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Pengembangan Model Achievement Motivation Training Berbasis Permainan Pada Pembelajaran Pendidikan Jasmani Sekolah Menengah Pertama widati amalin ulfah
Jendela Olahraga Vol 3, No 2 (2018): Juli 2018
Publisher : Universitas PGRI Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26877/jo.v3i2.2498

Abstract

  Penelitian ini bertujuan untuk mengembangkan suatu rancangan model Achievement Motivation Training berbasis permainan pada pembelajaran pendidikan jasmani dan memperoleh data empiris tentang efektivitas hasil Model Achievement Motivation Training berbasis permainan pada pembelajaran pendidikan jasmani Sekolah Menengah Pertama.Metode yang digunakan dalam penelitian ini adalah metode penelitian dan pengembangan (Research and Development) dari Borg dan Gall yang terdiri dari sepuluh langkah. Subjek penelitiannya adalah siswa Mts Negeri 1 Pangkalpinang kelas VII. Hasil akhir penelitian ini berupa video pembelajaran pendidikan jasmani model Achievement Motivation Training berbasis permainan pada Sekolah Menengah Pertama dengan jumlah model final 8 model yang telah melalui evaluasi ahli, ujicoba dan revisi.Berdasarkan hasil analisis data uji coba kelompok kecil didapatkan persentase sebesar 89% sehingga dapat dikatagorikan Layak digunakan. Berdasarkan hasil analisis data uji coba kelompok besar didapatkan persentase sebesar 96% sehingga dapat dikatagorikan Layak digunakan. Hasil analisis data dari evaluasi ahli Penjas, didapat rata-rata penilaian 82,5%. Berdasarkan kriteria yang telah ditetapkan maka produk model Achievement Motivation Training berbasis permainan ini telah memenuhi kriteria Baik sehingga Layak digunakan. Dengan demikian dapat dinyatakan bahwa, model Achievement Motivation Training berbasis permainan pada pembelajaran pendidikan jasmani Sekolah Menengah Pertama efektif digunakan untuk meningkatkan hasil pembelajaran pendidikan jasmani siswa kelas V11.
Improving Achievement Motivation for Mentally Disabled Students at School for Exceptional Children (SLB) YPAC Pangkalpinang Diah Rina Miftakhi; Widati Amalin Ulfah
Berumpun: International Journal of Social, Politics, and Humanities Vol 2 No 1 (2019): Berumpun: International Journal of Social, Politics and Humanities
Publisher : Faculty of Social and Political Sciences University of Bangka Belitung

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (143.6 KB) | DOI: 10.33019/berumpun.v2i1.15

Abstract

This research is globally aimed to improve the achivement motivation for the mentally disabled students. The specific objectives of this research are to improve: (1) students learning achievement for the mentally disabled students; (2) learning achievement for the mentally disabled students in SLB YPAC Pangkalpinang. This research desaign was desaigned with research and development desaign which produce development model of group dynamics learning for exceptional students which can increase achievement motivation for students. The final objective of this research development is producing development learning model based on group dynamics so that teaching and learning process can be more effective, eficient, and interesting. This research will produce development model of group dynamics learning for mentally disabled students so that can increase achievement motivation in exceptional school. This development learning model of group dynamics has three activities, there are learning through dream trees, learning through filling students’ identity, and learning through artistic creativity development by drawing and coloring. The result of these three activities of development group dynamics learning model can be used as the source to arrange the learning model especially for mentally disabled students. It can be done so that we can develop the mentally disabled students’ potencies and they can reach good achievements in study. Besides that, it can be the source for the teachers to have innovative learning model in teaching mentally disabled students at exceptional school (SLB) YPAC Pangkalpinang.
DEVELOPMENT OF ACHIEVEMENT MOTIVATION TRAINING MODEL BASED ON BOSEKA TRADITIONAL GAMES IN ELEMENTARY SCHOOL STUDENTS Widati Amalin Ulfah; Dedy Putranto
Journal Physical Education, Health and Recreation Vol 4, No 1 (2019): Oktober
Publisher : Universitas Negeri Medan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24114/pjkr.v4i1.14418

Abstract

The low motivation of students and there was no physical education teacher innovation to package a more interesting learning process. This study aimed to develop a model of achievement motivation training based on traditional boseka games for elementary school students. This research method used research and development methods from Borg and Gall 1983 which have been modified by researchers namely: (1) Requirement analysis of 25 students for observation; (2) Manufacture of initial products; (3) Overview of experts 3 persons; (4) Product revision; (5) Small group trials 10 students; (6) Product revision; (7) Large group trials 14 students; and (8) The final product. Based on the results of the study obtained data from expert evaluations with an average percentage of 85.70% (feasible), from the results of small-scale trials obtained an average percentage of 79.3% (feasible) and for large-scale trial results obtained by an average of an average of 89.3% (feasible). Thus it was concluded that the development of achievement motivation training model based on the traditional game boseka was appropriate to be used for students in high school elementary
PENGEMBANGAN MEDIA CAPIRILI PEMBELAJARAN LEMPAR CAKRAM PADA PESERTA DIDIK SMP MUHAMMADIYAH PANGKALPINANG Widati Amalin Ulfah; Oktarina
Jurnal Penjaskesrek Vol. 7 No. 2 (2020)
Publisher : Program Studi Pendidikan Jasmani, FKIP Universitas Bina Bangsa Getsempena

