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Readability Assessment of Reading Texts in Pathway to English for SMA/MA Grade X Rara Anggreiny Lumepa; Jim Ronny Tuna; Fivy A Andries
KOMPETENSI Vol. 1 No. 04 (2021): KOMPETENSI: Jurnal Ilmiah Bahasa dan Seni
Publisher : Fakultas Bahasa dan Seni, Universitas Negeri Manado

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (242.912 KB) | DOI: 10.36582/kompetensi.v1i04.1856

Abstract

The purpose of the study is to describe readability of reading texts in textbook, ‘Pathway to English’ for SMA/MA Grade X’ published by Erlangga. The study is a quantitative content analysis. The source of the data was the textbook, and only reading texts with minimally 150 words in length were taken as the sample. 22 reading texts that matched the criteria were analyzed quantitatively in percentage form. Result of the data analysis shows that reveals that 9 (or 41%) reading texts match tenth grade level, but the rest, 4 (or 18%) reading texts are to easy, at 7th-8th grade level. and 9 (or 41%) reading texts are are fairly difficult to difficult, at 11th-16th grade level. Put it another way, 59% reading texts with minimally 150 words in length selected for use in EFL textbook ‘Pathway to English’ published by Penerbit Erlangga in 2016 were not in accordance with tenth grade SMA students’ readability level. In addition, It was also found that the data show that readability level of a text do not depend on text length.
IMPROVING STUDENTS’ VOCABULARY THROUGH SPELLING BEE GAME Esteria Salipadang; Paula Hampp; Fivy A Andries
SoCul: International Journal of Research in Social Cultural Issues Vol. 1 No. 5 (2021): SoCul: International Journal of Research in Social Cultural Issues
Publisher : Faculty of Language and Arts (Fakultas Bahasa dan Seni) Universitas Negeri Manado

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

This study looked into whether or not using a spelling bee game may help pupils enhance their vocabulary mastery. The goal of this study is to see if students' vocabulary improved after playing the Spelling Bee Game. The quantitative method is used to conduct this study. This study uses a pre-experimental design with a single group pre test and post test. The subject of this research is first grade of SMP Anugrah Tondano consists of 10 students. The tests are in the forms of arrange random words, multiple choice and connecting pairs. The results of this study reveal that the mean post-test scores are higher (75) than the pre-test scores (46). Based on the findings, it can be stated that using the Spelling Bee Game to boost students' vocabulary is helpful since it stimulates students' learning and spelling of nouns.