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META-ANALISIS PENGARUH PENGGUNAAN MIND MAPPING TERHADAP HASIL BELAJAR IPS SD Bambang Tri Kuntoro; Nyoto Hardjono
Primary: Jurnal Pendidikan Guru Sekolah Dasar Vol 8, No 1 (2019)
Publisher : Laboratorium Program Studi Pendidikan Guru Sekolah Dasar

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (440.969 KB) | DOI: 10.33578/jpfkip.v8i1.7120

Abstract

The purpose of this research was to re-analyze the effect of before and after the use of mind mapping in improving the learning outcomes of elementary school social studies (IPS). The study used a meta-analysis method. This research begins by formulating research topics, then developed again into the formulation of research problems, and at the final stage is to search relevant articles for data collection. Data was obtained by searching online journals through google Scholar with search keywords "mind mapping", "social studies learning outcomes", and "elementary social studies learning". As many as 20 articles were found, but only 11 articles were relevant to this study. The data obtained is processed again using quantative methods. Based on the results of the analysis of mind mapping proven to be able to improve student learning outcomes with the lowest to highest average of 12.95 - 93.05% with the average final result 40.17%.
EFEKTIVITAS MEDIA PEMBELAJARAN CERITA BERGAMBAR ATAU KOMIK BAGI SISWA SEKOLAH DASAR Syera Trivena Dessiane; Nyoto Hardjono
Jurnal Pendidikan dan Konseling Vol. 2 No. 1 (2020): JPDK
Publisher : Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (642.741 KB) | DOI: 10.31004/jpdk.v2i1.537

Abstract

Penelitian ini bertujuan untuk mengetahui perbedaan efektivitas metode pembelajaran lain dengan metode pembelajaran menggunakan media cerita bergambar bagi siswa di sekolah dasar. Jenis penelitian yang digunakan adalah meta analisis dari penelitian yang telah dilakukan sebelumnya. Penelitian ini menggunakan metode kualitatif. Tujuan dari penelitian ini adalah untuk mengetahui efektivitas media pembelajaran cerita bergambar bagi siswa sekolah dasar. Pengumpulan data dalam penelitian ini dilakukan dengan menelusuri jurnal melalui Google Cendekia. Kata kunci yang digunakan untuk penelusuran jurnal adalah: efektifitas, media cerita bergambar, komik, siswa SD. Hasil analisis menunjukan bahwa penggunaan media cerita bergambar atau komik untuk siswa sekolah dasar terjadi peningkatan respon siswa mulai dari yang terendah 4,27% hingga yang tertinggi 138,76 % dengan rata-rata sebesar 43,50%.
EFEKTIFITAS PENGGUNAAN PENDEKATAN PENDIDIKAN MATEMATIKA REALISTIK (PMR) UNTUK MENINGKATKAN KEMAMPUAN BERPIKIR KRITIS SISWA SEKOLAH DASAR Rahmaudina Andin Nurmalita; Nyoto Hardjono
Jurnal Pendidikan dan Konseling Vol. 2 No. 1 (2020): JPDK
Publisher : Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (541.989 KB) | DOI: 10.31004/jpdk.v2i1.543

Abstract

Penelitian ini bertujuan untuk menganalisis kembali efektifitas penggunaan pendekatan pendidikan matematika realistik (PMR) untuk meningkatkan kemampuan berpikir kritis siswa SD. Metode penelitian adalah meta-analisis. Langkah pertama, peneliti merumuskan masalah terlebih dahulu, kemudian mengumpulkan data penelitian yang sudah ada melalui penelusuran jurnal online, repository, dan google scholar atau google cendekia. Data penelitian yang didapatkan berupa 6 artikel dan 1 hasil skripsi yang paling relevan. Peneliti menganalisis hasil penelitian dengan menggunakan metode pembanding kuantitatif. Berdasarkan hasil analisis, penggunaan pendekatan pendidikan matematika realistic (PMR) efektif digunakan dalam meningkatkan kemampuan berpikir kritis siswa SD. Peningkatan kemampuan berpikir kritis siswa SD mulai dari yang terendah yang terendah 6,98 % sampai yang tertinggi 46,97 % dengan rata-rata peningkatan sebesar 28,19 %.
EFEKTIVITAS PENGGUNAAN MEDIA PEMBELAJARAN PERMAINAN TRADISIONAL CONGKLAK TERHADAP MINAT BELAJAR MATEMATIKA (MTK) SISWA SEKOLAH DASAR Erlin Prasetyo; Nyoto Hardjono
Jurnal Pendidikan Dasar Borneo (Judikdas Borneo) Vol 2, No 1 (2020): Jurnal Pendidikan Dasar Borneo (Judikdas Borneo)
Publisher : Universitas Borneo Tarakan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35334/judikdas borneo.v2i1.1450