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.46244/penjaskesrek.v7i2.1042

Abstract

The lack of students’ knowledge in discus throwing learning, the lack of discus throwing facilities at school, and the lack of media usage that are appropriate with the students characters were all the background of this study conduction. The purpose of this study was to produce CAPIRILI media on discus throwing learning for students of SMP Muhammadiyah Pangkalpinang. This study used Research and Development (R & D) method from Borg and Gall development model. The population of this study were all the students with total number of 236. The samples of this study were 40 students. The data were collected by distributing questionnaire for experts namely for sport education teacher, questionnaire for students, and documentation. The techniques of analyzing the data were in the form of interview, questionnaire for expert, and instrument for students. Based on the result of validation of material by the expert and questionnaire for the teachers, it was obtained that the average score of material expert validation was 78 percent which was on “valid” category, score of media expert validation was 84 percent which was on “very valid” category. The result of small scale try out was 83 percent which was on “very good” category. The result of large scale try out was 86 percent whic was on “very good” category too. Then, teachers’ response was 90 percent which was “ver good” category. Based on the result of expert validation and the try out, it was relvealed that CAPIRILI media was considered as a media with “very good” category and feasible to use. Abstrak Pengetahuan peserta didik dalam pelaksanaan pembelajaran lempar cakram sangat minim, kurangnya sarana lempar cakram di sekolah, dan kurangnya penggunaan media yang sesuai dengan karakterisitik peserta didik. Tujuan penelitian ini menghasilkan media CAPIRILI pada pembelajaran lempar cakram peserta didik SMP Muhammadiyah Pangkalpinang. Penelitian ini menggunakan metode penelitian Research and Development (R & D) dari model pengembangan Borg and Gall. Populasi penelitian ini yaitu seluruh peserta didik yang berjumlah 236. Sampel yang digunakan berjumlah 40 peserta didik. Teknik dan Pengumpulan data berupa angket oleh ahli yaitu guru pendidikan jasmani, instrumen peserta didik, dan dokumentasi. Teknik analisis data berupa wawancara, angket ahli, dan istrumen untuk siswa. Berdasarkan hasil validasi ahli materi dan angket guru diperoleh nilai rata-rata dan hasil perhitungan yaitu Validasi Ahli Materi 78% kategori “Valid”, Ahli Media 84% kategori “Sangat Valid”, Ahli Praktisi 84% kategori “Sangat Valid”. Hasil Uji Coba Skala Kecil 83% kategori “Sangat Baik”, Uji Coba Skala Besar kategori 86% “Sangat Baik”, Selanjutnya Respon Guru 90% kategori “Sangat Baik”. Berdasarkan hasil penelitian validasi ahli dan uji coba menunjukkan bahwa Media CAPIRILI termasuk dalam kategori “Sangat Baik” dan layak digunakan. Kata Kunci : Pengembangan Media, CAPIRILI, Lempar Cakram
Pengaruh Media Piramida Terhadap Kemampuan Teknik Dasar Tendangan Lurus Pada Materi Bela Diri Pencak Silat: (The Influence of Pyramid Media on the Basic Technical Capabilities of a Straight Kick on Pencak Silat Self-Defense Material) Ria Ismawati; Widati Amalin Ulfah; Muhammad Rizkan Khadavi
Jurnal Ilmu Olahraga dan Kepelatihan Indonesia Vol 2 No 1 (2020): Indonesian Journal of Sport Science and Coaching
Publisher : Jurusan Pendidikan Olah Raga dan Kepelatihan FKIP Universitas Jambi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22437/ijssc.v2i1.9721

