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PENERAPAN MEDIA VIDEO ANIMASI DAN GOOGLE SITES UNTUK MENINGKATKAN HASIL BELAJAR POLINOMIAL KELAS XI MIPA 2 SMA NEGERI 1 PALU I Wayan Bayu Rasdana; Muh. Rizal; Wiwik Astuti
INSPIRAMATIKA Vol 9 No 1 (2023): Inspiramatika: Jurnal Inovasi Pendidikan dan Pembelajaran Matematika, June 2023
Publisher : Program Studi Pendidikan Matematika FKIP Universitas Islam Darul Ulum

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52166/inspiramatika.v9i1.4259

Abstract

This research aims to determine the implementation of animated video media and Google Sites to improve learning outcomes in polynomials. The type of research used is classroom action research. This research design refers to Arikunto's research design, which consists of planning, implementation, observation, and reflection. The subjects in this study were all students of class XI MIPA 2 at SMA Negeri 1 Palu, totaling 35 people. The research was conducted in two cycles. The research results showed that (1) There was an increase in individual student mastery from in the first cycle to in the second cycle. (2) There was an increase in classical student mastery from 71.4% in the first cycle to 88.5% in the second cycle. (3) The teacher and student activities in each activity were categorized as good and very good. (4) The students' response showed that learning through the implementation of video media and Google Sites, namely, animated video media, made the students interested in learning and facilitated their understanding of the given problems. Google Sites reduced the use of mobile phones for non-learning-related matters, and it also facilitated students in searching for references and information. Based on the researcher's findings, it is recommended that educators implement animated video media and Google Sites in relevant subjects.
Peningkatan Rasa Percaya diri melalui Public Speaking Maya Kasmita; Muh. Rizal; Ririn Nurfaatirany Heri; St. Junaeda; Heri Tahir
Joong-Ki : Jurnal Pengabdian Masyarakat Vol. 3 No. 1: November 2023
Publisher : CV. Ulil Albab Corp

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56799/joongki.v3i1.2485

Abstract

Saat ini, banyak bidang membutuhkan kemampuan berbicara di depan umum. Banyak perusahaan memprioritaskan karyawan yang memiliki kemampuan public speaking yang baik. Namun, banyak remaja, terutama siswa SMK Negeri 5 Makassar, belum memahami bagaimana berbicara di depan umum dengan baik. Oleh karena itu, workshop public speaking ini diharapkan dapat membantu remaja memahami bagaimana berbicara dengan baik di depan umum, terutama dalam hal presentasi. Siswa dan siswi dari sekolah menengah kejuruan (SMK) Kota Makassar berharap pelatihan ini akan bermanfaat bagi mereka di kemudian hari di perguruan tinggi dan di dunia kerja. Pemaparan materi dibagi menjadi dua bagian. Pada sesi pertama, dibahas pengertian public speaking dan keterampilan presentasi, tahapan presentasi, tujuan, dan jenis presentasi. Agar peserta tidak bosan, sesi game dilakukan sebelum sesi kedua. Pada sesi kedua, dibahas gaya presentasi, keuntungan, dan tip. Setelah sesi kedua, ada sesi game tebak gambar di mana peserta harus memilih salah satu kotak misteri dan secara spontan menceritakan gambar.