Alpi Mahisha Nugraha
Universitas Indraprasta PGRI

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Pengembangan Keterampilan Para Guru dalam Pengelolaan Administrasi Sekolah Berbasis Microsoft Excel Purni Munah Hartuti; Nurullaeli Nurullaeli; Alpi Mahisha Nugraha
E-Dimas: Jurnal Pengabdian kepada Masyarakat Vol 11, No 1 (2020): E-DIMAS
Publisher : Universitas PGRI Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26877/e-dimas.v11i1.4515

Abstract

Tujuan kegiatan pengabdian kepada masyarakat ini, yaitu membantu mitra (RA Insan Madani Yayasan Perguruan Al Khawarizmi) dalam menyelesaikan permasalahan  pengelolaan administrasi sekolah yang masih belum terstruktur/ optimal dan keterbatasan kamampuan guru dalam pengoperasian microsoft excel. Untuk menyelesaikan persoalan tersebut tim pelaksana melakukan suatu pelatihan pengembangan keterampilan para guru dalam pengelolaan administrasi sekolah berbasis microsoft excel di lingkungan mitra. Metode yang digunakan berupa metode pelatihan, pendampingan, dan diskusi. Pelatihan dilakukan dengan cara memberikan materi dan praktik oleh para guru dalam pengoperasiaan microsoft excel untuk pengelolaan administrasi sekolah. Pelatihan ini berjalan dengan lancar dan mendapat dukungan penuh dari pihak mitra. Berdasarkan evaluasi yang dilakukan, keterampilan guru dalam pengelolaan administrasi sekolah menggunakan microsoft excel semakin baik.
Graphic User Interface (GUI) untuk materi dinamika gerak sistem katrol berbasis matlab Alpi Mahisha Nugraha
Navigation Physics : Journal of Physics Education Vol 1, No 2 (2019): Navigation Physics : Journal of Physics Education Vol. 1 No. 2 Tahun 2019
Publisher : UNIVERSITAS INDRAPRASTA PGRI

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30998/npjpe.v1i2.200

Abstract

Learning physics will be less optimal if the teacher teaches based on the textbook. Other alternative media are needed to increase the student interesting in learning and make the student can studies easier. Especially fundamental chapters such as the dynamics of motion, like pulley systems. Because in those problems, it involves both of the dynamics in translation and rotational motion. Using Matlab-based on Graphic User Interface (GUI) is expected to increase student’s interesting and understanding of the problems in the pulley system. Because students just only enter the required input data and adjust the desired system conditions to calculate the quantities asked for that problem. Furthermore, the designed GUI can present a brief and concise explanation with easy language to understand by students about the phenomenon and students can also see the formula used in the pulley system problem.
Blast-off simulation sebagai alternatif media pembelajaran siswa dalam mempelajari mekanika gerak roket berbasis matlab Alpi Mahisha Nugraha; Nurullaeli Nurullaeli
Navigation Physics : Journal of Physics Education Vol 1, No 1 (2019): Navigation Physics : Journal of Physics Education Vol. 1 No. 1 Tahun 2019
Publisher : UNIVERSITAS INDRAPRASTA PGRI

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30998/npjpe.v1i1.190

Abstract

Blast-off or rocket launcher is a physics phenomena about mechanical of motion specially momentum principal. Unlike other flying objects like blimps and airplanes, blass-off uses the principle of changing momentum as a driving force to able fly in the air. The definition of force is a rate of changing momentum, the definition is illustrated by first-order differential equation which can be solved analytically or numerically. Unfortunately, during class learning, the equation is only used to solve collision problems instead of being used to explain blast-off phenomena which is very interesting to learn mostly. Moreover, if the explanation in the class uses visual media such as Graphic User Interface (GUI). Blast-off simulation is designed from the solving of the first differential numerically, and then the algorithm is compiled using Matlab aplication with an output in the form of a GUI so students become more interested in learning momentum and learning effectiveness will be incrised.
Rancang Bangun Game Edukasi Pada Pokok Bahasan Kinematika Berbasis MATLAB Nurullaeli Nurullaeli; Alpi Mahisha Nugraha
Navigation Physics : Journal of Physics Education Vol 4, No 2 (2022): Navigation Physics : Journal of Physics Education Vol. 4 No. 2 Tahun 2022
Publisher : UNIVERSITAS INDRAPRASTA PGRI

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30998/npjpe.v4i2.1305

Abstract

The aim of our research is to create an educational game on the subject of kinematics based on MATLAB program. Educational games are made using the MATLAB programming algorithm packaged in the form of Graphical User Interface (GUI). Our educational games can be used as one of the innovations of learning media to increase student interesting in physics and at the same time to provide other examples of the application of the MATLAB GUI in addition to being a calculation, analysis, and simulation tool in physics. This educational game based on MATLAB presents kinematics questions in a more attractive and enjoyable. With this educational game, students able to learn both of kinematics and MATLAB programming at the same time.