Abstract

This research is motivated by the students' skills in one of the basic techniques in a straight kick which is not good, especially when implementing a straight kick. This study applies the use of pyramid media which aims to determine the effect of the pyramid media on the ability of the basic technique of a straight kick on martial arts martial arts class VII students of SMP Negeri 2 Pangkalpinang. This research uses a quantitative approach with pre-experimental methods. The design used is one group pretest-posttest design. The population of the study was 262 students of SMP Negeri 2 Pangkalpinang with 262 students while the sampling technique was cluster random sampling, the sample in this study was 33 students. The data analysis technique of this study used a normality test with a pretest value of 0.234 and a posttest value of 0.126 while a Dtable value of 0.2077. Of the two groups of data has a value ≤ Dtable so that both groups of data are said to be normally distributed while the homogeneity test is obtained Fcount 1.27 <Ftable1.80 then the data has a homogeneous variant and the T test for the hypothesis test there is an increase of 42%, then seen from the results of tcount 18,173> table 2.0423 with a significance level of 0.05% which means that Ho was rejected and Ha was accepted. Then it can be stated that there is an influence of the pyramid media on the ability of the basic technique of a straight kick on martial arts martial arts class VII graders of SMP Negeri 2 Pangkalpinang. Abstrak. Penelitian ini dilatar belakangi oleh keterampilan siswa pada salah satu teknik dasar dalam tendangan lurus yang kurang baik terutama pada saat pelaksanaan tendangan lurus. Penelitian ini menerapkan penggunaan media piramida yang bertujuan untuk mengetahui pengaruh media piramida terhadap kemampuan teknik dasar tendangan lurus pada materi bela diri pencak silat siswa kelas VII SMP Negeri 2 Pangkalpinang. Penelitian ini menggunakan pendekatan kuantitatif dengan metode pre-experimental. Desain yang di gunakan yatiu one group pretest-postest design. Populasi penelitian ini adalah siswa kelas VII SMP Negeri 2 Pangkalpinang sebanyak 262 siswa sedangkan teknik pengambilan sampel dengan teknik kluster random sampling, sampel pada penelitian ini berjumlah 33 siswa. Teknik analisis data penelitian ini menggunakan uji normalitas dengan nilai pretest Dhitung 0,234 dan posttest Dhitung 0,126 sedangkan nilai Dtabel 0,2077 . Dari kedua kelompok data memiliki nilai ≤ Dtabel sehingga kedua kelompok data tersebut dikatakan berdistribusi normal sedangkan uji homogenitas diperoleh nilai Fhitung 1.27<Ftabel1.80 maka data memiliki varian yang homogen dan uji T untuk uji hipotesis terdapat peningkatan sebesar 42%, kemudian dilihat dari hasil thitung 18,173 > ttabel 2.0423 dengan taraf signifikan 0,05 % yang berarti Ho ditolak dan Ha diterima. Maka dapat dinyatakan bahwa terdapat pengaruh media piramida terhadap kemampuan teknik dasar tendangan lurus pada materi bela diri pencak silat siswa kelas VII SMP Negeri 2 Pangkalpinang.
Workshop Pelatihan Pencegahan Dan Perawatan Cidera (PPC) Guru Pendidikan Jasmani Sekolah Dasar Kecamatan Gerunggang Kota Pangkalpinang Muhammmad Rizkan Khadavi; Widati Amalin Ulfah
AL QUWWAH : Jurnal Pengabdian Masyarakat Vol 1 No 1 (2021): AL QUWWAH : Jurnal Pengabdian Masyarakat
Publisher : LP2M IAIN Syaikh Abdurrahman Siddik Bangka Belitung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32923/aq.v1i1.619

Abstract

Every activity, especially physical exercise, both in the activities of education, training, or fitness, can not be separated from the possibility of the occurrence of the name of the injury and ultimately result in disruption of physical activity, psychological, and achievement. Many factors are accidents or injuries while doing the learning process Physical education including, learning environment factors, facility factors, equipment factors, learning management factors, assistance engineering factors, and teaching task planning factors. The methods used in this service are lectures and practices of prevention and treatment of injuries. The target of this activity is that participants can prevent injuries to students or athletes who are doing learning andtraining, provide first aid in the event of injury to students or athletes, and care for students or athletes who are affected by long-term injuries. Setiap melakukan aktivitas khususnya fisik olahraga baik dalam kegiatan Pendidikan, pelatihan, atau kebugaran, tidak lepas dari kemungkinan terjadi yang namanya cedera dan pada akhirnya berakibat terganggunya aktivitas fisik, psikis, dan prestasi. Banyak faktor kecelakaan atau cedera saat melakukan proses pembelajaran Pendidikan jasmani diantaranya, Faktor lingkungan belajar, faktor fasilitas, faktor peralatan, faktor manajemen pembelajaran, faktor teknik bantuan, dan Faktor perencanaan tugas ajar. Metode yang digunakan dalam pengabdian ini adalah ceramah dan praktek pencegahan dan perawatan cedera. Target kegiatan ini adalah peserta dapat mencegah terjadinya cedera pada siswa atau atlet yang sedang melakukan pembelajaran dan latihan, memberikan pertolongan pertama apabila terjadi cedera pada siswa maupun atlet, dan merawat siswa atau atlet yang terkena cedera jangka Panjang.