Abstract

Abstract: The purpose of this study is to analyze traditional Congklak media in increasing mathematics learning interest (MTK) in elementary school students and to introduce and improve numeracy skills related to the addition and subtraction of elementary school students through Congklak games, and to determine the effect of using Congklak media on interest student learning in mathematics learning. This type of research method used is a meta-analysis of research that has been done before. This study uses a qualitative method. The purpose of this research is to find out the effectiveness of traditional Congklak learning media in improving elementary students' numeracy skills. In collecting this data, research conducted by searching journals through Google Scholar. Keywords used for journal tracing are: Effectiveness, learning media, traditional congklak games, mathematics, elementary school students. The results of the analysis show that the use of traditional learning media in Congklak has increased the interest in learning starting from the lowest at 17.11% to the highest at 135.74% with an average of 44.37%. Keywords: Effectiveness; learning media; traditional congklak games; mathematics; elementary school students.Abstrak: Tujuan penelitian ini adalah untuk menganalisis media permaianan tradisional congklak dalam meningkatkan minat belajar matematika (MTK)pada siswa sekolah dasar dan  untuk mengenalkan dan meningkatkan kemampuan berhitung terkait operasi penjumlahan dan pengurangan siswa sekolah dasar melalui permainan congklak, serta untuk mengetahui pengaruh penggunaan media congklak terhadap minat belajar siswa dalam pembelajaran matematika . Jenis metode penelitian yang digunakan adalah meta analisis dari penelitian yang telah dilakukan sebelumnya. Penelitian ini menggunakan metode kualitatif. Dari penelitian ini bertujuan untuk mengetahui keefektivitasan media pembelajaran permainan tradisonal congklak dalam meningkatkan kemampuan berhitung siswa sekolah dasar. Dalam pengumpulan data ini, penelitian melakukan dengan mencari jurnal melalui Google Cendekia. Kata kunci yang digunakan untuk penelusuran jurnal adalah:Efektivitas, media pembelajaran, permainan tradisional congklak, matematika,  siswa sekolah dasar. Hasil analisi menunjukkan bahwa penggunaan media pembelajaran permainan tradisional congklak mengalami peningkatan minat belajar mulai yang paling rendah yaitu 17,11% hingga yang paling tinggi yaitu 135,74% dengan rata-rata sebesar 44,37%. 
Penerapan Model STAD Berbasis Scientific untuk Meningkatkan Aktivitas dan Hasil Belajar Tematik Wahyu Dinar Febriyani; Nyoto Hardjono
Jurnal Riset Teknologi dan Inovasi Pendidikan (Jartika) Vol. 2 No. 1 (2019): Januari
Publisher : Jurnal Riset Teknologi dan Inovasi Pendidikan (Jartika)

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (918.57 KB)

Abstract

This study aims to improve thematic learning outcomes through the application of a scientific-based STAD learning model. The subjects of the study were students of grade 3A SDN Salatiga 06. The type of research used was using the Stringer model. Data collection techniques carried out are observation, documentation, and tests. This research was carried out in two cycles. The results showed: (1) pre-cycle activity score in grade 4 was 73% with an average value of 74.50 and pre-cycle learning completeness scores of 76% with an average value of 77.50; (2) The score of student activity in the first cycle was 74% with an average value of 75.20 and in the second cycle was 81.50% with an average value of 81.40; (3) The learning completeness of students in the first cycle is 71.88% with an average value of 75.15 and in the second cycle is 81.25% with an average value of 83.25. From these data shows that the research is appropriate which means that the indicator of success has been achieved.
Peningkatan Hasil Belajar Tematik Melalui Penerapan Model Problem Based Learning dengan Media Mind Mapping Rizki Harlinda Putri; Nyoto Hardjono
Jurnal Riset Teknologi dan Inovasi Pendidikan (Jartika) Vol. 2 No. 1 (2019): Januari
Publisher : Jurnal Riset Teknologi dan Inovasi Pendidikan (Jartika)

