; Rikke Kurniawati
Jurnal Muassis Pendidikan Dasar Vol. 1 No. 3 (2022): Volume 1 Nomor 3 September 2022
Publisher : Primary School Teacher Education, Universitas Nahdlatul Ulama Sidoarjo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55732/jmpd.v1i3.60

Abstract

This research emerges from the observations and experiences of researchers that hand puppets are one of the exciting media and foster enthusiasm for learning for low-grade students in elementary schools. On the other hand, hand puppet media invites students to be more active in communicating. The purpose of this study was to determine the effect of hand puppet media on the listening skills of students in the lower grades. This research uses Quasi Experimental design method. Sampling technique in this research is purposive sampling. Data analysis techniques consist of validation, reliability, normality test, and hypothesis testing. It can be proved through hypothesis test using T-test with tcount>ttable is 9,871> 2,016 with significant level 5%. Based on the results of the study there is a significant influence of the use of hand pupet media scrutinize of first grader SD Labschool Unesa.
Pengaruh Lingkungan Sekolah terhadap Penggunaan Bahasa Indonesia dalam Pembiasaan Proses Belajar Peserta Didik di SD Ngaben Madura Rikke Kurniawati
MODELING: Jurnal Program Studi PGMI Vol 10 No 1 (2023): Maret
Publisher : Program Studi PGMI Sekolah Tinggi Ilmu Tarbiyah Nahdlatul Ulama Al Hikmah Mojokerto

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36835/modeling.v10i1.1733

Abstract

Bahasa merupakan identitas seseorang dalam menerapkan budayanya, bahkan Bahasa merupakan bagian dari identitas yang melekat pada kalangan masyarakat yang dimulai dari kecil hingga besar. Tidak dapat dipungkiri bahwa Bahasa dapat mempengaruhi sistem lingkungan yang berlaku dalam kalangan peserta didik. Bahasa Indonesia merupakan Bahasa Nasional kenegaraan yang harus dipergunakan dalam proses pembelajaran berlangsung sebagai jembatan keragaman daerah yang dimiliki di Indonesia. Oleh sebab itu penelitian ini dilatarbelakangi beragamnya Bahasa yang dimiliki maka peneliti ingin mendeskripsikan akan pengaruh lingkungan sekolahan yang memiliki mayoritas penutur Bahasa madura sebagai Bahasa daerahnya untuk menggunakan Bahasa Indonesia sebagai Bahasa pembiasaan dalam proses belajar mengajar berlangsung. Dalam penelitian ini menggunakan metode penelitian kualitatif dengan melibatkan peserta didik mulai kelas I – II di SD Ngaben Madura yang mayoritas pengguna tuturan Bahasa madura dalam kebiasaan sehari-hari. Dalam penelitian ini terdapat fakta berdasarkan hasil wawancara bahwa tingkat pemahaman belajar kurang efektif dikarenakan masih kurangnya pemahaman secara langsung terhadap pemaknaan Bahasa Indonesia. oleh sebab itu maka perlu untuk pembiasaan penggunaan Bahasa Indonesia sebagai pembiasaan proses belajar mengajar dikelas agar memiliki tingkat keberhasilan yang meningkat terhadap materi yang di dapatkan ketika kegiatan belajar berlangsung.
Optimalisasi Pengalaman Belajar Siswa SD melalui Media Pembelajaran Interaktif Berbasis Web Dewi Novitasari; Rikke Kurniawati
Nusantara Educational Review Vol 1 No 1 (2023): Nusantara Educational Review
Publisher : LPPM UNUSIDA

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55732/ner.v1i1.1006

Abstract

Pengembangan media pembelajaran multimedia interaktif berbasis situs web bagi siswa Sekolah Dasar (SD) sangat penting untuk memaksimalkan pengalaman belajar siswa, meningkatkan keterlibatan dan keterampilan siswa yang relevan dalam era digital. Penelitian ini bertujuan untuk mengembangkan media pembelajaran multimedia interaktif berbasis situs web bagi siswa SD. Studi kasus penelitian pada mata pelajaran tema ke-empat tentang berbagai pekerjaan dengan validasi ahli materi, ahli media, angket guru dan angket peserta didik. Obyek penelitian adalah siswa-siswi SD kelas IV di SDN Plumbungan, Sidoarjo. Penelitian ini menggunakan model pengembangan ADDIE dengan lima fase yaitu analysis, design, development, implementation dan evaluation. Hasil dari penelitian ini menunjukkan bahwa pengembangan situs web mendapat hasil validasi dari ahli media sebesar 94% pada kategori sangat baik. Hasil dari ahli materi sebesar 89,6% pada kategori baik. Hasil dari angket guru sebesar 100% pada kategori sangat baik. Hasil dari angket peserta didik pada pertemuan pertama, kedua, dan ketiga yakni mencapai 85,9% pada kategori baik; 93,5% pada kategori sangat baik; dan 96,9% pada kategori sangat baik. The development of website-based interactive multimedia learning media for elementary school students is very important to maximize student learning experiences, increase student engagement and skills that are relevant the digital era. This study aims to develop web-based interactive multimedia learning media for elementary school students. Research case studies on the fourth theme subject on various jobs validated by material experts, media experts, teacher questionnaires and student questionnaires. The object of the research were fourth grade elementary school students at Plumbungan Elementary School, Sidoarjo. This study uses the ADDIE development model with five phases, namely analysis, design, development, implementation and evaluation. The results of this study indicate that the website development received validation results from media experts of 94%, very good category. The results of material experts were 89.6%, good category. The results of the teacher's questionnaire were 100%, very good category. The results of the student questionnaire in the first, second, and third meetings reached 85.9%, good category; 93.5%, very good category; and 96.9%, very good category.