Ikman Nur Rahman
Universitas Sultan Ageng Tirtayasa, Serang, Indonesia

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IMPLEMENTASI GERAKAN LITERASI SEKOLAH (GLS) DALAM MEMPERKUAT NILAI BUDI PEKERTI PESERTA DIDIK Agung Tri Kurniawan; Sastra Juanda; Ikman Nur Rahman
Primary: Jurnal Pendidikan Guru Sekolah Dasar Vol 10, No 5 (2021)
Publisher : Laboratorium Program Studi Pendidikan Guru Sekolah Dasar

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (633.896 KB) | DOI: 10.33578/jpfkip.v10i5.8408

Abstract

This research aimed to provide an overview of the implementation of the School Literacy Movement (GLS) in strengthening students' character values at SDN Anyar 3. The SLM was actually formed in 2015, and it is also stated in Permendikbud No. 23 of 2015 concerning Character Growth. Therefore, schools in Indonesia began to implement SLM program in addition to fostering a literacy culture and cultivating students' character values. In addition, the GLS program itself has guidelines so that schools implement it as expected by the government. SLM was conducted outside of learning to attract students' attention to be engaged in literacy. That way students can understand the value contained in the reading book so that students are stimulated to carry out the values of character in reading books in everyday life.     
PENGEMBANGAN MEDIA PEMBELAJARAN KOMIK PADA MATA PELAJARAN PPKN DI KELAS IV SDN CIBOMO Siti Masfufah; Damanhuri Damanhuri; Ikman Nur Rahman
Primary: Jurnal Pendidikan Guru Sekolah Dasar Vol 10, No 4 (2021)
Publisher : Laboratorium Program Studi Pendidikan Guru Sekolah Dasar

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (624.901 KB) | DOI: 10.33578/jpfkip.v10i4.8103

Abstract

This research aimed to develop a comic as a learning media for grade IV students of elementary school. This research was conducted at SDN Cibomo in the academic year of 2020-2021. The type of this research was Research and Development (R&D). The product of this research was a learning media containing the materials about understanding the relationship of symbols with the meaning of moral principles of Pancasila on Civics subject at grade IV of elementary school. The media was a comic printed with the size of A5. Expert validation was used to see the product validity. The validation was carried out by the media experts, material experts, and education experts. The subjects of this research were all grade IV students of SDN Cibomo Serang which were 20 students. Based on the data, the average validation score of the comic media was 94.1% with very feasible category. Then, the average score of students’ response was 94.4% with very feasible. Furthermore, the score from the educators’ responses was 94% which was included in very feasible category. In conclusion, the comic learning media on Civics subject about understanding the relationship of symbols with the meaning of the moral principles of Pancasila was feasible and it could be applied as the teaching materials at grade IV of elementary school. 
PENGEMBANGAN APLIKASI ANDROID BERBASIS BUDAYA KOTA TANGERANG PADA PELAJARAN IPS DI KELAS IV SDN PABUARAN 1 TANGERANG Astri Astri; Ana Nurhasanah; Ikman Nur Rahman
Primary: Jurnal Pendidikan Guru Sekolah Dasar Vol 10, No 5 (2021)
Publisher : Laboratorium Program Studi Pendidikan Guru Sekolah Dasar

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (662.217 KB) | DOI: 10.33578/jpfkip.v10i5.8384

Abstract

This study aimed to develop an android application based on the culture of Tangerang and to determine the feasibility of the application. This study utilized the R&D research method on the Brog and Gall development design modified by Sugiyono following six stages: 1) Problem analysis; 2) Data collection; 3) Product design; 4) Expert validation; 5) Design revision, and 6) Product trial. This was conducted in class IVB SDN Pabuaran 1 Tangerang. The feasibility of the product was examined by several experts such as education experts, material experts, and media experts. The validation result from media experts obtained an average score of 92% with the "Very Feasible" category. The validation result from material experts got an average score of 87% with the "Very Feasibility" category. Then, the validation result from education experts obtained an average score of 91% with the "Very Feasibility" category. After that, the results of the students' response on a limited trial obtained a percentage of 88% with the "Very Good" category. Based on the results of the study, the final product in the form of an android application based on the culture of Tangerang City was suitable for learning the social science subject at grade IV of elementary school.