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (934.892 KB)

Abstract

This type of research is Classroom Action Research using the design of the Kemmis and Mc Taggart models. This study aims to describe the steps of problem based learning model that is able to increase thematic learning outcomes the student in one of elementary schools in Salatiga. The action is carried out in 2 cycles consisting of 3 meetings each cycle. Data collection was carried out with test and non-test techniques. The subjects of this reseach were the third grade students of SD Negeri Sidorejo Lor 01 Salatiga 2nd semester academuc year of 2017/2018 with the 39 students.based on the results of data analysis and observations, learning outcomes in pre cycle without using problem based learning model 59%, while in cycles 1 and 2 using the problem based learning model were 74.4 % and 92.3 % respectively. Based on these data it can be concluded that there is an increase in learning models.
Meta-Analisis Pengaruh Penggunaan Media Audio Visual Terhadap Hasil Belajar IPS Siswa Kelas 5 Sekolah Dasar Diah Ayu Putri Utami; Nyoto Hardjono
Jurnal Riset Teknologi dan Inovasi Pendidikan (Jartika) Vol. 2 No. 2 (2019): Juni
Publisher : Jurnal Riset Teknologi dan Inovasi Pendidikan (Jartika)

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (917.256 KB)

Abstract

The purpose of this study to analyze the effect of audio visual media on the result of learning social science of 5th grade students elementary school. Audio visual media is a set of integrated tools which combines the sound, image, and than it can instill concrete the concepts that can be seen heard. First, researcher formulated the problem and then proceeded to collect researchs data that was already through google scholar. From the search, 10 articles from jurnals, 1 prociding and 1 minithesis from relevant repository. The research results from the reseacher were analyzed by quantitative comparison methods. Based on yhe results of the analysis, that audio visual media has an effect on improving the learning of 5th grade students. The effect of using audio-visual media is that can improve social studies outcomeslearning of 5th grade students of started from the lowest 12,36 % until the highest 81,81 % with an avarage increase of 31,96 %.
Pengembangan Media Digital Pop-Up Book pada Materi Ekosistem untuk Meningkatkan Hasil Belajar Siswa Kelas 5 SD Negeri Harjosari 01 Mutea Septiana Mutiara; Nyoto Hardjono
Journal on Education Vol 6 No 1 (2023): Journal On Education: Volume 6 Nomor 1 Tahun 2023
Publisher : Departement of Mathematics Education

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/joe.v6i1.3671

Abstract

This study aims to 1) produce Digital Pop-up book learning media. 2) know the validator's response to the developed media. 3) knowing the response of students and educators to the media developed. 4) knowing the influence of developing Digital Pop-Up Book learning media to improve the learning outcomes of grade 5 students of SD Negeri Harjosari 01 on Ecosystem material. Making learning media using the RnD (Research and Development) method by adapting the ADDIE (Analysis, Design, Development, Implementation, and Evaluation) development model. Analysis of experimental data used One Group Pretest-Posttest design, students' pretest and posttest learning outcomes were tested using paired sample t-test. The results of the validation test of media experts obtained scores with a percentage of 85%, material experts 88% and linguists 84% with very good criteria. The results of the teacher response validation test obtained a feasibility score of 94% and student responses of 85% with very good criteria, so that the Digital Pop-Up Book learning media is effective and suitable for use in classroom learning. The paired sample t-test results are known that the value of Sig. (2-tailed) pretest learning outcomes and postest learning outcomes is 0.000 < 0.05, then the results of the H0 research hypothesis are rejected and the Ha research hypothesis is accepted, so it can be concluded that there is a significant development influence between digital learning media Digital Pop-Up Book to improve the learning outcomes of grade 5 students of SD Negeri Harjosari 01 on Ecosystem material.