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Skala Pengukuran Burnout Mahasiswa Dalam Penyelesaian Skripsi: Instrumen Pendukung Pengembangan “BAPER” Nora Yuniar Setyaputri; Khususiyah Khususiyah; Putri Ayuningtyas
Nusantara of Research : Jurnal Hasil-hasil Penelitian Universitas Nusantara PGRI Kediri Vol 9 No 1 (2022)
Publisher : Universitas Nusantara PGRI Kediri

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29407/nor.v9i1.16905

Abstract

This research stems from the rise of the burnout phenomenon experienced by students when completing their thesis. The burnout that makes the study period will have a negative impact on the student's motivation to learn and self-esteem, as well as on the assessment of the accreditation program. Students in these cases often vent their emotions on social media such as writing statuses on WhatsApp, Facebook, and Instagram. Their expressive writings are considered unethical. Therefore, research was conducted with the aim of developing a Handbook for Expressive Writing (BAPER) which could be tested both theoretically and practically. The research method used is Research and Development from Borg & Gall. Currently, the research stage is entering the third stage, namely the Development of Initial Product Drafts, one of which is the preparation of instruments. Instrument validity and reliability are important things that must be considered to obtain representative data for the purposes of selecting research samples that will use purposive sampling. The instruments were tested on 37 undergraduate students who were in the process of completing their thesis. They are scattered in several study programs in the Nusantara PGRI Kediri. Then obtained 14 valid items with a reliability index of 0.886. Items that have been valid and reliable can represent all indicators of burnout. Based on these results, the Student Burnout Measurement Scale can be used as a measuring tool in the next research stage.
Peningkatan Keterampilan ICT untuk Guru BK melalui Pelatihan Konten Layanan Digital Berbasis Nilai-nilai Kearifan Lokal Nora Yuniar Setyaputri; Restu Dwi Ariyanto; Guruh Sukma Hanggara; Setya Adi Sancaya; Putri Ayuningtyas
Kontribusi: Jurnal Penelitian dan Pengabdian Kepada Masyarakat Vol. 2 No. 2 (2022): Mei 2022
Publisher : Cipta Media Harmoni

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.53624/kontribusi.v2i2.86

Abstract

Pemanfaatan dan pengembangan pemberian layanan materi secara digital adalah kebutuhan yang harus dikuasai oleh guru BK/konselor) di masa pandemi Covid 19. Tentu kondisi tersebut akan mendorong konselor semakin terpacu untuk memberikan layanan yang profesional. Pada perkembangan selanjutnya membuat konselor harus cepat adaptif dan inovatif merubah kegiatan layanan BK yang berbasis offline face to face menjadi online menggunakan virtual class. Salah satu dampak yang dialami oleh mitra MGBK SMK Kota Kediri saat menggunakan pembelajaran virtual adalah kurangnya penguasaan literasi budaya dan teknologi. Berdasarkan analisis situasi dengan wawancara mitra dapat ditemukan berbagai permasalahan yang menjadi fokus kegiatan pengabdian yang akan dilakukan. Permasalahan terdiri dari dua aspek yaitu pada sisi pemahaman nilai-nilai kearifan lokal dan kemampuan menggunakan media layanan online. Solusi yang ditawarkan dalam kegiatan pengabdian ini yaitu dengan mengadakan pelatihan. Tujuannya adalah untuk dapat melatih Guru BK SMK agar mahir membuat media BK berbasis nilai-nilai kearifan lokal. Berdasarkan hasil evaluasi kegiatan pelatihan menggunanakan kuesioner evaluasi pelatihan ICT dapat diketahui bahwa 67% respon sangat setuju, 26% setuju, 7% tidak setuju, dan 1% respon sangat tidak setuju. Dari hasil tersebut dapat disimpulkan bahwa kegiatan pelatihan ini dapat meningkatkan keterampilan Guru BK SMK dalam pembuatan media BK berbasis nilai-nilai kearifan lokal.
Pengembangan Media Permainan Ajian Jaran Goyang Untuk Meningkatkan Efikasi Diri Siswa SMP Putri Ayuningtyas; Rosalia Dewi Nawantara; Nora Yuniar Setyaputri
Nusantara of Research : Jurnal Hasil-hasil Penelitian Universitas Nusantara PGRI Kediri Vol 9 No 2 (2022)
Publisher : Universitas Nusantara PGRI Kediri

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29407/nor.v9i2.17806

Abstract

The current field phenomenon says that some junior high school-age children in the Grogol Kediri area are less able to choose something suitable for themselves because they do not understand the importance of self-efficacy. Therefore, the role of the guidance and counseling teacher is very important in today's conditions to provide service through the media. The media can use the favorite traditional arts of Kediri teenagers, namely Jaranan art. This media can be called the game media "Ajian Jaran Goyang" with tools including jaran kepang, track boards, movement cards, udeng, development questions, and guidebooks. This study uses the Borg & Gall R&D model and to produce media that can be accepted theoretically and practically. The research is currently entering its fourth stage, namely the expert test with a score of 72, the media development expert test with a score of 72, and the user trial with a score of 69.5. Based on these results, it can be concluded that the media game "Ajian Jaran Goyang" can be accepted theoretically with a very appropriate category to use to improve the self-efficacy of junior high school students through the noble meaning of the art of jaranan.